Mega Bidoof asks:

What do you think about Dunsparce’s enduring appeal despite it’s arguable uselessness?

I’m a big Dunsparce fan myself, and honestly it’s hard to separate how much of that is appreciation for a legitimately neat Pokémon and how much is purely a nostalgia thing.  Dunsparce was a cool Pokémon in generation II; it was really rare, and as a kid with no independent internet access in 2000, it was pretty easy to just not know about it until I found one, after I’d already been playing the game for weeks and seen most of Johto (I don’t think there are any AI trainers in the original Gold and Silver that use a Dunsparce; unless you find one by sheer chance, your first hint at their existence comes from a phone call alerting you to a swarm).  Almost every time I started a new game on Silver, I made time to stumble around Dark Cave until I found a Dunsparce to catch; sometimes I still do on Soul Silver for old times’ sake.

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Mega Bidoof asks:

Do you think Game Freak will continue to add new evolutions to existing Pokemon now that mega evolutions exist?

I think the two are largely unconnected.  Think about it: generation V had no new evolutions of existing Pokémon, before Mega Evolution was introduced, and generation VII featured neither.  In fact, the only new evolution of the past three generations – Sylveon – actually coincided with the introduction of Mega Evolution.  It’s true that both serve a similar thematic purpose; they both give a new generation of games a more concrete link to Pokémon’s past.  I agree that new evolutions seem to be on the way out, but I think the “replacement” concept to fill that role, if any, is much more likely to be the continuation of regional variant Pokémon.  Mega Evolution is generation VI’s mechanic and tied to the history of Kalos and Hoenn, just as Z-moves are generation VII’s mechanic and tied to the history of Alola, just as the Dream World was generation V’s and has not returned (though the hidden abilities it unlocked remain).  The concept of regional variation, by contrast, doesn’t carry mechanical or worldbuilding baggage, and innately lends itself to being reused again and again through new forms that express the personality of each new region.  Even that, though, is not certain; the designers may have liked regional variation as a feature of Alola specifically, expressing the unusual paths that evolution can take on archipelagos in the real world.  To me it’s most plausible that generation VIII will feature no new evolutions of existing Pokémon, no new Mega Evolutions, and no new species-specific Z-moves (I’m 50/50 on new regional variations), instead spotlighting some other entirely new mechanic that will be tied to the history of the new region and the plot of the new games.

All of this is, of course, as likely as not to be proven completely wrong within the next couple of weeks (heck, maybe even days).  I don’t do predictions; it makes me ill-tempered.

Not Me asks:

The recent question about flying types got me thinking. What about fighting type? How does fighting type make any sense really? Isn’t fighting something that all Pokemon do anyway? And fighting types do not seem to be any better at it than other types…?

I have a long-standing claim that I make about Fighting-types, which is that they are not just Pokémon who fight – which, as you point out, is all of them – but Pokémon who take fighting particularly seriously, and more specifically, approach fighting with similar attitudes to humans, including a preoccupation with recognition and glory.  Fighting Pokémon, even in the wild, spend their time training to become better at fighting.  Many of them have codes of honour, which often extend to refusing to fight weaker opponents.  They desire competition with powerful rivals, whether of their own species or of another.  Aesthetically, almost all Fighting Pokémon (and most of their attacks) reference human warriors or martial artists, or more rarely athletes.  They are, essentially, Pokémon who fight like humans, both in style and in ethos.  I won’t go through all of them (or even claim to be able to), but for some illustrative examples, we have Pokémon based on specific martial arts (e.g. capoeira for Hitmontop, sumo for Hariyama, lucha libre for Hawlucha, karate for Sawk), Pokémon based on historical classes of human warriors (e.g. European knights for Gallade, French musketeers for Cobalion and co., Asian monks for Medicham), and Pokémon based on athletes (e.g. swimmers for Poliwrath, American footballers for Passimian).  In the Pokédex, explicit comparisons to the skills of human fighters are common, as are references to the Pokémon’s dedication to training.  Fighting-type attacks are regularly based on martial arts moves – Karate Chop, Submission, Reversal, Sky Uppercut, Force Palm, Circle Throw – while the only common special Fighting attack, Focus Blast, references the mastery of 気, ki (spiritual power or life force) supposedly attained by great martial artists (see also: Dragonball).  Fighting for them is more than a necessity; it’s a way of life.

Long time reader; first time questioner asks:

You like baking right? How do you feel about the various ‘food’ pokemon? What food do you think deserves a Pokemon adaptation?

Well, how many even are there?  Vanillite, Vanillish and Vanilluxe, Swirlix and Slurpuff… I think that’s kind of it, unless you count Grass Pokémon based on fruit and mushrooms and the like, which personally I’d class as a separate thing.  I have kind of mixed feelings about them, because I’m not fundamentally opposed to the idea of food-based Pokémon like some people are, but actually developing that idea in any moderately interesting way is something Game Freak would probably be uncomfortable with.  That’s why Vanillite isn’t really an ice cream Pokémon at all, just a fairly generic ice-and-snow Pokémon that happens to be shaped like an ice cream for obscure reasons of its own.  Swirlix does better, but still runs up hard against the awkward question – “do we eat Pokémon?” – that the Pokémon games have no intention of ever firmly answering.  So Slurpuff end up working for human pastry chefs, constructing grotesque effigies of themselves, whose flavours are inspired by the taste of their own sugary flesh, for human consumption.  And then you also run up against another problem that I tend to have with Pokémon based on modern culture generally, which is “are we supposed to believe that the Pokémon inspired the cultural phenomenon, and what on earth is the timeline with that?”  It’s easy to make that work with Pokémon based on myths and folklore because you can just push everything back into the misty past of “thousands of years ago” but if you have, say, a hamburger Pokémon or something, we eventually have to ask: what kind of colossally fµ¢&ed up soylent-green-ass cultural moment caused people to suddenly decide, in the last couple of generations, to start modelling meat sandwiches after these intelligent creatures that they’ve been living and working alongside since time immemorial?  Who does that?

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Mr. F asks:

So there are octopus, squid, and ammonite Pokemon. Wouldn’t it be cool to have a cuttlefish to complete the bunch? Maybe a vampyroteuthis as well? Perhaps even a nautilus if Omanyte is too divergent. Come to think of it, the blanket octopus is so strange it could deserve its own Pokemon (maybe one with some of that extreme sexual dimorphism). There could even be an alternate version of Omanyte based on nipponites for some real bizarreness.

Well, as luck would have it, you have – purely by coincidence and the alignment of the planets – come to the right place, because when I got my readers to collectively design a Pokémon one time aaaaaaaaages ago, they came up with a lava lamp squid that attacks with boiling oil, which we named Krakentoa.  To put it another way – yeah, I’m kind of a fan of this.  Cephalopods are just inherently fun to play with, thanks to their alien intelligence and highly unusual abilities.  Although Omastar, Octillery and Malamar are all pretty cool and interesting Pokémon, there’s still a lot of unexplored creative space there, so even if we arguably don’t need more of them, I think there would be room for an eccentric designer to find some way of making additional cephalopod Pokémon conceptually distinct from their predecessors.  Camouflage, shape-changing, deep-sea adaptations, “vampire” traits for the Vampyroteuthis… I think it might be fun to have a nautilus Pokémon that somehow referenced the Nautilus, Captain Nemo’s submarine from Twenty Thousand Leagues Under the Sea.  Not sure of the best way to go about that, though.

Supman asks:

Hey pm! Ive been lurking here simce you denied or granted rights to exsist to pokemon, and i was wondering if you ever reviewed the secondary forms of zekrom and reshiram, when they are combined with kyurem?

Never did, and… I think probably won’t, though I’m not quite prepared to rule out a meandering series on legendary Pokémon generally.  There are some assorted thoughts on Reshiram, Zekrom and their relationship with Kyurem that you can find here:
https://pokemaniacal.com/2013/12/19/hi-i-was-thinking-about-reshiram-and-zekrom-it/
https://pokemaniacal.com/2018/07/09/squidward-tentacles-asks-2/
https://pokemaniacal.com/2019/01/05/hyper-beam-asks/

Smugleaf asks:

I love Serperior. Do you have any idea for a Mega evolution or regional form for Serperior? Maybe make him Grass/Poison

Well I’m not exactly sitting on one that I’ve been saving for a special occasion or anything like that, but let’s give it ago…

I suspect we’re not likely ever to see regional forms of starter Pokémon, but on the assumption that we might, well, I think there could be interesting ground for a Kalosian form of Serperior.  Serperior is supposed to have a royalty aesthetic, and we know from interviews that elements of his design are based on French nobility and the symbol of the fleur-de-lis.  A Kalosian Serperior might have the blue and gold colours of the Bourbon dynasty, some kind of crown-like head crest, maybe a more ornate tail… it might be interesting if this version of Serperior had a focus on physical attacks and particularly on blade-like moves like Night Slash and Sacred Sword.  Typing could be Grass/Fighting, Grass/Steel, even Grass/Fairy, perhaps with a signature move to match (there’s nothing clearly wrong with Grass/Poison for a variant of Serperior, but we do have rather a lot of those already).  Contrary might be replaced with something like Defiant or Justified that provides a situational attack bonus.  And of course these Serperior would have been favoured partners of the Kalosian royalty in ancient times.

[Asks: Asks: Asks: Asks:] asks:

How do you feel about the lack of single type Flying pokemon? I’ve always felt it was odd that there is only one pure Flying type.

I tend to think Game Freak’s notion of what the Flying type actually is has changed quite a bit since generation I, perhaps to the extent that no one has ever quite known what it’s supposed to be.  All the generation I Flying-type attacks are bird-themed – Wing Attack, Drill Peck, Sky Attack (in Japanese, Goddo Bādo, a transliteration of the English “God Bird”) – which makes sense, since we have reason to suspect, on the basis of MissingNo and other bits of stray game data from Red and Blue, that it was originally called the “Bird type.” This, of course, is why Flying is strong against Bug.  Gust was a Normal-type attack originally, and Whirlwind still is.

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Albert Einstein asks:

You were right about Meltan…

I am as unsurprised to be proven right as I am unconcerned with the result either way, and equally so, I am pessimistic enough to point out that I was totally wrong (at least, given what we know so far) in predicting that Meltan would need to combine with different Pokémon representing other construction parts like washers, screws and bolts.

Honestly I think it’s sort of a shame Melmetal is just a big pile of hex nuts soldered together; there might have been some interesting “mechanical” (in multiple senses of the word) possibilities to be had with a modular Pokémon.  Melmetal might have several different possible stat profiles or movepool options unlocked by different combinations of “component” Meltan forms.  Of course, I suppose it’s possible that additional secrets will be unlocked in the generation VIII games.

Hyper Beam asks:

How would you…in glorious detail…imagine kyurem, zekrom, and reshiram finally combined?

(Disclaimer first: I’m not a designer or an artist, and a Google image search would give you multiple answers to this question that are better than anything you’ll get from me)

The thing is, I actually like that Game Freak never gave us a final realisation of this concept.  Whatever they came up with, it would not have lived up to our expectations or done justice to the idea.  The original primordial dragon represents the totality of all truths and the realisation of all ideals, the reconciliation of every pair of opposites and the resolution of every conflict.  I suggest, though I obviously cannot prove, that the reason it never appears in the games is because Game Freak realised that there is no satisfying way to depict that, and decided it was better left as a mysterious background presence in the lore.  Sometimes it’s more effective to leave things to the imagination; there’s a reason some horror movies never show the monster.  A big mass of black and white wings and scales and $#!t is not as evocative or meaningful as the vague suggestion, buried in layers of mythology, of a primordial being who symbolises the impossible unity of all divisions.  Frankly I think Pokémon could do with more of that kind of restraint, not less.

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