Well I don’t see that there’s anything about the Pokémon world that particularly precludes similar narratives and tropes to the ones that exist in our world, although how art and literature deal with Pokémon would presumably vary significantly from one culture to another. If a culture regards Pokémon as essentially clever animals, then one imagines their literary motifs would develop along fairly familiar lines. It sort of depends on how willing people are to think of Pokémon as ‘non-human persons,’ and how widely stories that treat them in this way are accepted. Even then, there certainly have been cultures in the real world that were happy to ascribe free will and agency to animals, and to tell stories that depict them as equal to humans, so I’m not sure the presence of Pokémon per se would prompt them to develop any literary forms that are actually without parallel in the real world.
Category: Not yet categorised
Thoughts on the Fairy type? Not regarding game balance/strategy, but flavour-wise, considering what Pokémon and moves were retyped, and the new critters too.
Still forming an opinion. I’ve only met one new Fairy-type so far, after all. I’ll probably talk about this when I’m done.
i am not suer if you answered this befor but is the pc box thing a real thing or just game mechanic
I’m… pretty sure I’ve talked about this because it was important to one of the points I was making in the ‘If I Were In Charge’ series but I can’t really remember how much detail I went into or how explicit I was about it, so…
Basically, I have difficulty with PC boxes because I normally prefer trying to reconcile the games and anime, but the differences in how Pokémon are stored seem to be just too stark. It seems to me that the two different systems – the PC boxes we use in the games, and Ash’s set-up with Professor Oak in the anime – are best seen as responses to the demands of the different media. The games need something simple that doesn’t require too much complicated and tedious interaction on the part of the player (whether you like it or not, it has to be admitted that my alternative would be a lot of work for both designers and players). The anime isn’t comfortable portraying trainers as storing their Pokémon in this comparatively unsettling way, and so produces the narrative of Professor Oak’s huge Pokémon habitats. I’m inclined to favour the anime as a portrayal of what the creators ‘really think’ and take the games’ version as an abstraction that keeps us from having to think about it too much, but the alternative – that the games represent ‘reality’ (whatever that even means here) and the anime is just a story concocted to make it seem more pleasant – really has equal support here.
You could suggest that both systems are actually in use and that PC boxes are used when the Professors run out of space, or by trainers who just don’t have the special relationship with a Professor that Ash does, but then the question just becomes ‘why wouldn’t the Professors just keep the extras in Pokéballs most of the time’? Perhaps Pokémon in Pokéballs need to be let out more often for food and exercise than Pokémon in PC storage (which is more of a deeper hibernation)?
This will be my last one from me mate, first of all even if those were jokes, who knows how serious were they. After all many jokes start out as being serious. The writer, Andrew Bridgman, may be was being serious or not. You can’t tell comedic pieces of writing. I’ll tell you this, yeah it was wrong for me to assume you were American. American centric perspective sucks in this global world. I also realize there are far worse controversial games. Perhaps you can make an article on that.
“PS. To that guy who said people largely moved on, I say yes and no. Any animal abuse jokes come up his name [i.e. Michael Vick; see previous question and comments] is always revealed. Even pokemon ones his name pops out here and there. Which makes you wonder selective memory. People tend to forget a lot of terrible actions and deeds, yet they are good at remembering few of those too. Selective bias memory I tell ya. Then again the forums and youtube aint the whole world and bark much louder than its bite”
I do hope they are joking or satirical. If they’re serious… well, they don’t stand up very well. You don’t even need to take them point by point; just one comment to each will do it:
On the miserable Pokémon list: This list invariably takes the perspective “what would it be like for us to live this Pokémon’s life?” It doesn’t explicitly say it, but it does. Most animals are, in fact, quite capable of dealing with the basic facts of their own biology and having perfectly happy lives despite not being able to live like humans. I think the most egregious is probably Slugma – why would anyone ever assume that a creature which doesn’t sleep would be tortured by inability to sleep?
On the absurdly powerful Pokémon list: The Pokédex cannot be trusted when it speaks in numbers, superlatives, or absolutes. Alakazam proves this, because an IQ of 5000 isn’t merely impossible, it actually doesn’t make sense. High IQs are difficult to quantify because our sample size is so small and it’s so difficult to come up with ways to differentiate between two similarly intelligent geniuses, so any IQ score above maybe 180 is little better than a guess. ”IQ of 5000” is just a nonsense statement, and demonstrates that the in-universe authors of the Pokédex a) have limited technical knowledge and b) are prone to outlandish exaggeration.
So…Is there a certain criteria for asking questions? Do the questions have to be about Pokemon, or do you have a separate blog for those?
There is not, although I occasionally get too busy with my work out here in the real world and forget about them, or leave them to fester for a couple of weeks. I suppose there’s no reason you couldn’t ask me about something unrelated to Pokémon, but the answer may be disappointingly dull (for instance, from time to time people ask me to compare Pokémon with other video games I’ve never heard of, and I have no option but to plead ignorance).
I read your ancient slavery and I admit I didn’t think of it that way. I suppose and I did think pokemon was slavery at its core and could not be argued and that fans were being sort of delusional. I recall another blogger saying, N says goodbye to the main character, she said he puts you in charge to end pokemon slavery in BW or BW2. I guess its more about relative interpretation with different opinions from people much more than I thought. For a cynic myself, it’s hard to grasp their lifestyle
This same person later added: “So those two articles [the articles in question are these ones], I hoped they gave you a laugh. I guess its easy to see trainers as abusive always fighting for profit constantly non stop, cramming the PC with the animals caught forcibly; pokemon who are sadistic creatures with additional Stockholm syndrome. But franchise says otherwise. I treated as unrealistic propaganda. But after reading your past blog, I guess to sum it up, I am looking at it wrong? It feels unrealistic. Don’t hate me man. I remember making Michael Vick jokes too.”
I’d seen the first article before, but not the second. From an analytical perspective there are a lot of problems with them but they’re clearly meant as jokes, and they certainly succeed at that, so I’m not really bothered.
Anyway, I’m glad I’ve given you something to think about. I suppose ultimately for me the question is one of authorial intent, and I think it’s obvious that no-one at Game Freak actually intends Pokémon to be apologistic of animal abuse. Clearly they feel that something is implicit in the way the setting functions which makes it fundamentally different from slavery and animal abuse, which is why I tend to favour reading more into it, and extrapolating the kind of outlook a Pokémon would need to have in order to make the system work. Of course you could go all “death of the author” and say that what Game Freak intends is irrelevant anyway because all that matters is that people can read it as slavery, but I’m really not a fan of death of the author (maybe because, in history, reading a text without considering authorial intent is sheer insanity, and that tends to influence my outlook even when I’m thinking about literature). On the other hand, if you can make a good story out of portraying Pokémon that way, go for it! For instance, I was recently reminded of this comic (slowly progressing and in no state resembling completion, but nonetheless worth every second you spend reading it), which portrays Pokémon training in a much bleaker light than I’m used to arguing for, and as a result is absolutely fascinating. I would almost think that Game Freak avoid tackling the issues head-on on purpose, to allow people more freedom for this kind of darker interpretation, except that they don’t support or even acknowledge fan fiction, so I don’t know.
Who is Michael Vick?
Do you prefer the manga, the show or the games? Do you also think each represent more of a different view? For example manga is darker, show is kiddier.
Well, I don’t really know the manga, although I am aware that it’s a great deal darker than the anime or games. Also I think (?) it’s not actually produced by Nintendo or Game Freak, but sort of authorised by them in some vague and nebulous sense? I admit I don’t really know what the situation is there.
(I wish to point out, because I know someone will bring it up, that when Satoshi Tajiri said of Pokémon Adventures that it “most resembles the world [he] was trying to convey” he was comparing it to other Pokémon manga series, not to the games or anime- that quote has an annoying tendency to get taken out of context)
As for the games and anime… well, to be honest, I don’t know that I see the point in choosing. They just don’t do the same things. I mean, they notionally portray the same world, and I tend to think they’re fairly consistent with each other in their outlook and broad conceptions of what makes the setting work (i.e. ”the power of friendship”), but the purpose of the anime is to tell a story, while the purpose of the games is ultimately to provide challenges in strategy and problem-solving, with the story very much being a secondary concern (sure, the storytelling has been improving a lot recently, but you don’t have to look far to find video games that make it seem downright primitive). You can’t play the anime, and the games can’t tell as good a story or contribute as much to our image of the background world (although again that’s changing). For me they’re two parts of a larger whole.
Are you going to review each Pokemon individually like in Black and White? That’s what I’ve been looking forward to the most, since I love those articles.
Y’know, I would like to, and I’m sure you’re not the only person who wants me to. It took me a better part of a year the first time, though, and I’m not able to post things as regularly or as often as I was back then. I’ll have to think about it. I’ll definitely do something along those lines, but I may have to come up with a more condensed format.
I might as well ask too due to the influx of questions recently, few were serious. Two parter. First. how would you treat your pokemon on your journey. Second, how do you think other trainers would treat them? Anime, game, and real world of ours. For example journey includes feeding, training, and interacting. 2nd example is such as a pokemon not meeting training expectations and what would you do with it. 3rd example is methods of bonding. Don’t worry no “sir” from me unlike the other guy.
So, sort of an exercise in roleplay? I can do that.
I think “how would other trainers treat them?” is sort of too broad a question – we can see in the games and especially in the anime that there are a lot of answers! Think of Ash and A.J. in the Path to the Pokémon League, for example, and then compare both of them to Jessie and James. Compare Alder and Giovanni – it’s night and day. The real world would doubtless be even more complicated, because what we’ve seen of the Pokémon world is (or at least seems to be) quite culturally homogenous, which our world isn’t. You could fill a book with that stuff. I can talk about myself, though.
I see Pokémon training as being, in an ideal world, a sort of mutually beneficial contract. The trainer has greater freedom to define the terms of the relationship – the Pokémon’s main options for renegotiating are to refuse orders in battle (which could end painfully) or to leave outright (which, depending on the circumstances, might be undesirable). This makes it the trainer’s responsibility to seek approval from his or her Pokémon before making decisions that affect their relationship and ensure that they have the opportunity to leave on favourable terms, purely as a matter of courtesy. For instance, I recently moved from New Zealand to Ohio – if I were bringing Pokémon with me, a big concern would be making sure that they understood what that entailed and had a chance to refuse. Some things can be assumed – unless they’ve been fighting already that day, I think I can generally expect my Pokémon to be willing to battle. Anything out of the ordinary should really be run by them first, though; if I’m leaving town for a few days, they should have the option to come with me or stay at home; battles with Gym Leaders should wait until they feel ready. Pokémon can’t talk, but they’re pretty sharp by animal standards and seem to understand a good portion of whatever is said to them, so a big part of interaction should involve simply talking to them, learning to read their responses, and getting used to the way they communicate their desires.
My philosophy for training rests on two assumptions: first, that Pokémon work with human trainers because they desire wider experience than they would enjoy in the wild; second, that Pokémon intend, at least in principle, to return to the wild at some point. The first of these, to me, seems axiomatic; the second may well turn out to be false, but I think the healthiest practice is to assume initially that it is true. The way trainers develop their Pokémon’s skills should reflect this. I would see my principle responsibility to be researching techniques and studying the capabilities of different species of Pokémon, and giving my own Pokémon the opportunity to try out many different attacks. I also think that one of the most significant types of ‘wider experience’ trained Pokémon gain is working with Pokémon of different species, so I would place a priority on double battles. Exposure to the human world is important too – look for opportunities to hire them out for things other than battling, like construction for big Fighting-types, or aerial survey for Flying Pokémon. If I had the time and energy, I would prepare food for my own Pokémon, but this is more a matter of preference than any comment on training philosophy – I just like preparing food. Most of any money won in battles or earned for performing tasks should go back to the Pokémon, in the form of food, toys, training equipment or medicine. Pokéballs should be regarded as tools for specific purposes – they can offer protection, facilitate travel, and provide a place to sleep, but the majority of a Pokémon’s waking hours should be spent outside when circumstances permit.
As for Pokémon who don’t meet expectations, I think the most important thing there would be for the trainer to assume nothing – especially don’t assume that the Pokémon is in the wrong. The first thing to try is to look for areas other than battle where the Pokémon might excel (this is one reason it’s good to spend time having your Pokémon working on miscellaneous projects) and figure out what skills it’s using there. It could be the battle style you’re using just doesn’t match up with the abilities your Pokémon is most confident with, and you need to radically change its moveset to something that makes more sense for it. Alternatively, battle just isn’t this Pokémon’s thing (in which case you should try to focus on other pursuits, like contests or non-competitive work), or maybe something just isn’t working in your personal interaction – either way, it might be a good idea to look into trading with someone you know to be a responsible trainer, ideally someone your Pokémon already knows. In short – the point is to work with them, figure out (by trial and error if necessary!) what talents they have, and develop those talents in ways they wouldn’t have the opportunity to on their own.
One detail that I don’t think ever got mentioned in your Create-A-Pokémon project was what Krakentoa’s cry would sound like. I mean, a creature as alien-looking as that would probably make noises so bizarre as to almost defy verbal description, but maybe you could compare it to some other Pokémon’s cry?
(For reference, here’s Krakentoa: http://pokemaniacal.tumblr.com/post/48350352582/presenting-krakentoa-the-deep-flame-pokemon)
Hrm. Good question. I’m sort of thinking a kind of screechy roar, maybe something like Venusaur, with a dash of Rhydon or Nidoking. Anyone else have thoughts on this?
