Rebecca Panks asks:

Do you ever do play-throughs where you have to stick to particular rules? Like the Nuzlocke challenge? If so, what are your favourites and what are the ones you vow never to do again?

I’ve done a few Nuzlockes.  They have… ended poorly.  One of them featured an Illumise spontaneously exploding.  Sometimes Jim the Editor will pick teams of terrible Pokémon for me (honestly, though, I don’t think I’ve yet had a Pokémon challenge experience that made me really firmly swear “never again”).  Once I even wrote a Nuzlocke story, which I never finished, and honestly I don’t know if I’m ever going to have time to finish it (maybe I should just tell everyone what I had in mind for the rest of the story, I don’t know).  But anyway, if you don’t mind that it cuts off about 3/4 of the way through the story, or think you might want to start bugging me to finish it instead of the other things I have in mind to do, you can read it here.

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Ty asks:

Hello,

I don’t recall if you ever did a post on your thoughts on Z moves as a whole, or particularly how you reacted to their extreme animations. Would you share your thoughts on each one in a few words?

I haven’t, but I might have promised that I would later.  Let me check.

[Also, just while we’re here, I feel I should note (just to completely weird out the Americans in the audience) that, as I think most New Zealanders would, I have always instinctively pronounced it “zed-move” (not “zee-move”) and this should be the way you imagine me saying it whenever you read my words on the subject.]

damn it Past Chris, get your $#!t together

Y’know, in the past I have definitely made noises about it, but I was never sure what I should commit to, because I thought I might end up talking about them in the context of my review of Necrozma, since the power of Z-moves comes from Necrozma’s light.  That’s something I’m now less optimistic about, since there’s a buttload of lore to study and clarify surrounding Necrozma.  I think I’m going to have to beg to defer this, because it probably does deserve a full article (I did one on mega evolution, after all; I mean, it was completely bat$#!t but I did write it) but I don’t think I can properly tackle the subject with my customary brilliance until I get my facts straight on Necrozma and the cosmic light.

hugh_donnetono asks:

Out of all the early game rodents – Raticate, Furret, Linoone, Bibarel, Watchog, Diggersby, Gumshoos, and maybe Alolan Raticate too – which ones do you think are the most poorly-designed, both fluff-wise and gameplay-wise, and what would you change about those worst ones if you could? (I told you it’d probably be me.)

GOD DAMN IT HUGH

okay, let’s see

Diggersby is pretty much fine on both fluff and gameplay, to my mind.  Gumshoos is… fiiiiiine?  I mean, it’s weird, but I will concede there is something clever going on with the noir detective/mobster aesthetic between Gumshoos and Alolan Raticate.  It could do with an increase to its defences, and maybe a better priority move than Quick Attack (buffing the Stakeout ability would be nice too – maybe have it raise Gumshoos’ attack when something switches in against it?).

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jeffthelinguist asks:

I think you might have mentioned in another answer that you will cover this in a later article, but in case you aren’t going to… can we get your thoughts on the Rainbow Rocket thing that happened in Smoon? Like… I’ve no idea if it’s considered canon (though what even would canon be in Pokémon anymore?) but your speciality is overly dissecting implied lore in these games and, as much as Rainbow Rocket feels like a fan fiction (I mean it pretty much is one)… well I’m curious what you have to say about RR both in terms of your reactions and how you think it affects the world building here. Please be as pokemaniacal as possible!

This actually is on the list of things I plan to write full articles on after finishing the last few gen VI Pokémon, along with, uh… Team Skull/Guzma, the Aether Foundation/Lusamine, Lillie/Hau/Gladion, the player as Champion, maybe something Z-move-related… oh, and one of my Patreon supporters suggested doing something on the Alolan trial culture (which frankly is peak Pokémaniacal nonsense and something I will absolutely do).  But yeah, the whole Team Rainbow Rocket thing is… well, it… I mean, I like nostalgia fuel as much as the next millennial, but I don’t understand it at all.  Giovanni is a mob boss who ran an illegal casino – he’s actually in some ways the smallest-scale villain Pokémon’s ever had – but out of nowhere they’ve turned him into this comic book supervillain whose sheer overwhelming malice has bound every other villain in Pokémon history to his will, in order to… well, honestly I’m not even sure, but to conquer the multiverse, I guess???

I say all this now; often when I actually sit down to write a full-length article about something I start to discover things that I actually like about it and make it worthwhile, and can no longer bring myself to outright condemn it, so I guess we’ll find out, but right now I think the most valuable thing about the whole incident is that We, The Gays now own Team Rocket because rainbows (I don’t make the tea; I just serve it).

Steven asks:

Hey, love the blog! Apologies if this has been asked before, but overall, looking back with 4 generations of hindsight, what are your feeling about how Gen 4 devoted a ton of space to new evolutions of older pokemon? I say that now because, at the time, it was a trendy idea that instead of new pokemon, they should go back and make cool new evolutions to old pokemon that deserve it. But looking back on Gen 4 which devoted 21 spots to new evolutions (20% of Gen4!) personally, its hard to see it as anything more than “well this was a mistake to never try again”. I personally only really find a couple really appealing (Weavile, Mismagius). What do you think? Was this an attempt better left in the past? Did they just not do a great job with those specific pokemon? Or heck, do you actually like these pokemon? I’m curious to see what you think.

Hmm; I count 22.  And don’t forget 7 baby Pokémon (damn it, Game Freak, did you really have to mock poor Chimecho with a baby form when other, already much better, Pokémon were getting evolutions?).  But… yeah, this is tricky.  I think it’s inherently more difficult to come up with a good addition to what was already a self-contained design than it is to come up with that design in the first place.  You’re constrained by the themes and aesthetics of the original design, but the original design “thought” that it was finished, so it’s going to fight against you.  The trouble is that evolving an old Pokémon is one of the most natural-feeling ways to give it a buff, and a lot of generation I and II Pokémon frankly needed it.  This is why I simultaneously hope Farfetch’d and Dunsparce will one day get evolutions and dread the possibility.  Farfetch’d and Dunsparce are both very self-contained, elegant designs; there’s not a lot of fluid, natural directions to take them because… well, if there were, they would have had evolutions in the first place.  And it’s not always like that; sometimes there is an interesting elaboration that you can make.  Ambipom… lives in my nightmares… but also is an unexpected yet somehow laterally logical step forward from Aipom’s design.  Mamoswine and Yanmega are the most interesting examples of generation IV’s mechanic of “Pokémon that evolve by learning certain moves” because they transform into “prehistoric” versions of themselves by learning Ancientpower.  Gallade and Froslass work because they’re split evolutions and are able to take their base designs in the opposite directions to their counterparts.  Roserade works because Roselia didn’t have that much personality to begin with (fite me IRL) and whatever else you might say about Roserade, it doesn’t suffer from a deficit of personality.  Honchkrow is… bizarre, because Murkrow had a pretty clearly defined aesthetic and Honchkrow just… fµ¢£in’… throws that out the window and is a mob boss instead, but I also kind of love Honchkrow anyway???  Most of the rest… for me lie on a continuum of “this is worse than the original design, but basically fine and I get that this Pokémon needed a buff” to “I know this Pokémon needed a buff, but… why???”  And I think that second reaction is why we don’t really see them anymore.  In the past two or three generations, Game Freak have realised they actually have a lot of different tools for buffing underpowered early-generation Pokémon that don’t force them to design new Pokémon they didn’t want in the first place.  There’s mega evolution, there’s regional forms, there’s movepool additions, there’s valuable new abilities, hell, there’s straight up literal stat increases.  I wouldn’t put money on new evolutions of old Pokémon being gone forever because, again, sometimes they are warranted and do turn out well, and I hope Game Freak recognises that, but I doubt we’ll ever see another generation that includes as many of them as II and IV did.

Spin Attaxx asks:

What’s your stance (from a narrative perspective, anyway) on the idea of Legendary Pokémon not being one of a kind (primarily with regards to the anime)? Do you think it “devalues” the awe they’re ostensibly supposed to have? It’s one thing to suggest relative nobodies like Heatran or Latios aren’t unique, but it’s jarring to have, say, a Lugia no different from any other big bird after all the grandeur and importance it had in Pokémon 2000, and an upcoming episode involves a wild Kyogre – something that was once a feared and uncontrollable force of nature that almost doomed the world just by existing – being the target of just one hunter. And then you have Mewtwo, who destroyed/mindwiped his creators and was motivated by how alone he felt, only for the Genesect movie to introduce a *different* Mewtwo that’s physically identical, made by a bunch of totally different people for no clear reason. It wouldn’t surprise me if in the future, we saw another Arceus that wasn’t the same one from its movie, yet they still state it created the universe somehow, or a Necrozma that influenced every dimension everywhere, and yet ISN’T the one we see in the Alola series.

I have… very mixed feelings about this, and I think it’s a more general problem that Pokémon has with the nature of canonicity.  ‘cause, see, I come from this background where I deal with mythology a lot, where there are multiple versions of every story,  they all flagrantly contradict each other, and no one sees any need to definitively settle the question of “but which one is true?” (because none of them are true but all of them are meaningful).  As a result, my natural inclination is “fµ¢£ the canon; writers should be able to tell whatever stories they want and have those stories be judged on their own internal merits.”  But then I do also see the other side – there’s worldbuilding happening here, and the nature and role of legendary Pokémon is confusing enough without sending these mixed messages.  It’s especially weird with legendary Pokémon that unambiguously should be unique, like Mewtwo, because Mewtwo’s creation was, as far as we know, a unique event.

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Poke the Bear asks:

Since you wrote at such length on Flying types…

god damn it; I knew it was a mistake to indulge that one

Do you think you could rank your favourite ghost-types by design?

I’d love to hear what you think of them…

So… there’s about twenty-seven Ghost-type Pokémon or evolutionary lines of Pokémon, give or take (depending on exactly who you count).  I think it’s reasonable to pick… let’s say a top five?  Does that seem fair?  I’m not sure there are any Ghost Pokémon that I dislike, because Ghost is a type that tends to attract the sort of antiquity/mythology/folklore-based Pokémon that I find really interesting – the ones that I’m the most “meh” on are probably… I guess Rotom and Gourgeist, which are perfectly fine.  That’s… like, honestly that’s a much better hit rate than Grass, which is ostensibly my favourite type.  But anyway, let’s pick some favourites.

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Ash’s abandoned Pidgeot asks:

I was reading old reviews and chuckled at your disgust for Ash and Pikachu’s magical friendship bull$h!t but it made me curious as to your feelings on Let’s Go incorporating aspects of it into gameplay (Pokemon curing themselves if status conditions, enduring one shots, i.e.)

I haven’t played Let’s Go (maybe it does something new I’m not aware of), but those things have been in the games since X and Y, haven’t they?  Pokémon with high affection stats from Pokémon Amie (in generation VI) or Pokémon Refresh (in generation VII) can cure themselves during battle, endure attacks, dodge attacks, score extra critical hits, maybe a couple of other things I’m forgetting.  I actually kind of like it, since it gives us a reason to care about our relationships with our Pokémon – something that, up until generation VI, didn’t really have much gameplay effect outside of some fairly niche things like Return/Frustration and a handful of evolutions (of course now we have to figure out what the hell the difference between “friendship” and “affection” is supposed to be, since they sound like pretty much the same thing and are broadly characterised the same way, but are apparently totally independent).  I think one of the big challenges for Pokémon’s game design is the disconnect between the fantasy of partnership, spiritual bonding and, frankly, magical friendship bull$#!t that’s always been core to the series’ ethos, and the… well… somewhat interchangeable, even disposable nature of individual Pokémon as gameplay elements (how many baby Pokémon have you hatched and then immediately released into the wild while IV-breeding?  I have no idea – which in a way is kinda the point – but I’m pretty sure I’m in quadruple-digit territory).  I’m glad that the last few sets of games have seen efforts to try and resolve that tension.

N asks:

What pokémon do you think best represents each social media site (Facebook, Twitter, Tumbler)

uh

Well, Twitter is Chatot, right?  It’s a useless annoying bird that never shuts up and has appalling political opinions.

Facebook is Audino; it hears everything, and although it means well, it’s complicit in a vast system of oppression with horrifying global consequences that are beyond its ability to understand or control.

MySpace is clearly Lileep, because it’s an extinct vegetable with no personality.

Obviously Instagram is Smeargle; it’s obsessed with pictures and looks really interesting but is actually useless.

And Snapchat must be Minior, because it’s flashy and attention-grabbing but only lasts a few minutes.

Tinder… I think Tinder is Heatmor, because it seems like a good way to light a spark, but is actually clunky, mechanical and inexplicably covered in ants.

Now fµ¢£ing Grindr, Grindr is Morelull – it’s a Fairy-type mushroom that constantly flashes at you and really isn’t as big as it thinks it is.

4chan is Spiritomb; it has a hundred and eight distinct souls, but unfortunately all of them are awful.

Which means Tumblr has to be Garbodor.  It’s literal fµ¢£ing garbage from hell and really should have been set on fire a long time ago, but people love it anyway because it accepts them for who they are.

Vaguely Curious asks:

Hi! Don’t feel any pressure to answer this if you don’t want (I know it’s a bit more personal than most of your questions), but if you don’t mind answering… Are you and Jim the Editor boyfriends? O:
(For context, I know you’re gay [I am too, so it made me so happy when I first saw you mention that], but I don’t know if it’s come up on the blog whether he is, nor if you’re an item.)
Again, sorry if this is too personal or awkward! I’m just curious, ahah.

I don’t think this is the first time it’s come up, but it’s definitely been a while.  Anyway, I can kinda see how people might get that impression, but with apologies to anyone who’s been shipping us – no, Jim and I are not a couple; he’s straight, and lives on a different continent.  We became friends in our last year of high school and studied classics together at university, after which we both went overseas to do our PhDs: me to the US, him to the UK.  He actually just handed in his thesis recently (US PhDs take a lot longer; I still have a couple of years to go), so you could start calling him Dr. Jim the Editor, if you like.  Also, by sheer coincidence (and we only found out about this when he met my parents), Jim’s dad, who is an anaesthesiologist specialising in epidurals, was one of the doctors present when I was born.

Jim the Editor is literally the editor – he proofreads pretty much everything I post here.  This blog was also actually his idea in the first place; we had a lot of friends who used to play Pokémon and thought they might get a kick out of my addled raving about them newfangled gen-V Pokeymans.  I suspect he and I will battle to the death upon the corpse of a fading star at the end of time, when the last words of the gods have faded from memory, but until then, he’s my best friend, and that’s a constant I’m glad to have in my life.