So what are these games about, anyway?
We want to be the very best, of course! You know, like no-one ever was! Become Pokémon Masters!
…right?
What… what is a Pokémon Master, anyway? How do you become one? Why does everyone want to? What are we doing with our lives?
The title is much more prominent in the anime, where Ash’s explicit goal in life, which he states with some regularity, is to become a Pokémon Master, but the games occasionally use it too. Lance, for instance, grudgingly acknowledges the player as a Pokémon Master when defeated at the end of Red and Blue. The implication is that one attains the title, in its most strictly literal sense, by defeating the Elite Four, whether or not one actually becomes Champion by this act (in Red and Blue you don’t – at least, not immediately – since your charming rival got there first). Maybe, although there can only be one Champion at a time, anyone who has ever qualified to challenge a sitting Champion is considered a Pokémon Master? This is all academic, though. The important point to recognise is that, whether you’re aiming to become a Pokémon Master or the Champion, or obtain all the badges, or work up an awesome winning streak on the Battle Subway, or whatever, it’s always about battling and being the very best, like no one ever was. Yes, I’m going to keep saying that. In fact, it’s actually quite an appropriate phrase for the degree of power players seem to obtain in the games, much more so than it is for the (perhaps more realistic) periodic waxing and waning of Ash’s career. It’s not uncommon for players to remain undefeated throughout their single player runs, and even the most elite of NPC trainers in the overworld never come close to a team of six level-100 Pokémon. In the context of the game’s plot, you are the unbeatable Pokémon Master Ash wishes he could be… until the introduction of special battle facilities like the Battle Subway, which unexpectedly introduce dozens if not hundreds of trainers capable of going toe-to-toe with a team of the League Champion’s strongest battle Pokémon. Even then, of course, the game’s expectations for your performance are measured in terms of winning streaks; your implicit goal is still to be not just good but unbeatable. Odd, isn’t it? And doubly so if taken in the context of the anime’s persistent message (typical of 1990’s children’s television) that winning is of secondary importance to simply enjoying the game.
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