Mr. Rected asks:

So now that we have Mega Evolution, Z Moves, and Dyna/Gigantamaxing, if you were in charge, for Gen 9, what would be their totally unprecedented, initially controversial, yet eventually beloved battling Schtick,? Also what type of cake do you think would taste best half burned?

Well, the answer to the cake question, I know from experience, is chocolate; like, ideally you don’t ever want your cake half-burned, but I would say that, of the half-burned cakes, chocolate is the one that suffers the least.

As for the other thing… sooooooooo, I don’t just have a developed idea for one of these lying around, and I’m not sure if there is a “best” answer unless we develop the setting and story in concert (which… no; go away and leave me alone), but here’s three spitball ideas.

Continue reading “Mr. Rected asks:”

RandomAccess asks:

I recently found out that in Sword and Shield, they retconned some evolution methods, specifically the ones that require being in a certain area then leveling them up. They had Pokemon that evolve in a special magnetic field (like Charjabug to Vikavolt) evolve using a thunder stone instead, the one who evolves around a moss rock(Eevee to Leafeon) use a leaf stone instead, and the one who evolves around an ice rock(Eevee to Glaceon) use an ice stone instead. To my knowledge, this is the first time they retconned an evolution method to one that has already been used before (unlike the case of introducing a new method, like the prism scale item for Feebas to make up for not having the contest-dependent beauty stat in generation 5). I honestly think this is a good move, and really opens up the door to either making things easier for people who don’t like currently cumbersome evolution methods, or changing them in the future to make them reflect the lore better (hoping using a shelder to evolve a slowpoke can become a reality in the future) but what do you think about them suddenly becoming more open to changing long-standing mechanics that they’ve been careful not to contradict before?

It just seems like fairly straightforwardly a good thing, to me.  I mean, those weird location-based evolutions mostly exist, I think, to satisfy the rule that an old Pokémon getting a new evolution has to use a method that wasn’t previously available, to keep the games consistent.  That is a dumb rule in the first place.  Not only is it a dumb rule, though, it saddles us with a requirement that any game with Magneton in it must have an area with a weird magnetic field, and any game with Eevee in it must have a Mossy Rock and an Icy Rock, and so on.  Day/night mechanics are just standard now, but that was actually a problem in generation III because Fire Red and Leaf Green have no clock and it was impossible to evolve Eevee into Espeon or Umbreon in those games.  Even Pokémon that had unusual evolution methods when they were first introduced are kind of a drag… I mean, Inkay, for heaven’s sake; you can’t evolve Inkay if you’re playing on a big screen because there’s no way to turn it upside down.  Meltan’s evolution is tied to a completely different game that Game Freak doesn’t have direct control over.  Like… at some point, common sense has to kick in, just to keep us all from going mad… right?

Mewitti asks:

Have you seen the dialogue in Sword/Shield revealing that Dynamax Pokémon don’t actually physically change size in real life when they Dynamax? I saw an NPC mention it in the postgame content, and it’s also mentioned by Shigeru Ohmori in an interview “101 Rapid-Fire Questions About Pokémon Sword And Shield” at around 2:10:

Interviewer: So does Dynamax, is that like a projection, or a physical transformation?
Ohmori: It’s actually just a visual projection.
Interviewer: So is the real Pokémon still just on the ground doing these moves and it’s like just a big version of that?
Ohmori: Yeah, so the actual Pokémon is in that projection.

May or may not ultimately change anything, but I thought it was an odd reveal that has some interesting implications for worldbuilding.

Yeah, I am aware of this.  I thought it was… odd, because I’d actually considered the possibility beforehand and decided that it wasn’t necessary for Dynamaxing to make sense.  I mean, we already know that Pokémon can do a magical thing that can drastically change their size in an apparent violation of conservation of matter – evolution.  And evolution is permanent; once I’ve bought into that, I don’t have any problem believing that Dynamaxing can temporarily increase the size of a Pokémon’s physical body.  The animations for Dynamaxing also have this feel of mass and physicality to them that I think is weird if it’s meant to be just a projection.  I guess there is, like… a square-cube law argument that a size increase like that would definitely kill most Pokémon, but since when does Pokémon care about anatomical plausibility?  It makes some thematic sense, I’ll give them that, because of Sword and Shield’s interest in spectacle – Dynamaxing is actually all about appearances, style over substance, which would be a weird take on this generation’s flagship mechanic, but actually fits in the context of the story of Piers and Spikemuth.  I feel like it raises more questions than it answers, though.  Like, if the gigantic form is just a projection, why does it make them more powerful?  How does Gigantamaxing fit into this, why is it any different to Dynamaxing, and why can so few Pokémon do it?  Is there a reason Galar needs huge stadiums, if the Pokémon doesn’t physically get larger; like, can the Pokémon not just have the power without the size increase?  And, well, this was a question I had anyway, but what does Eternatus have to do with any of this?

Also, apropos of nothing, I believe this is the same interview where they are asked “are Pokémon sentient?” and Shigeru Ohmori replies “they’re just getting by,” which frankly is an answer that resonates with me much more than it should. Like, sentient? B!tch, today I slept until midday and then played six hours of Fire Emblem; I’ll work on “sentience” next week.

Vox asks:

Could you link the start of the X nuzlocke? I found you via tv tropes…

You found me via… what, seriously?

Well, this should give you what you need: https://pokemaniacal.com/tag/x-nuzlocke/?order=asc.  I should warn you, though, that I never finished that story and currently don’t intend to, so you should be prepared for disappointment.  I don’t think the TvTropes page has been updated in several years, and even then it kinda gave disproportionate prominence to a project that was never really my main “thing.”  I… could update it myself, but, well… it just seems kind of crass, doesn’t it?  Editing one’s own TvTropes page?

Larry asks:

Hey, are you worried about regional variants making the OG mons get sidelined? Because while I love the new versions, both from a bio nerd standpoint and a creature design standpoint, I look at variants getting evolutions, OGs getting nothing, and get… concerned

What if the answer to “how to deal with pokémon who need buffs” simply becomes “replace them with clones?”

If I’ve merely missed Hoennian Obstagoon from avoiding SwSh spoilers, I’m sorry to bother, but I’m kinda scared. Thoughts?

So… I think there may actually be a reason for this, and it’s a dumb reason.  Game Freak think they’re not allowed to give new evolutions to old Pokémon unless it’s through regional variation, because it would create an inconsistency in how the Eviolite works.  If Hoennese Linoone could evolve, then it would be able to use an Eviolite, which it can’t in generation VII.  Therefore, we can never let it evolve.  Now, personally I think that whether or not to give new evolutions to old Pokémon is a top-level design choice with no inherently right or wrong answer, and I would actually be fine with never seeing it again (incremental moveset/ability buffs or even flat base stat buffs to older Pokémon are another matter, and I think we have every reason to imagine that those will continue; Jim the Editor would like to recommend a YouTube series on the subject that you can find here).  However, “we accidentally painted ourselves into a corner by introducing a weird item during a generation that consciously downplayed older Pokémon” is the dumbest possible reason I can imagine for making that choice.  I hope that’s not actually something that Game Freak’s designers have in mind – or, if it is, that they get over it – but it is kind of consistent with their actions.  New evolutions stop in generations V-VII, with the sole exception of Sylveon (who is allowed, because Eevee can already use an Eviolite), and reappear in VIII, but restricted to Pokémon that got Galarian variations, who can therefore be treated as a blank slate. Mega Evolution and Gigantamaxing, although they have other functions, can also be seen as a replacement of sorts for new evolutions (with the added bonus that you can give them to Pokémon who’ve already evolved twice, such as the obvious best Pokémon that is everyone’s favourite and may not be questioned, Charizard).  It also feels like the same kind of logic that dictates that old Pokémon who get new evolutions must always evolve in new, increasingly obscure ways that weren’t available in previous generations (can’t evolve Seadra in Red and Blue because Pokémon couldn’t hold items until generation II; can’t evolve Piloswine in Gold and Silver because it couldn’t learn Ancient Power until generation IV). On the other hand, they have also now stopped holding to some of those, because it’s just a huge pain when you can’t have Leafeon in the game unless you build an area with a Mossy Rock, and if some godawful pedant wants to ask “so why can’t I use a Leaf Stone on Eevee in Red and Blue?”… well, honestly, fµ¢£ ’em.

So I guess I would say yeah, be scared because the thing you’re describing is definitely happening and can only be stopped by Game Freak choosing to abandon an arbitrary nonsense rule that they’ve held for three generations now.  However, also don’t be scared because Pokémon don’t need to keep getting new evolutions to be valid, there are other ways of buffing them that the developers definitely know about and use, and anyway they’ll probably see the light eventually.

Ms. Guided asks:

What do you think of the original game concept of having to eventually battle the opposing Pokemon yourself should all of yours be defeated?

I think it might be…

mis-guided?

…okay, you have to let me have that one; you were asking for it.

So, I don’t think we actually know for sure that trainers were going to take part in combat.  That’s one interpretation of some of the old concept art for Red and Green and all the trainers from Generation I who use whips, but as far as I know no-one from Game Freak or Nintendo has told us “yeah, we were thinking of letting you fight them yourself.”  Regardless… I think if you include that, Pokémon has to be a fairly different game and world from what it ended up being.  Mechanically, the trainer is going to end up acting like a seventh Pokémon, but it’s one that you can’t change or do anything interesting with, which is weird and jarring in a game that’s otherwise about building a team from hundreds of choices.  So, in order for it to not be a drag, you have to build a whole bunch of new systems and options for trainer combat, or maybe systems where you can optimise your trainer for either direct combat or other things.  That sounds interesting, don’t get me wrong, and I’ve even had a bunch of ideas for different abilities that trainers might have (haven’t we all?), but it sounds like it would be a nightmare to balance, especially if you want trainer combat to be a last resort, and you probably need to devise a whole separate experience system.  And do you use any of this in battles against other trainers?   If not, then it’s going to be a minor enough part of the game that you might as well not bother (because how often do you expect players to lose their entire teams to wild Pokémon?), but if you do, then what on earth does that do to the concept of what a Pokémon battle is?  If you beat your opponent’s Pokémon after yours have already lost, do you fight your opponent hand-to-hand?  Even if you aren’t fighting other trainers one-on-one, the world clearly feels  a lot more dangerous this way; like, in the games we have, your Pokémon are knocked out and you run back to a Pokémon Centre with them, and wild Pokémon don’t pursue you at that point.  If you’re fighting a vastly more powerful opponent by yourself as a last-ditch effort, what does that imply about the stakes?  Like, I don’t know if the Pokédex quest was a thing at this point in development, but is Professor Oak sending you out into the wild to catch Pokémon, knowing full well that they will try to kill you?  Clearly this isn’t something you can just plug into Pokémon as it exists; you have to start from the beginning and I think there’s potential for the end result to turn out either better or worse.

Don’t Call Me Bradley [Patreon cultist] asks:

Did you know there’s a Mimikyu in the anime that’s Shiny? It’s supposedly the ghost of Acerola’s first Mimikyu that is still lingering as a Ghost-Ghost.

What level of Bull$8!# are we assuming this is?

…I…

…uh…

…okay, y’know what, I haven’t seen the relevant episodes; I’ll be right back

Actually, hang on, I have seen one of these before; I watched Tough Guy Trials when I was researching my Necrozma article because it has some stuff about the legend of the Blinding One.  I guess it didn’t register with me that there was anything unusual about Mimikins (Acerola’s Mimikyu) because Acerola just says “Mimikins is a ghost!” and doesn’t explain or clarify any further, and I just assumed she meant it’s a Ghost-type.  Also… I’m honestly not sure it would be totally out of character for Acerola to just be bull$#!tting everyone because she likes spooky and creepy things.

(also I didn’t even notice it was shiny because Mimikyu’s shiny colouration is just, like… its cloth is kinda dull and it couldn’t find red crayons to colour in its Pikachu cheeks)

Continue reading “Don’t Call Me Bradley [Patreon cultist] asks:”

The Dag asks:

What do you think is both the origins(s?) of ghost Pokemon and how they’re unified by a common theme; I. E. How some are explicitly defined as spirits of dead humans, while others are merely natural creatures with ghost-like powers, Vs possessed objects given life through other forces, and how it all ties into the Pokemon world.

Welllllllllll I think we have decent reason to believe that Pokémon’s creators imagine a sort of “spirit world” that exists apart from the material world, and that Ghost Pokémon are all in some way “touched” by that plane, but don’t necessarily all have the same relationship with it.   Maybe some of them are from there originally, while others were once normal creatures that have been altered by exposure to it, or have developed the ability to access it as a source of power (which might also be a thing humans can do in the Pokémon world, as channellers or mediums, or through whatever “ancient science” was used to create Golurk).  Beyond that… I don’t know, and I think that might be kind of the point?  Like, I think the actual real answer to this question might be “there are more things in Heaven and Earth, Horatio, than are dreamt of in your philosophy” – that is, there are some things in the universe that just are mysterious, and you can’t logic them out or determine the answer experimentally.  That’s not because we’ve missed something or because the lore is poorly thought out; it’s actually the point, because it’s meant as a comment on the limits of scientific thinking (which… well, to be honest I don’t think Pokémon has a very well-formed idea of how science might work in a fantasy world, and the writers need to read Harry Potter and the Methods of Rationality, but this is neither the time nor place).  The spirit world doesn’t have consistent rules and different Pokémon relate to it in different ways, because if we could understand it, then that would defeat the purpose.  Moreover, many Ghost Pokémon have powers of illusion and a reputation for deception and trickery; they have the means and the desire to obfuscate the issue.

Mr. Rustworthy asks:

If you were a gym leader, what would your gym experience be like,?

So I have a really old thing somewhere, where someone asked me a question that was not this, but I answered this question instead by outlining a gym that specialised in nocturnal Pokémon where you had to find your way to the leader by reading glowing constellations painted on the floor.

Yeah, here it is:
https://pokemaniacal.com/2012/12/11/imagine-that-you-have-been-hired-to-become-a-gym/

Therefore, I will now continue the cycle by leaving that old answer there, then answering a slightly different question that someone else will ask me seven years from now, thus fulfilling the prophecy.

(look, if you’re going to follow this blog you’re going to have to accept that time and causality are not always super-firm in my presence; deal with it)

Continue reading “Mr. Rustworthy asks:”

The Dag asks:

If Milo asked “Pokemaniac Chris, why won’t you date me?!” what would you say?

is this like that weird trick question from Blade Runner with the tortoise in the desert, where you’re asked to explain why you wouldn’t do something that you would definitely do, and then if you give a rational answer instead of just getting angry it means you’re a robot

is that the particular farce in which we are presently engaged, The Dag?

‘cause if so, my real answer is because I plan to sacrifice him in a void ceremony to bring forth an ancient star-spawn that will grant me phenomenal cosmic power

but, I mean, obviously I wouldn’t tell him that so probably I’d actually say that “it’s not him, it’s me” (which is true in context) and I need to take time to “work on myself” (which is also true in context)