As I hike back through the desert and across the great drawbridge to Driftveil City, I silently vow to evolve Daenerys into a Vibrava so I can show up Jim and his stupid Ducklett, Lydia. How does a Ducklett even carry a kid halfway across the country, anyway? The damn things barely come up to my knee! Muttering mutinously to myself, I storm right through Driftveil, casting black looks at the commoners who cross my path, and move on to the next road – the road to the Chargestone Cave and Mistralton City. With Daenerys at my side, I smite every wild Pokémon foolish enough to harass me, and eventually I am rewarded for my ill temper – Daenerys evolves at last. I immediately teach her Fly and celebrate by flying right back to Castelia, buying a bag of rainbow confetti, and then zipping around Unova in a convoluted zig-zag pattern, sprinkling cheer and joy over every town I pass. Some hours later, I grow bored and have Daenerys take me back to Driftveil City. Jim can’t be that far ahead, right? He’s probably waiting somewhere on the road to the Chargestone Cave, level grinding. Sure enough, I soon find both him and Cheren hanging out at the climate research lab on route 6. I strut in, my new Vibrava at my side, completely ignoring Cheren and the bewildered scientists, and approach Jim. I scratch Daenerys behind her nonexistent ears and proudly tell him of my accomplishments, mocking him for his sad little Ducklett and basking in the glory of my proper flying Pokémon. As I begin to wind down, Jim wordlessly takes Lydia’s Pokéball from his belt and cracks it open. Out pops…
…Lydia the Swanna.
God damn it.
Deprived so cruelly of my moment in the sun, I remember that Cheren is here and decide that questioning him is better than wallowing in my own inferiority. Why is he at the climate lab, anyway? Cheren has come to make use of the climate scientists’ sophisticated monitoring equipment to investigate a strange anomaly – the sharp temperature drop we felt when we boarded the Team Plasma ship. Apparently similar extreme temperature gradients have been detected all around Unova, vanishing as suddenly as they appear – in Virbank City, Castelia City, and far away Lacunosa Town. Hmm. Virbank City and Castelia City. We fought Team Plasma in both of those places, so presumably their ship was nearby. And Lacunosa… Lacunosa is near the Giant Chasm, Kyurem’s home. More confirmation, then – they have Kyurem. Kyurem is on the ship. But that’s game over, isn’t it? They control the legendary dragon, but this time there’s no goody two-shoes N figure standing in the way to mess up their plans by insisting that they re-enact some ancient epic and give another hero time to mount a challenge. That sounds to me like it’s time to pack up and let them have Unova. I’ve always wanted to go to Hoenn anyway. Jim points out that this isn’t necessarily so. Kyurem’s the crappy dragon, remember? The one who’s an empty shell, thought to be the ‘corpse’ left behind when Reshiram and Zekrom split in the first place. Unless the other two dragons come back and ‘restore’ him somehow, Kyurem’s not nearly as apocalyptically powerful as either of them. And Reshiram and Zekrom are both gone.
…right?
I grudgingly concede that our doom may not be at hand just yet. Meanwhile, some of the climate researchers in the background are heard to speculate on my dedication to upholding the virtues of the Pokémon Trainer, and on my general sanity. I punish them by confiscating one of the Serene Grace Deerling they use to study seasonal climate variation. This Deerling, under the name of Bran, becomes the sixth and final member of my party, and with a little training very quickly evolves into Sawsbuck. Thus appeased of my minor humiliation at Lydia’s hands (or… wings), I gather Jim and move on, wishing Cheren luck in his ongoing investigation. We again set our sights on the Chargestone Cave and Mistralton City. A few Foonguss bar our path, and we exterminate them for the insult. Soon, though, approaching a bridge over the Mistralton River, we encounter a far more significant challenge to our passage – none other than the legendary Pokémon Cobalion. It tosses its head and cries out, glaring in our direction. I march onto the bridge to negotiate with Cobalion for our passage.
“Right. Shove off, or we will beat you senseless and stuff you into a tiny ball.” Cobalion responds with a Sacred Sword attack that narrowly misses my head as I dodge to the left and tumble to the ground.
This is how haggling works; you start with an unacceptable offer and an equally absurd counteroffer, and then work your way towards the middle.
I get up, dust myself off, clear my throat, and prepare to launch into an impassioned harangue on the rights of Pokémon and the privileges of humans – a prelude to my revised offer of “shove off, or we will beat you senseless and not stuff you into a tiny ball." Jim knocks me to the ground as Cobalion pre-empts my speech with another Sacred Sword. Honestly, the rudeness of some people! I had everything under control; it was all part of the diplomatic process! Cobalion, evidently insulted by Jim’s interruption, roars again and springs away, disappearing into the hills. I shake my fist as he vanishes into the distance, swearing to finish our conversation some other time. Without warning, we hear Rood’s voice from behind us. The old sage, along with one of his similarly geriatric attendants, has apparently observed our encounter with Cobalion. They talk us through Cobalion’s backstory – how he, Virizion and Terrakion became the enemies of humankind because they realised how much harm human conflicts can cause to Pokémon. Rood speculates that Cobalion’s reappearance may have something to do with Team Plasma, and suggests that catching him would greatly increase our already formidable powers. Jim feels it would be a waste of our time, but I am intrigued. I’ve mentioned long ago that one of my difficulties with Cobalion’s quartet is the fact that, although their background and beliefs give them every reason to be directly involved in the ideological conflict with N, they spend Black and White hiding, taking no part unless the player chooses to drag them into things. Could they actually have something to do in this game? I am sufficiently curious to go and check out Cobalion’s home, the Mistralton Cave, while Jim presses on towards Mistralton City. The cave turns out to be a let-down. There is nothing of interest there, barring another old man who claims to be searching for Cobalion, but has no idea where to look. Disgruntled, I stomp out of the cave and run to catch up with Jim in the nearby Chargestone Cave, the seldom-used pathway to Mistralton City.
Jim, meanwhile, is following someone. Picking his way between the electrified stones that levitate above the cave’s floor, he heard a voice – a rapid, almost incomprehensible stream of consciousness, rambling about the formulas that express the power of electricity. At first Jim followed at a safe distance, expecting some garden-variety nut-job and wanting to approach with caution – but then the person he was following began to speak about something entirely different. Something about saving Pokémon, and protecting a friend. Wait. Hmm. Jim quietly recalls his Pokémon and creeps through the cave, trying to hear more of this suspiciously familiar fellow’s musings. At this point, I find him and startle him with a loud, echoing “HI, JIM!” There is a frantic scuffling sound in the distance, then nothing. Jim turns and mimes throttling me. As a gesture of reconciliation, I send Daenerys through the cave to see if she can find anything, but to our immeasurable displeasure she manages only to find and lead us to Bianca. Bianca is evidently researching the Pokémon of the Chargestone Cave for Professor Juniper, but is having trouble with one species in particular – the elusive Tynamo. We obligingly descend into the cave’s deepest level and capture a Tynamo for Science. When we make it back to Bianca and present the Tynamo to her, we discover that the ungrateful little ditz doesn’t want it, and indeed refuses even to look at the thing – she’s happy to stand around in the cave navel-gazing and wondering what Tynamo do with their lives. We leave in disgust, and soon find the north exit to the cave, emerging into the light of Mistralton City.











I hurry through the streets of Virbank City towards the ferry terminal, my eyes darting left and right, ever-watchful for Stu Deeoh’s accountants, whose wrath shall surely follow me to the ends of the earth. As I safely draw near to the docks, however, I am confronted with an obstacle: a six-way Pokémon battle in the open streets. To my surprise, Jim, Hugh and Roxie are all involved, and are being pressed hard by a trio of ginger ninjas. No, really; I mean actual ninjas who happen to be ginger. I realise that I know one of the ginger ninjas – the fellow who lobbed a DVD at me back on Floccesy Ranch – and reason that this must be Team Plasma. I briefly weigh up in my mind the relative importance of following Pokémon League rules, helping my friends, my distaste for Roxie, fighting crime, and my own massive laziness and apathy. Eventually I realise that Hugh, Jim and Roxie are battling with Pignite, Falk the Magby and Whirlipede, respectively, and that Pignite and Falk will be absolutely fine if I tell Barristan to scorch the area.
