Herald of Opera asks:

Do you like penguins? (Same question goes for Jim the Editor; I always ask this whenever an opportunity for an unbounded question arises, including careless wording.) (Also, whenever speaking up in favor of Sword & Shield’s National Dex removal, I make sure to mention the absurdly slim chances of Piplup getting in as proof that it hurts me more than it probably hurts them)

Penguins are fµ¢£ing great (and this is our shared opinion, by the way).  They’re birds, but instead of flying they swim!  And on land they’re so waddly and dumb and cute, but in the water they’re so… so… M A J E S T I C.  Piplup remains to this day my favourite Water-type starter, for reasons that I’m not even going to pretend are based entirely in sober design analysis.  And there are gay penguin couples who adopt eggs and chicks, acting as aspirational figures for the LGBT community and filling the hearts of the entire world with warmth and fuzziness.  As long as we’re on penguins, I’m going to direct readers to the Instagram account of the National Aquarium of New Zealand in Napier, home of a colony of New Zealand’s native little blue penguins (scientifically proven to be the smollest and most adorable of all penguins), one of whom each month is designated “good penguin” or “naughty penguin of the month.”  And, of course, I would be doing you all a great disservice if I didn’t tell you that New Zealand is also where several of the oldest species of fossil penguins come from, some of them gigantic fossil penguins as tall as humans, like the new species Crossvallia waiparensis described just a few weeks ago from fossils found in Canterbury.

…so I guess what I’m saying is the answer to your question is “yes.”

James Crooks [Patreon cultist] asks:

Now that you’re at the end of the Alolan Pokédex, can you tell us your favourite Pokémon, least favourite and one that you liked more after reviewing?

Tricky.

Spending more time on each Pokémon and each review tends to make me appreciate almost all of them more, because I come to see the references and the meaning in each design, and my feelings about the Pokémon itself come to be bound up with anything interesting I’ve learned during the process I generously call my “research.”  The exception, of course, is when there seems to be simply nothing to find, but I think those are rare in Alola.  And in another direction, over the course of doing the Alola reviews I’ve started trying to incorporate the anime’s portrayals of each Pokémon a bit more, so even if a design is ‘meh,’ I can develop some positive feeling towards it if that Pokémon’s episode is a good one.  I just put out my Zeraora article, and Zeraora’s frankly not a very interesting Pokémon, but it’s one of the stars of the 21st movie, The Power of Us, which I am not going to stop talking about because I think it’s easily the best one (aside from Detective Pikachu), and there is a certain degree of affection that just… well, rubs off on Zeraora.  Having said all that, of course there are winners and losers.  With some designs, I feel “rewarded” for the extra work I do in trying to break them down, because I feel like I’ve solved a puzzle that the designers have left for me; other times it just seems like there’s not much to find.  So there are Pokémon for whom my opinion of them, or at least my affection towards them, increased a lot as I reviewed them, and I don’t know if I can pick just one, but some good examples are Celesteela, Oranguru, Tsareena and Minior.

My favourite Pokémon of generation VII is a tough one, because there are a lot that I’m generally well-disposed to, but few that really stick out to me as brilliant.  It may actually be just one of the Pokémon I’m attached to because I used them on my first playthrough of Moon, probably Golisopod, Salazzle, or my starter, Decidueye.  Other than that… well, actually Dhelmise sticks out to me as a really weird and creative design that speaks to me on a kind of “what even is this?” level, and Wishiwashi has an interesting concept that creates a great moment in the game’s story.  As for least favourite… I’m sure I’m being very predictable here, but I’m still very down on Togedemaru, and to a lesser extent Gumshoos, for not doing enough to break free of Game Freak’s persistent habit of template-based Pokémon design (as Talonflame and arguably Diggersby did in generation VI, and as I think Toucannon more or less does in generation VII).

Anonymous asks:

Re-reading your old Genesect review, I noticed “this doesn’t look like a Pokémon” was a complaint you had with it. Which got me wondering; are there any other cases of Pokémon that might have been better suited to being part of other IPs, free from the expectations and restrictions The Pokémon Company imposes on the franchise?

Uggggggggggghhhhhhh I knew I would have to deal with that one someday

even as I was writing it, all the way back in the Year of Our Magic Space-Deer two thousand and eleven, I knew I would eventually have to say something about it

So, just to cover my own butt for a minute, I’m going to point out that I prefaced that complaint with the words “I know this is a cheap shot and even thinking something so blatantly subjective makes me feel dirty inside.”  It’s a fairly drastic thing to say, and it’s not a comment I was willing to make about any other Pokémon in my reviews of generations V, VI or VII.  Anything older than that has had over 10 years to burrow into my conception of what a Pokémon is, so it’s difficult for me to separate them off anymore – even the ones I don’t like.  The only exceptions are some of the Ultra Beasts, and… well, in their case, not looking like Pokémon is kind of the point.

Having said that… well, when you mention being “free from expectations and restrictions,” there are a bunch of Pokémon, particularly in the Ghost-Dark-Psychic sort of area, which, while not exactly un-Pokémon-like, do feel a bit stifled by the kid-friendly ratings that Pokémon has to maintain.  You know what I mean, I suppose – Pokémon like Spiritomb, and Hypno, and Yamask, and Cacturne, and Shedinja, and so on, whose Pokédex entries hint at incredibly sinister abilities and behaviours that can’t be fully explored in official Pokémon media, because Pokémon has so much trouble with serious long-term consequences.  And of course there’s fan-fiction for that, but 98% of fan-fiction is either unfinished or terrible (or both, in the case of my dramatized Nuzlocke of X version). Still, that isn’t even really “these would be better if they were part of something other than Pokémon” as “I would like Pokémon to be something different.”

N asks:

Are bad dads a constant in the Pokémon Universe? Like i can’t remember for the life of me a single good father in the franchise. Hell, the entire plot of the Detective pickachu movie hinges on a son being unable to recognize his own father’s voice.

Well, I can think of… a couple of good dads: Professor Birch, in Ruby and Sapphire, seems to have a very strong relationship with his child, May/Brendan (whichever one isn’t the player character), while Norman, the player character’s father, is away all the time because he works in a different city but seems like a decent enough parent when we actually get to see him.  Bianca’s dad in Black and White… doesn’t really “get it,” but he’s at least trying not to be a $#!tty dad.

There is a standard explanation for this one, and there will always be one person who brings it up, which is: “absent fathers are a theme in Japanese fiction because Japanese fathers work 500 hours a day and are never around.”  That’s… true, and it explains a lot of the $#!ttiness of many Pokémon fathers – like Palmer in Diamond and Pearl being so distant from Barry, or Hau’s unnamed father in Sun and Moon being off in Kanto somewhere doing god knows what.  I think a lot of it really is just Pokémon’s own priorities, though, and a general lack of interest in the families of the player or other major characters (it would be fair to say, I think that the plots of these games are not what you’d call “character-driven”).  Like… fathers who are absent or distant because they work all the time are also a theme of American fiction; American fiction has practically created entire genres out of emotionally stunted men’s obsession with their $#!tty father figures.  But that’s not what the fathers of Pokémon’s main characters are like; they’re just not there, with no explanation and no relevance to anything.  Plenty of other characters have fathers who clearly exist, even if they’re not around very much or aren’t very good parents.  It’s also fairly common for both parents to be equally absent (as in Brock and Misty’s cases; I don’t think we ever meet Hau’s mother either).  I think the presence of the main character’s mother in each game is, in most cases, something of an admission that, at a bare minimum, it would be weird for a child to grow up completely alone.

Patch asks:

With regional variants no longer restricted to gen I Pokémon, it might be a good time to consider which of the Unovan Pokémon you rejected you would like to give a regional vatiant?

Hmmm… tricky…

There’s probably a fair bit you could do by building on the industrial revolution theme that some of the generation VIII material we’ve seen already seems to be going for.  I could see Heatmor getting some kind of region-specific evolution that builds up to a whole steam engine, maybe changing its type to Fire/Water or Fire/Steel (although the implied comparisons to Volcanion or Heatran would not be flattering).  Or even a Galarian form of… [ahem]… grbdr… that’s based on a sack of coal, making it a Fire/Poison-type that also gets Rock attacks.  Then, on another angle, we could have a Steel/Fairy form of Pawniard and Bisharp based on white pieces from the famous Lewis chess set from Mediaeval Scotland, to contrast the original black Unovan ones.  Possibly some sort of “royal” form for Swanna, but I’m not sure where exactly to take that.

Ashe asks:

You mentioned a while back that if you had your way, Pokémon would have less types, and Water would be one of the types on the chopping block. Can you elaborate more about which types you’d cut and why, and what would remain in your ideal type chart?

It goes through… iterations, depending on how much wild abandon I’m feeling from day to day, and what kind of scope I’m imagining for whatever hypothetical redesign of the Pokémon games that would give me this opportunity.  The common thread of my logic is that (contrary, I think, to a lot of fans) I don’t believe more types actually make the game better. Once you have about seven or eight you’ve probably already exhausted 90% of the strategic depth they add to the battle system (compare the TCG, which originally had just seven, although it was more or less forced to expand to eleven by the introduction of new types in generations II and VI, as well as the proliferation of Dragon-types starting in generation III). Having more just makes it harder to memorise all the relationships, and makes the game harder to get into. Like, I get it because I had the bulk of it seared into my impressionable child brain when I was nine, changes in generations II and VI notwithstanding, but if I picked up my first Pokémon game today, in my late 20s, I’m not sure I’d think that was worth my time (though I admit it helps that recent games in the core series display the type effectiveness of your moves against your opponents).  There’s an argument that more types enable a wider range of creature designs, but I think you can actually achieve the same result with fewer types more broadly defined. But let’s actually take a stab at answering this question.

Continue reading “Ashe asks:”

AceTrainerAlvaro asks:

Type (re)Design 1: I doubt the logic of type differences will ever be rigorously explained in-game to satisfy veterans who grew up with the series but I am curious about tinkering with weaknesses/strengths from a design perspective. For instance, I think it’s a design flaw that Rock- and Ground-type – hardy “earthen types” if you will – have so many weaknesses in common because it that discourages these types from appearing together in future designs given how crippling a 4× weakness to both common Water- and Grass-type attacks can be. An early idea I had was to combine these types into a single Earth-type but I realize this is unlikely and would mean cancelling out some of the more interesting resistances/immunities of either Rock- and Ground-types. My other idea would be to remove Ground-type weakness to Water-type attacks (becoming 1× normal damage) and remove Rock-type weakness (also becoming 1× normal damage) to Grass-type attacks. That means the Rhyhorn and Geodude families for instance would only suffer 2× weakness to either Grass- or Water-type attacks.

Thoughts? Or is this plea overly specific?

I have… a bit of a history of badmouthing Ground as a type that doesn’t really have a point, or any thematic unity. You could get rid of it, I think, and we would manage without it. I tend to think that, all else being equal, a smaller and less complicated type chart is actually better, as long as it doesn’t restrict design space.  There is an argument that we need some variable in the game that makes Flying Pokémon immune to Dig, Earthquake and Magnitude, but every other strength and weakness of the Ground type either overlaps with Rock (as you noted – weak to Grass and Water, strong against Fire) or doesn’t actually seem flavour-essential.  Why do Ground attacks need to do extra damage to Poison-types?  Or reduced damage to Bug-types?  There are also plenty of Ground attacks that… don’t seem like Flying-types should automatically dodge them?  Drill Run, Mud Shot, Sand Tomb, Earth Power… Bonemerang, for heaven’s sake.  I think it would actually make more sense to have specific attacks flagged as “this doesn’t work on anything that flies or levitates.”

Toucannon asks:

So, MegaEvolution is something of a base-breaking point for pokemon fans, but you’ve been known to mention it being a good thing for some pokemon (in terms of improved useability). Thus, I ask: which of the 50 or so existing megaevolutions would you say are necessary and worth keeping, and which ones are superfluous and shouldn’t have been introduced at all?

Well… based on that particular criterion, probably fewer than half of them were a good idea, maybe even fewer than a third, which is a pretty terrible success rate.  Terrible enough, in fact, that I think it’s pretty clear this rationale wasn’t really a major part of Game Freak’s process for deciding which Pokémon to give Mega Evolutions to (even though it’s something I like), and therefore arguably not a good way of judging them.  Particularly in the first round in X and Y, Mega Evolutions primarily went to Pokémon that were already fan favourites, like the Kanto starters, Mewtwo and Gyarados, and most of those were already at least decent.  But… well, you asked, so okay, let’s make a list…

Continue reading “Toucannon asks:”

A Dragonborn With a Trident On His Back Playing a Syrinx asks:

This is definitely Heracles https://drive.google.com/file/d/1dzvmPjWMKLaiNG6MOLkOgjcveh2lnEja/view?usp=drivesdk

…I mean, I can believe that it’s trying to be?  Heracles almost always has a club, though, and the ears of his lionskin aren’t usually that pointy; these look more doglike.  Honestly it kind of reminds me of an Age of Mythology Ulfsark.