One lunatic's love-hate relationship with the Pokémon franchise, and his addled musings on its rights, wrongs, ins and outs. Come one, come all, and indulge my delusions of grandeur as I inflict my opinions on anyone within shouting distance.
Last time we were off to a very strong start, with four team members and only one nasty card in play (although it is the pseudo-Nuzlocke card, which can be fairly vicious). Let’s see if my luck holds.
This helpful little dude is Bug Catcher Wade, and he’s the second trainer you can exchange phone numbers with. He’s not really all that important (I don’t even think his Weedle is in the top percentage of Weedle), but I think we should ship him with Youngster Joey. It’ll be good for morale.
Hello, Johto, my old friend; I’ve come to play through you again.
There is some deep part of my nostalgia that Heart Gold and Soul Silver touch in a way that Fire Red and Leaf Green somehow don’t. Maybe it’s just that they’re better put-together than their predecessors, or that the original Gold and Silver were better put-together than their predecessors. Maybe we’ll figure out what it is. There’ve been longer shots, after all.
Of course, I’ll have enough on my mind just keeping my insane tarot-based challenge rules straight.
So here’s the deal: this is gonna be a test of the Kingslocke Advanced Rules. The second test, in fact (I’ve already run the Advanced Rules once on X and made a couple of changes based on that experience, although I didn’t fully document that run). The Kingslocke, for anyone just joining us now, is the dumbest and most convoluted Pokémon challenge run ever devised by a mortal fake gamer guy (I am the guy; it me). Its basic mechanic is just that, whenever you visit a new location, you have to draw a card from a tarot deck and follow a unique rule based on the card you draw. And that is the only simple thing about the Kingslocke.
I’ve bested my own creation and conquered the Black 2 Kingslocke run, but what of our heroes? There are a lot of them, after all; the point of the Kingslocke is very much that you never know who you’re going to end up relying on. Even those Pokémon who never actually saw battle or got to contribute anything are part of this story; let’s hear from them first.
Okay! Final hurdle! Can we beat the postgame Unova Elite Four with… uh… female Pokémon from different generations whose nicknames contain the letter A, with only physical attacks, and also we have to use Pokémon from the Vessel or the Twist Mountain Justice League if we can, but also Pokémon who are exactly level 69 (nice) can ignore all of that and do whatever they want, and also Gliscor is here.
…I truly cannot express how proud I am of how fµ¢£ing stupid this challenge run is. It is everything I ever dreamed it would be.
Okay! Let’s see if we can clean up everything else today! We just need to check out the area around Accumula Town and Nuvema Town, there’s like two or three more end-game bosses to fight, then we can head straight back to the Elite Four and hopefully leverage the mystical power of the number 69 (nice) to overcome all these confusing bull$#!t rules I’ve forced on myself to defeat them once and for all!
First of all, we’re done with Striaton City and moving on to the south.
Five – Guys: You cannot use your female Pokémon (unless you have no male or genderless Pokémon). This rule is overwritten by drawing a Six/Chicks, and ends if you draw another Five. You may catch the first male wild Pokémon you see in this area.
Well. Whoops. I guess we’re not smashing the Patratriarchy after all. Time to figure all this out again…
Rules are here, and if you’re interested in hearing about the tribulations of other trainers suffering through this ridiculous challenge run I’ve created, check out the just-completed season of the EXP. Share podcast!
Iris is beaten, but there’s still more of Unova to explore. I think the first order of business is to cut through Twist Mountain to reach Icirrus City in the northwest. Icirrus is a gym site in Black and White, but in the sequels you can’t even visit until… well, now.
Rules are here, and if you’re interested in hearing about the tribulations of other trainers suffering through this ridiculous challenge run I’ve created, check out the current season of the Exp. Share podcast!
Here we are on the road to the Pokémon League! We’d better draw a card.
oh, god, not this bull$#!t again
Four – Elements: Your Pokémon may not use attacks that get a Same-Type Attack Bonus, unless they have no un-STABed damaging moves (note that moves with fixed damage like Dragon Rage and Nightshade do not have STAB). Pokémon in your active party with no un-STABed attacks must learn one as soon as they can (using a TM/TR if you have, or can easily buy, a compatible one). This rule ends if you draw another Four. You may catch the first Pokémon you see in this area that does not share a type with any of your current party Pokémon.
So, that’s… no Surf for Woshua, no Hyper Beam for Alvin, no Discharge for Lieutenant Derby, no Surf or Ominous Wind for Shoal and no Shadow Ball for Nefertiti. Pizza Rat, fortunately, has no STAB moves to lose, since Endeavour and Super Fang deal fixed damage.
Rules are here, and if you’re interested in hearing about the tribulations of other trainers suffering through this ridiculous challenge run I’ve created, check out the current season of the Exp. Share podcast!
First things first: because I’ve beaten a gym leader, I get to free one of my two petrified Pokémon (note: Pepper is disgraced, not petrified; I think on balance she’s actually slightly harder to get back). Let’s go with Alanis.
(There’s no way Alanis would have been any help in Marlon’s gym, but because the team beat him, she gets freed from petrification. She thinks that’s ironic.)
This week we’re going to find Team Plasma’s base of operations and kick the $#!t out of them – but before we can do that, we have to head up to route 22 again so we can meet Colress… and someone else special.