Continue reading “Ty asks:”
So there’s a Pokemon fan game that I’ve been enjoying for quite a while now called Pokemon Rejuvenation, and while they stay pretty true to the original Pokemon games, they also have added new things on top of the old system like more complex field effects, Gym Leaders with exclusive, signature moves, and a hard level cap where your Pokemon stop getting EXP at a certain point until you get your next badge.
One of these things I’d love to hear your opinion on, which is Pokemon Crests. Crests are inspired by items like Marowak’s Thick Club and Farfetch’d’s Stick. Pokemon Crests can be held by specific Pokemon to give them advantages to help make weaker Pokemon stronger. Here are some examples that were added: [cutting this for space and moving it to the end]
There are several more Crests, but you get the picture. What are your thoughts on this concept, how you like it in comparison to other ways of strengthening weaker Pokemon that we’ve seen, and how reasonable do you think this solution is?
Hey, love the blog! Apologies if this has been asked before, but overall, looking back with 4 generations of hindsight, what are your feeling about how Gen 4 devoted a ton of space to new evolutions of older pokemon? I say that now because, at the time, it was a trendy idea that instead of new pokemon, they should go back and make cool new evolutions to old pokemon that deserve it. But looking back on Gen 4 which devoted 21 spots to new evolutions (20% of Gen4!) personally, its hard to see it as anything more than “well this was a mistake to never try again”. I personally only really find a couple really appealing (Weavile, Mismagius). What do you think? Was this an attempt better left in the past? Did they just not do a great job with those specific pokemon? Or heck, do you actually like these pokemon? I’m curious to see what you think.
Hmm; I count 22. And don’t forget 7 baby Pokémon (damn it, Game Freak, did you really have to mock poor Chimecho with a baby form when other, already much better, Pokémon were getting evolutions?). But… yeah, this is tricky. I think it’s inherently more difficult to come up with a good addition to what was already a self-contained design than it is to come up with that design in the first place. You’re constrained by the themes and aesthetics of the original design, but the original design “thought” that it was finished, so it’s going to fight against you. The trouble is that evolving an old Pokémon is one of the most natural-feeling ways to give it a buff, and a lot of generation I and II Pokémon frankly needed it. This is why I simultaneously hope Farfetch’d and Dunsparce will one day get evolutions and dread the possibility. Farfetch’d and Dunsparce are both very self-contained, elegant designs; there’s not a lot of fluid, natural directions to take them because… well, if there were, they would have had evolutions in the first place. And it’s not always like that; sometimes there is an interesting elaboration that you can make. Ambipom… lives in my nightmares… but also is an unexpected yet somehow laterally logical step forward from Aipom’s design. Mamoswine and Yanmega are the most interesting examples of generation IV’s mechanic of “Pokémon that evolve by learning certain moves” because they transform into “prehistoric” versions of themselves by learning Ancientpower. Gallade and Froslass work because they’re split evolutions and are able to take their base designs in the opposite directions to their counterparts. Roserade works because Roselia didn’t have that much personality to begin with (fite me IRL) and whatever else you might say about Roserade, it doesn’t suffer from a deficit of personality. Honchkrow is… bizarre, because Murkrow had a pretty clearly defined aesthetic and Honchkrow just… fµ¢£in’… throws that out the window and is a mob boss instead, but I also kind of love Honchkrow anyway??? Most of the rest… for me lie on a continuum of “this is worse than the original design, but basically fine and I get that this Pokémon needed a buff” to “I know this Pokémon needed a buff, but… why???” And I think that second reaction is why we don’t really see them anymore. In the past two or three generations, Game Freak have realised they actually have a lot of different tools for buffing underpowered early-generation Pokémon that don’t force them to design new Pokémon they didn’t want in the first place. There’s mega evolution, there’s regional forms, there’s movepool additions, there’s valuable new abilities, hell, there’s straight up literal stat increases. I wouldn’t put money on new evolutions of old Pokémon being gone forever because, again, sometimes they are warranted and do turn out well, and I hope Game Freak recognises that, but I doubt we’ll ever see another generation that includes as many of them as II and IV did.
Could you look up “what are all the nerfs and buffs in pokemon sun and moon” over on pokemondb, and tell us your thoughts? Please and thank you! :3 (also, unmentioned in the list is the fact that Gengar no longer has Levitate!?!)
Couple of people have asked me about this; I think I’ll do a full length screed of rambling nonsense when I finish the playthrough.