Hoopa

Hoopa.

And now we get to the weird stuff.  The last two Pokémon in generation VI – Hoopa and Volcanion – have never been officially revealed by Nintendo or Game Freak, and their existence has been kept a closely-guarded secret.  Obviously, we’ve all known about both of them for months.  There’s simply no way Game Freak can compete with the collective time, energy and resources of all the computer-literate Pokémon fans on the planet, so Hoopa and Volcanion’s names, Pokédex data, powers and sprites, along with the dialogue of the characters involved with their events, were all quite promptly extracted from the games and made public on the internet, just as happened for Genesect, Meloetta and Keldeo before them, and Darkrai, Shaymin and Arceus before that.  I’m coming to seriously wonder why they even bother to keep up the charade anymore; they must know that they can’t keep these things secret.  Then again, I suppose if the publicity blitz surrounding each big reveal helps them drum up customers for the inevitable movies, I’m not going to deny them their little bit of theatre.  Anyway, let’s get on with our penultimate sixth-generation Pokémon, whose secrets are much better kept than Game Freak’s – the mischievous psychic spirit Hoopa.

Most of what we know about Hoopa comes from a dialogue with a backpacker in the library of the Parfum Palace, which will apparently be activated if you speak to him while she is in your active party.  A vaguely humanoid Pokémon with two large bull-like horns and a wispy lower body, Hoopa appears to get her name from the three golden rings – hoops, if you will – that she wears, one on each of her horns, and one about her waist.  These things have the power to distort space and create wormholes that Hoopa can use to move objects (and people!) from place to place.  Hoopa herself can also travel through the rings, and uses them to make surprise attacks against her opponents from all directions with her signature Hyperspace Hole technique.  The rings can even distort their own sizes, allowing Hoopa to fit larger things through them… supposedly, up to and including entire islands when she achieves her “full power” (more on that later).  Hoopa is a mischievous Pokémon, and primarily uses her space-warping abilities to screw with people – she likes to steal things and send them to distant places.  She supposedly has a lair in the middle of a desert somewhere, filled with all the gold and other precious treasures she’s stolen from powerful rulers and aristocrats over the years.  No-one has ever been able to find this place, possibly because it’s not really a place at all, according to conventional human understanding.  If Hoopa’s power lets her warp space – not merely teleport as other Psychic Pokémon do but actually alter the physical distance between two points – perhaps Hoopa’s oasis and treasure pile have never been found because she has hidden them, folded them into a sort of pocket of space that doesn’t obey normal geography and can’t be seen or accessed from the outside.  I have no idea whether this is really within her power or not, but it seems like a logical extension of the way her wormhole abilities are said to work, and it certainly fits with her crafty, mischievous personality to have a clever way of concealing all her loot.

To illustrate the way Hoopa tends to work, a story is told about an unnamed organisation that tried to “manipulate Hoopa’s power for their own benefit.”  Who these people are is left vague, though I think it’s probably reasonable to infer that their group’s name began with the word “Team.”  Moreover, I’m inclined to suspect that their motives were less than noble – Hoopa uses her powers to steal, and it seems likely that anyone attempting to “manipulate” her had motives equally nefarious or more so (rather than, say, seeking to reverse-engineer Hoopa’s space-warping abilities into new forms of travel or storage).  Unfortunately for them, Hoopa apparently had no need of a plucky young Pokémon trainer to join forces with her at the eleventh hour and defeat the bad guys against all odds.  The moment she got wind of what our mystery antagonists were up to, their money and equipment started to disappear mysteriously.  Eventually, confused and frightened by these events, they boarded themselves up in their headquarters to wait it out… only to find, when they emerged, that the entire building had been moved to the middle of a huge desert!  The fact that Hoopa chose to put them in the desert is interesting, since her own lair is supposed to be in a desert.  Could it be the same place?  If so, was this not merely an act of self-defence but also Hoopa’s greatest heist ever – not just to steal from a group of thieves but to steal the thieves themselves?  Regardless of Hoopa’s exact motivation, it seems to be implied in the story that her enemies did manage to make it out of the desert and return home, where their group disbanded and was never heard from again.

 Eh... maybe not...

While I’m not really fond of trying to pick out specific mythical inspirations for legendary Pokémon, since I believe that they more often aim to channel general archetypes than individual characters from specific mythologies, I would not be the first person to have seen shades of Arabian djinn (singular djinni, whence the English ‘genie’) in Hoopa.  The wispy lower body and gold jewellery fit reasonably well with depictions of djinn, particularly modern imaginings, and the horns wouldn’t be terribly out of place either.  Certainly Hoopa’s penchant for theft and mischief accords well with djinn, who are sometimes equated with demons, although there is no shortage of supernatural creatures from mythologies around the world who enjoy playing tricks on humans.  Also, for me at least, the tales of her hoard of loot hidden in the middle of the desert are reminiscent of nothing so much as the story of Ali Baba and the treasure-stuffed cave of the Forty Thieves, from the Thousand and One Nights, the standard ‘big book of Arabian mythology.’  I think there’s enough in there to suggest that the designers may have had one eye on that part of the world, at least when putting together Hoopa’s appearance.  Data extracted from the recently-released demo of Alpha Sapphire and Omega Ruby indicates that Hoopa will have some manner of powered-up form as well, a frighteningly powerful Psychic/Dark attacker, and in terms of her physical appearance, the change is quite dramatic – Hoopa is surrounded by six disembodied arms, each apparently reaching out of a hyperspace ring, and another ring sits in her belly, opening into a void.  The six arms make this Hoopa more evocative of a Hindu deity – but then again, since she retains her horns and wicked talons, and gains an arrowhead tail, contributing overall to something of a ‘demonic’ appearance, perhaps it would be more appropriate to look to the Hindu gods’ perennial rivals, the demon asuras.  This form is presumably the “full power” described by the backpacker studying Hoopa who features in her event.  It seems like it’s probably not a mega evolution, because it has slightly different level-up moves to Hoopa’s regular form, including a new signature move called Hyperspace Fury, which seems to be similar to Hoopa’s existing Hyperspace Hole technique but is a Dark-type attack rather than a Psychic-type one and is significantly more powerful.  I don’t think there’s actually anything in the game mechanics that makes it impossible for a Mega Pokémon to have a different level-up set – just much more annoying, in all likelihood.  This form also gets a slightly smaller stat bonus than other Mega Pokémon do (although, so does Mega Alakazam – probably as a result of Alakazam’s normal form also getting a slight increase to special defence over his generation V stats).  What exactly is involved in attaining this ‘full power,’ assuming it’s not mega evolution, is currently unknown, as is the case for Zygarde.

The best-quality image anyone seems to have so far of the in-game model for Hoopa's alternate form.

Any conversation on the subject of using Hoopa is of course entirely theoretical at this stage, since Game Freak hasn’t yet admitted that she exists and we have no idea how that alternate form works.  However, we can certainly pick out several points from what we already know.  Ghost/Psychic, first of all, is something of an unfortunate type combination to be stuck with in the world of X and Y.  Ghost and Dark attacks are both far more popular now than in the past, in the wake of the elimination of Steel’s resistances to them, and Hoopa’s unique type combination saddles her with double-weaknesses to both.  Poor speed and defence – even by non-legendary standards – also make her a sitting duck for attacks like Pursuit, and her high attack stat isn’t much use to her, as her physical movepool is nearly nonexistent.  It’s not all bad, though – Hoopa enjoys fantastic special attack and special defence scores, and has a decent array of special attacks to choose from, including Shadow Ball, Psychic, Psyshock, Thunderbolt, Charge Beam, Energy Ball and Focus Blast, as well as the aforementioned signature move, Hyperspace Hole, which is weaker than Psychic but never misses, and ignores Protect and Detect.  Calm Mind is in her movepool, but seems inadvisable on Pokémon with poor physical defence and no efficient means of healing.  She gets Trick Room, but unfortunately isn’t that slow and can’t make the most effective use of it.  Overall, she seems to be a little on the weak side for a legendary Pokémon, partly because of an unhelpful stat distribution that emphasises a skill (attack) that she can’t really use very well anyway.  The alternate form only continues that trend, with most of her bonus points from the transformation going into attack, to further improve all those devastating physical attacks she has like Phantom Force, Return, Brick Break and… uh… Thief, and stuff.  The change to Psychic/Dark is, on the whole, probably a positive – losing Ghost-type immunities is painful, but they probably wouldn’t have been worth the hassle of those Ghost and Dark weaknesses anyway.  It also adds Dark Pulse to her movepool, although to be honest you’re probably just going to be using Hyperspace Fury for her Dark attack anyway; as far as I can tell the only other new thing in there of any consequence is Knock Off, which… well, it’s a physical attack, and Hoopa’s physical attack stat is going through the roof no matter what you do, so hey, may as well roll with it.  She’s certainly not going to be bad, though – I mean, her special attack goes up as well, and at that point she’ll be tied for sixth-highest in the game, behind Mega Mewtwo Y, Attack-form Deoxys, Mega Rayquaza, Primal Kyogre, and Mega Alakazam, so… yeah.  She’s gonna be nuking stuff.

Hoopa’s no mysterious primal guardian or embodiment of an eternal force – she’s legendary because she built herself a legend, a legend of increasingly daring and ridiculous thefts that spans entire centuries and has never been pinned down to fact or fiction, and that legend isn’t over yet.  For once, I’m actually kind of intrigued to see what will happen when Hoopa inevitably stars in one of those godawful movies.  Will she be a hero, or a villain?  It’s going to be a lot of fun finding out.

What thing or things make Pokémon Pokémon? Like, what core traits/trait sets this particular franchise apart, and if they changed it, it would simply not be Pokémon?

Well, I suppose the cop-out answer would be ‘the Pokémon’… but I’m not even sure *that’s* true; I’ve more than once contemplated the idea of a Pokémon fan-fic without any Pokémon in it.

I’ll just let you all muse on that one for a minute.

Seriously, though, I’m really not sure you can pin that down to anything.  For me, the core themes of the games are the joy of discovery and the importance of living in harmony with nature.  You could write a Pokémon story that isn’t about those things at all, though (I mean, people have), and I suspect that as long as it had the creatures in it, people would still accept it as ‘Pokémon.’  For a moment there I thought about saying ‘well, partnership between the creatures and humans has to be important,’ but then again, Mystery Dungeon.  You can say ‘friendship has to be a central theme,’ and I think that’s probably true, but it’s also far from unique.  It’s sort of a whole mess of things, and you can go without any one or two of them.

Is it weird that reading about your issues with Pokemon/human relationships has actually made me more interested in exploring such a relationship between one of my OCs and one of her Pokemon? Because now I want to write a short fic in which the inherent inequality is discussed to some extent. But there are also other factors-they’re both young and a bit ignorant, the Pokemon is especially subservient due to reasons, but there’s also a part in their story where he becomes human temporarily.

…excuse me; let me just write this one down on my list of accomplishments that I will never, ever put on my CV.

“Inspired… Pokémon fan-fic… about… bestiality.”

Right.  Anyway.

If you’re asking for advice, I… guess my position is, as it has always been, do what you want if you can tell a good story; I mean, if you’re interested in grappling with the morality of a romantic relationship with that kind of inherent inequality in a fantasy setting, well, it’s not like it can possibly hurt anyone.  Just… and don’t take this the wrong way, but… please, please don’t drag me into this.

Carbink and Diancie

Carbink.

I’ve decided to do Carbink and Diancie together because, although not actually related by evolution in the normal sense, they are apparently part of the same species: according to the Pokédex, Diancie actually develop from Carbink who possess an incredibly rare mutation.  This mutation is impossible to predict or influence, so there’s no way to evolve a Carbink or breed a Diancie in the game, but take Game Freak’s word for it, that’s where Diancie comes from.  For this reason – and also because there’s, uh… actually a whole lot I don’t know about Diancie – today we’re going to cover both of them, and the relationship between them, which is sort of interesting in itself.  Here we go!

Carbink are incredibly ancient Pokémon.  Like Roggenrola, they are born and grow deep inside the earth, belonging to an ecosystem that is utterly alien to the humans and Pokémon of the surface world.  Like the diamonds (which, of course, are made of carbon) that dominate their bodies, Carbink are formed in conditions of extreme heat and pressure; they’re genderless, so presumably they don’t breed, but just grow spontaneously from diamond ore somehow.  Some Carbink have supposedly spent hundreds of millions of years in hibernation, awoken only by human mining activity – meaning that some individual Carbink are older than entire species of fossil Pokémon like Rampardos and Tyrantrum, and that their own species has remained almost entirely unchanged this whole time.  I once made the suggestion that maybe the reason all fossil Pokémon are Rock-types is because Pokémon originally evolved from rocks, and at the time I was being entirely tongue-in-cheek, but every now and then I do notice something that makes me think “oh, gods above, what if I was actually right?”  The realisation that possibly the oldest surviving species in the known world is basically a sentient diamond definitely makes today one of those times (it bears mentioning, though, that if any Pokémon were going to survive that long, of course it would be a Rock-type).  It’s entirely possible – if speculative – that Carbink are the original (non-legendary) Pokémon.  Most natural diamonds in the real world are over a billion years old, and a similar age for some Carbink doesn’t seem out of the question.  The other Pokémon you might suspect of being similarly ancient, Pokémon like Geodude and Roggenrola, are gendered; they reproduce – or at least, they can reproduce – by normal breeding, if anything about Pokémon breeding can be called ‘normal,’ so I’d presume their species are the end results of long-term evolutionary developments, in a way that Carbink apparently isn’t.  Forget Mew (my thoughts on her can be found elsewhere), here’s your ancestor Pokémon, or something like it, anyway: unimaginably ancient, with an extremely simple body structure, barely organic, born spontaneously from abiotic physical processes, and apparently incapable of ageing.

You know, I’m sort of used to regarding Rock as one of the more mundane elements, but when you stop to think about them, Rock Pokémon are weird.

 Diancie.

I remember being sure, when I first met Carbink on X, “this thing isn’t done evolving,” and being quite surprised when I realised that there was no empty space for an evolution in my Pokédex.  I now feel rather vindicated by the fact that, although Carbink don’t really evolve, as such, they do transform occasionally into a much more powerful Pokémon: Diancie, a pink diamond Pokémon with incredible powers.  Diancie can create diamonds at will by extracting carbon from the carbon dioxide in the air and condensing it – interesting, given the stuff I was just saying about Carbink, since this is basically a brute-force method of carbon fixation; Diancie does with raw magical power what plants and Grass Pokémon do by the more elegant and sophisticated biochemistry of photosynthesis.  That’s another point that I can semi-reasonably twist towards my interpretation of Carbink and Diancie as extremely basic ancestral forms of life.  Diancie features prominently in the movie Diancie and the Cocoon of Destruction, which was released in Japan earlier this year but has yet to make an appearance in English, as well as in a little anime short released ahead of the movie to introduce her character, entitled Diancie, Princess of the Ore Country.  I’ve only seen a little teaser from the movie, but from what I can gather, the gist of it is as follows.  Diancie is a kind and fun-loving, if somewhat capricious, Pokémon who is doted on by a community of Carbink, who call her their “princess” (Diancie and the Carbink can all speak telepathically) and believe that she has an important destiny.  Their home is protected by the magic of a huge pink diamond, which is nearing the end of its ‘life,’ and apparently Diancie is supposed to create a new one for them, but she, despite her best efforts, just can’t do it.  At his wits’ end, the eldest Carbink sends her on a quest to find Xerneas, who had once saved him and countless other Pokémon from a terrible, probably Yveltal-related destruction when he was young.  Presumably we can count on Ash to pull some kind of super friendship bull$#!t to help Diancie realise that the magic was inside her all along or whatever.  What we see here, then, is that Diancie are special Carbink who are revered for their extraordinary powers, and are believed to be destined to help and protect their communities.  As such, they are treated as royalty and waited on hand and foot – and not without good reason.  With her power to create diamonds, literally from thin air, Diancie could easily have some important role in creating new Carbink, ensuring the long-term survival of the community like the queen of an ant colony or a beehive.

In terms of its stats, Carbink has a similar shape to Shuckle, though not quite as extreme: all defence, all the time.  Its poor HP means that it can’t really make the best possible use of its titanic defence and special defence stats, but with appropriate training it can be pretty damn solid, and Rock/Fairy is a decent defensive combination too, netting it useful resistances to Dark, Fire and Flying attacks, as well as Dragon immunity.  The difficulty with Carbink is that it can’t do anything to hurt its opponents – not just through direct damage, but through… well, anything, really.  Other than Toxic, it doesn’t have any particularly interesting moves that weaken, restrict or disable.  Granted, Carbink’s not the worstPokémon ever to use Toxic, but Toxic-stalling itself simply isn’t a very effective way of killing things at the best of times.  For team support, you can use Reflect, Light Screen, Stealth Rock and Trick Room, all of which are available to plenty of Pokémon who are also actually good at other things.  You can try a Calm Mind set with Moonblast, Power Gem (which X and Y powered up into near-relevance) and Psychic.  I don’t really know why you would try that.  Carbink’s special attack is so abysmal that it takes one Calm Mind just to catch up with the likes of Aromatisse and Aurorus, who are not all that spectacular themselves, and it will still be horribly slow unless you want to tempt fate by using Rock Polish as well.  But you can.  You can also try ditching Power Gem and Psychic for Rest and Sleep Talk, which are Carbink’s only option for healing.  Rest + Sleep Talk + boosting technique + attack is a perfectly legitimate thing to do; it has been since at least generation III and possibly even II.  I don’t think I would go so far as to say that Carbink is good at it, but it’s marginally less bad than it is at most other things.  Carbink has two abilities, Clear Body (immunity to stat reduction) and Sturdy (immunity to being one-shot), and I think probably the one to go with is Clear Body, because one of Carbink’s few virtues is that only the strongest of super-effective attacks are likely to one-shot the damn thing anyway.

Diancie is another story entirely.

 Diancie's mega form.

When you look at how Carbink handles in battle, it seems a lot like it’s really just supposed to be an accessory to Diancie.  She has the same HP, defence, special defence and speed stats, but much better attack and special attack, allowing her to actually fight back against her enemies.  Diancie is a bit odd – she looks like she’s supposed to be a special attacker, and her main Fairy attack, Moonblast, is special, but her offensive stats are actually balanced, and her signature move, Diamond Storm, is physical.  She also doesn’t get Power Gem, which is doubly weird because (apart from the addition of Diamond Storm), her level-up list is otherwise identical to Carbink’s.  She just swaps Power Gem for Trick Room, which seems like a questionable choice, flavour-wise, for a gem Pokémon, but I suppose Diancie herself is slow enough to benefit from it, and tough enough to work as a supporter.  Anyway.  Anything Carbink can do, Diancie can do better.  Her main niche seems to be as a sort of mixed physical/special tank thing; she still doesn’t have any way to heal herself aside from Rest, which is unfortunate.  Diamond Storm is a big selling point for her, though – aside from being an awesome name for an attack, it’s a Rock-type move just as powerful as Stone Edge but much more accurate, and can raise her defence when she uses it.  What’s not to like?  As legendary Pokémon go, Diancie actually isn’t that great – she just inherits too much of Carbink’s terribleness, including awful speed and a fairly limited movepool.  However, she is also set to get a mega evolution with the release of Alpha Sapphire and Omega Ruby, which will flip her around completely; Mega Diancie has weaker defences, but is also much faster and more powerful, and gets the ridiculously awesome Magic Bounce ability, which reflects status attacks back on their user.  I am also given to understand that she will receive Earth Power in those games, probably from a move tutor, and I’m not sure how we know that – I think by ripping into the coding of the demo that was released earlier this week – but the internet has spoken.  In any case, her movepool could certainly use the upgrade.  With the kind of power Mega Diancie would wield – in combination with the fact that she can act as a very different sort of Pokémon with more defence-focused abilities until the moment you choose to mega evolve her – I can easily see her keeping up with the rest of the mega-evolved crowd.

The fact that gems and crystals apparently fall under the Rock element has been apparent since Power Gem was introduced as the only special Rock attack in Diamond and Pearl, but the closest thing to a crystal Pokémon we’ve had so far is Gigalith, whose crystal formations promise much and achieve little (they’re supposed to be used for powerful solar energy attacks, which is something Gigalith is extremely bad at).  It really is about time we had Pokémon like Carbink and Diancie.  I’m a little disappointed that Carbink is so bad – it kinda gets screwed over in the same way as Phione did, although at least Carbink isn’t going to have to deal with Nintendo banning it from tournaments as though it’s some overpowered monstrosity, like they routinely do to her.  Besides, Carbink and Diancie gave me an opportunity for egregiously bizarre and groundless speculation – and isn’t that what this blog is really all about?

So I read your June 13, White 2 Epilogue where Zinzolin converses with the main character on human stagnation and pokeballs with N. How much do you agree or disagree with it? (Yes I know you wrote it)

I did write it, and it is supposed to be a point of view that’s plausible and persuasive as well as appropriate to how I think the game characterises Zinzolin – but that’s a perfectly legitimate question, and no, I don’t agree with him.  I think that all human achievement is ultimately built on cooperation, and in the context of the Pokémon universe I think that humans’ capacity for teamwork, leadership and empathy is kind of their ‘thing,’ their ‘special power,’ if you like.  Those are the skills they should be honing and using.  That’s not to say the system necessarily works, of course, or that humans by and large are going about it the right way or relating to Pokémon in an appropriate manner.  But I don’t think separation, on the model of what anyone in Team Plasma was thinking, is the answer.

would it bother you too terribly if i made a list of all region’s pokemon with links to your entries for easier navigation? i’m ocd like that and thought i’ll make it for my own enjoyment (?) but sharing is caring and all that

If you like, I guess?  There is actually a search bar at the bottom of the main page that you can use to find entries on specific Pokémon; I’m not very fond of it because it’s a bit useless and seems to only search for stuff in the tags of a post, not in the text itself, but for this purpose it works just fine.