Osprey asks:

This is a slightly odd question (or set of questions), but I’ve been thinking lately about how Pokemon perceive or relate to their own type, and whether type distinctions induce some kind of cultural difference among Pokemon. Are Pokemon aware of their own type? Do type distinctions arise “naturally,” or are they simply human-created terms used to organize and taxonomize Pokemon by their salient features? Do Pokemon feel culturally closer to Pokemon who share their type? What about Pokemon from “allied” types, like Water and Ice, or Rock and Ground? Is a Pokemon like Abomasnow who has two types that are fairly “far apart” from each other able to “code switch” to an extent– to “lean in” to his Grass-type features when he’s hanging out with other Grass pokemon, and to his Ice-type aspects when he’s up on the mountain with the other Ice-types?

What do you think about this?

Hmmmmmmmmmmmmmmmmmmmmmmmm…

I tend to think that the world makes more sense if Pokémon type is a construct created by humans in order to understand how Pokémon fight and predict which Pokémon will have advantages against certain others.  If Pokémon type is a natural thing that exists independently of humans, then you need to do a lot of work explaining what it is and how it arises (especially considering that Pokémon of the same type do not usually seem to be related species), and this is work that Game Freak has not done.  I think it would probably imply that each type corresponds to some metaphysical source of magical power that Pokémon can tap into – and honestly I think that might be true anyway for some of the more mystical types like Dragon and Fairy, but for most of them there simply isn’t anything that hints at it in official sources.  Of course, because this is something that Pokémon’s creators probably haven’t thought about, there are a few stray things that do strongly suggest Pokémon types are in some way natural and absolute, like Arceus having forms for every type, and Hidden Powers existing for every type (except Fairy), and there being no exceptions to the type chart.  So… basically, I know what the answer would be if I were in charge, but I’m not confident in anything given the world as we actually see it.

Continue reading “Osprey asks:”

X Nuzlocke, episode 15: The Ice of Life

Dendemille Town

Ruby: I was supposed to be ruling the world by now.
Daku: [bored] We know…
Ruby: I was supposed to have achieved ultimate arcane power by shamelessly exploiting magic items with unclear abilities and vague limitations.
Daku: We know
Ruby: And instead I’m sitting here, freezing my tail off in the middle of some me-forsaken cluster of ramshackle louse-ridden bivouacs clinging to the edge of the world, waiting for a recon report from a Golduck who worships a fossilised mollusc and the world’s stupidest Pidgeot!
Daku: Are you done?
Ruby: And where the hell is the Shelmet?
Daku: That… that is actually a very good question; where the hell is the Shelmet?
Martial: She mentioned meeting with a contact outside the human settlement.  Something about being promised information by a couple of Karrablast.
Ruby: A couple of-? PffffffBAHAHAHAHAHAHAHAHAHAHA
Martial: I fail to see what is so funny.
Ruby: HAHAHAHAHA oh, you will, trust me, just as soon as she gets back, AHAHAHAHAHAHAHAhahahahahaha ha ha ha… ha… ha… ah, we’re still here.  Why.
Martial: Your brother still languishes in prison, witch.  Have you already forgotten your promise to him?
Ruby: What?  No!  No, I mean- just- I mean, of course not!  But this place is a pointless backwater; we should just return to Lumiose City and burn anything that gets in our way.
Martial: We cannot risk the civilian casualties that would ensue if we attacked the city without more information about Team Flare’s activities and plans.
Daku: And we could hardly stay in Laverre City either, after the… spat… that you two had with the Cabal sorcerers.
Ruby: Fine, but we need to take real, serious action, and soon.
Spruce: Hey!  Ruby!
Fisher: We bring news, my lady!
Ruby: …oh good; my day is about to get even more pointless and dreary.
Spruce: You’ll never guess what we just found!
Ruby: [sigh] Let me guess.  A quest.
Spruce: No, A QUE- oh.  Oh, okay, you, uh… you guessed it.
Ruby: Incredible.  Duck.  Explain.
Fisher: Well, my lady, while scouting the entrance to the Frost Cavern north of this settlement, we encountered a Jynx with an interesting proposition…
Ruby: Uh-huh.  And this is her, I take it?  All right; let’s hear it…
Jynx: I grëët yoü, sørceress, in the nåme of öur Møthër Wïnter.  I äm called Brynhildr, ånd I am the læder øf thë rëbel Pøkémon fightïng tø freë the Frost Cavern frøm the tÿrånnical rule of the Abomasnow whöse låir lies in the icÿ hært of our cåve høme.
Ruby: Why- why are you talking like that.  Why do you have a Swedish accent.  You’re not Swedish.  None of us are Swedish.  We’re in France.
Spruce: What’s France?
Jynx: I døn’t knöw whät yoü’re talking abœt; I spæk with a Jynx äccent.
Ruby: [deep breath] Fine.  Whatever.
Spruce: Brynhildr wants us to help free her people from oppression!
Ruby: Uh huh.  What’s in it for us?
Spruce: That’s the best part!  Tell her, Brynhildr!
Brynhildr: The ëvil Abomasnow I åm fightïng to øverthrœw hølds a mægical jëwël of græt pøwer – an Abomasite.   Nöne of mÿ pœple cån use it, but yöür Pidgeot tells më that yoü can.  If yöu’ll ønly joïn thë mercenåry grœüps helpïng üs to fight, it’s yoürs.
Ruby: [stunned] Wha- that- but this is incredible!  It’s beyond my wildest dreams!  I-
Daku: What, because we’ve found another of your sorcerous baubles?
Ruby: No, because Spruce did something useful!
Spruce: I’m helping!
Umbriel: [somewhere in the distance] EEEEEEEEEAAAAAAAARGHHHHHHH!

Glückwunsch!  Dein Umbriel wurde zu einem Hydragil!

Continue reading “X Nuzlocke, episode 15: The Ice of Life”

Cold Darkness of the Cosmos

Before entering Dendemille Town, I turn south for a look at the route leading back towards Lumiose City.  This whole north-eastern area seems to be in a state of perpetual autumn, in contrast to the permanent summer of the rest of Kalos, and has inhabitants to match; in addition to several of the same Pokémon as I found on the last route, I find Foonguss and two new Ghost/Grass Pokémon: Phantump, a dark wisp inhabiting a tree stump, and Pumpkaboo, the floating pumpkin I encountered in Lumiose City.  Seeing two new Pokémon with the same previously unseen type combination in the same area initially makes me think that they probably influence each other’s evolution in some way, like Shelmet and Accelgor, but I am informed that this is not the case – they just evolve when traded.  Doing so results in Trevenant, an utterly terrifying undead tree with a single glowing red eye and six splayed insect-like legs, and Gourgeist, a jack-o’-lantern with some kind of vaguely-feminine looking eel-like head and a pair of pink things that could easily be hair, arms, tentacles, or all three.  This adorably creepy little specimen “enwraps its prey in its hairlike arms [and] sings joyfully as it observes the suffering of its prey.”  So… that’s fun.  The route’s only other notable feature is a network of jetties built out over a lake to maximise the area available for fishing; here I am given a Super Rod, but come across nothing of particular interest in testing it out.  Satisfied that this route has nothing more for me at the moment, I return north.

If Dendemille Town’s surroundings are trapped in autumn, the town itself is locked in an eternal winter.  Snow falls on hardy evergreens as stubborn farmers try to coax life from frozen soil.  The town’s most prominent feature is a huge windmill surrounded by some kind of massive fortification wall, so presumably they do manage to produce something here (not much point in a windmill without grain).  Shortly after entering the town, I am met by Professor Sycamore, with Right in tow (Left, presumably, is off fighting crime).  Sycamore rambles incoherently about journeys and cafés for a while, before slipping into a brief eulogy of Kalos’ amazing legendary Pokémon, Xerneas, who “resembles the letter X.”  No-one knows anything concrete about Xerneas, but Right promises to do some research.  They both leave, giving me the chance to check out more of Dendemille Town and find what is perhaps its most important feature from my perspective: the home of the move deleter and move relearner.  At last, I can experience the true glory of Clawitzer’s movepool – Mega Launcher-boosted Dark Pulse, Dragon Pulse and Aura Sphere.  I only have three Heart Scales and I want to teach Dragon Pulse to my Lucario as well, so I greedily snatch up Dark Pulse and Aura Sphere and move on.  Dendemille Town doesn’t appear to have a Pokémon Gym, but the next route is impassable: nothing but huge drifts of snow all around.  The inhabitants inform me that there is normally a Mamoswine who carries travellers through the snow, but this Mamoswine is currently “distracted by something” in the Frost Cavern north of Dendemille Town, so I suppose there’s nothing for it but to go and find the damn thing myself… and maybe pick up some nifty new Ice Pokémon in the process.

It doesn’t take long for me to find Mamoswine, in the company of a boy whom I assume is its trainer, in the stark snowbound mountains north of town.  Apparently Mamoswine is worried about something going on in the cavern, but either can’t or won’t do anything about it.  Trevor, who wants to investigate species distribution in the Frost Cavern, volunteers to look into it, but my confidence in Trevor’s abilities has never been high, so I head into the cave along with him to find out what’s wrong.  The Frost Cavern is giving me flashbacks to the Ice Path of Gold and Silver, with all its ‘icy floor’ puzzles and, of course, its Ice-type fauna – Beartic, Cryogonal, Piloswine, Jynx, and a weird little pyramid-shaped Ice Pokémon called a Bergmite, a sort of physical tank whose main strength appears to be “being a block of ice.”  The fact that X and Y allow diagonal movement becomes quite important here, because it means you can slide diagonally across the ice floors – I think there’s only one part of the area that actually requires this, but I must have stared at the screen for about ten minutes before I thought of trying it (so much for my vaunted lateral thinking skills…).  In the depths of the cave, I locate the problem: surprise, surprise; it’s Team Flare.  A pair of grunts and a blue-haired woman wearing a visor, presumably another scientist, are tormenting a huge Abomasnow, apparently to test the limits of its power before they capture it.  Trevor arrives and orders them to stop, which they predictably ignore.  The scientist, Mable, explains that they’re collecting Pokémon and energy for their dastardly plans, which apparently involve destroying everyone who isn’t part of their group.  She has only one Pokémon, a powerful Houndoom, which I dispatch with my Clawitzer.  Defeated, she and her grunts flee.  Trevor departs in relief, and I turn to go as well – but feel a tap on my shoulder.  Well, I say a ‘tap,’ it’s more of a heavy, blunt ‘thunk,’ but a tap seems to have been the intention.  It’s Abomasnow, who wants to thank me with a gift: a green-and-white Abomasite orb.  Mega Abomasnow, huh?  Could this be what uplifts Hail to equal status with the other major weather effects?  Eh, probably not, but we’ll see.

Mamoswine is now back on duty.  According to his trainer, Mamoswine first came to Dendemille town when he was gravely injured and rescued by an Abomasnow.  It was probably the same one, and Mamoswine was likely refusing to work because he was worried about his friend.  D’aww… you know, there is something incredibly endearing about inter-species friendships.  Anyway, with Mamoswine back, I have my ride through the snow to Anistar City.  Mamoswine is capable of ploughing through drifts of snow that cover him almost completely, and even smashing submerged boulders.  I feel a sudden pang of regret for never having trained one of these things.  A few more Ice Pokémon – Delibird, Sneasel, and Snover (better evolve him later to check out Abomasnow’s mega form…) appear on the way, but I reach Anistar City without much more excitement, and receive a call from Serena challenging me to a battle by the Pokémon Gym.  The bitter cold softens a little as I reach Anistar City and look around.  Left shows up to inform me that Right has learned of a person in this city who is an expert in the lore of Kalos’ legendary Pokémon, and that it would be a good idea for me to find him.  Of course, cities in the Pokémon world being what they are, this doesn’t take long.  I learn that Xerneas appeared in Kalos 800 years ago, bringing energy and vitality to the entire region.  Supposedly, it lives for a thousand years and releases all of its remaining power at the end of its life to enrich everything around it.  Another story relates that 3000 years ago, another Pokémon which might have been Xerneas saved many people and Pokémon from a terrible war, before turning into a dried-up tree, which is still hidden somewhere in Kalos.  Hmm.  I’ve heard about this war; I think this is the same terrible war Lysandre’s ancestor was supposedly involved with – the one that still scars the history of Kalos even today…

Anistar City has one major attraction: the Anistar Sundial.  Not really a ‘sundial’ at all in the traditional sense of the word, this is a massive and exquisitely cut translucent pink crystal which (I think) tells the time by refracting sunlight onto a series of concentric golden rings.  According to the locals, no-one is sure how the thing was made, since it’s thousands of years old and even modern technology couldn’t cut such an enormous crystal so perfectly.  The whole set-up is on a platform which juts out over… the… sea…

…wait…

I pull out my town map.  Anistar City, which is surrounded on three sides by water, is nowhere near the ocean.

There’s something very strange about this city, and it makes me uneasy.  I’m heading for the Gym.  I deal quickly with Serena, who has added a Jolteon to her team and become much more powerful since our last fight, but is still lagging behind (and seems to be developing self-esteem issues), and enter the building.  It’s… empty.  It’s just a perfectly normal room, with a couple of sidetables, a fireplace, and two windows with long purple curtains.  In the centre is a large rug with a design of stars and circles.  No trainers.  No Gym Leader.  I slowly walk forward, looking around, and step onto the circular pattern on the rug… and the world explodes.  I give a started yelp as the room around me dissolves into nothing, and I find myself in space.  Walkways of light criss-cross in a three-layered sphere, with stars and comets flying past in the background.  One of the Psychic Pokémon trainers here tells me “don’t be distracted by your surroundings.”  “EASY FOR YOU TO SAY,” I screech back.  Not a moment too soon, I come to the centre of the sphere, where the Gym Leader, Olympia, is waiting.  Olympia is a strange, distant woman who wears a white cloak with a night sky pattern in its lining (or… it could be lined with the actual night sky, for all I know…), who speaks as though her mind is in a dream… but is perfectly wakeful while battling.  Her Sigilyph, protecting itself with Reflect and scoring a few opportune flinches with Air Slash, deals pretty heavy damage to my Malamar, Photia, before going down, leaving Olympia’s second Pokémon, a powerful Slowking, to finish her off.  I send in Orion the Lucario to start blasting away with Dragon Pulse, but Slowking boosts up with Calm Mind and blows away Orion’s mind with Psychic.  Finally, I bring out the big guns: Odysseus the Clawitzer.  Dark Pulse breaks through even Slowking’s boosted special defence.  Olympia’s final Pokemon, disappointingly, is a Meowstic; a high-level one, to be sure, but not nearly as powerful as a Sigilyph or a Slowking, and Odysseus makes short work of it.  Olympia rewards me with a Calm Mind TM, a golden badge in the shape of a curling wisp of smoke rising from a violet pearl (the Psychic Badge – awesome name there; really inventive, Olympia), and a prophecy: “Power that grants life awakens – voices of woe.  That is your future."  She then waves her hand and teleports me back to the entrance of the Gym.  I find myself back in the plain room.  I’m honestly not sure the Anistar Gym, its trainers, or Olympia even exist at all; my Pokémon and I may have hallucinated the entire experience… but the Psychic Badge is still in my hand, and that’s all I need.

Ridiculous quote log:

“Windmills rotate just like the wheels of destiny!  So Rotation Battles are like windmills!  Ah… I mean destiny!
You know what else rotates like the wheels of destiny?  You, strapped to a windmill.

“I hope I still have Pokémon when I grow up.  ‘Cause when I have kids, I want to trade Pokémon with them.”
That is some nice marketing there, Nintendo.  Real subtle.  There are now, of course, people who picked up Pokémon as children or teenagers and are now having kids of their own…