Anonymous asks:

A lot of pokemon seem not to get moves that would seem to fit them perfectly, because “they would be too good with them.” For example, snorlax doesn’t get slack off. Giratina, the god of the distortion world, doesn’t get trick room. Zekrom, who literally shakes the ground when sent out, can’t learn earthquake. And several explicitly evil pokemon, like chandelure, can’t learn nasty plot. There are several more, but these annoy me the most. But I understand the game needs to be balanced. Thoughts?

I don’t think that is the reason, to be honest.  I mean, if preventing Pokémon from being “too good” was ever a matter of even the slightest concern for Game Freak, then making Giratina and Zekrom available to players in the first place was their mistake, not any specific item in their respective movepools.  Even if they’d given Zekrom Earthquake, Reshiram would still have been even stronger because Dragon/Fire is just such a potent combination under 5th-generation rules (i.e. with no Fairy-types).  I’m much more inclined to suspect some obscure flavour-related reason for these absences – like, Snorlax is literally always slacking off anyway, so he really shouldn’t expect to get any special bonus for doing so more than usual.  Or perhaps they were simply oversights; it simply didn’t occur to the designers to stick Nasty Plot on Chandelure for some reason (I mean, when we think about this stuff we tend only to give any thought to the 5 or 10% of all moves that are useful at the competitive level; they presumably give consideration to the whole lot, so you can see how they might forget things that seem like obvious choices to us).  Either way, eh.  I have a saying: Pokémon should be good at the things they’re good at.  If it makes sense, let them have it.

Anonymous asks:

What would you do to give Beheeyem a bit of a boost? Do you think widening its movepool to give it a niche that’s not already filled by Reuniclus is possible, or is an evo (mega or otherwise) the only way to save them from the metaphorical Tartarus that is forgetabiity?

Let’s see… at the moment, what Beheeyem is good at is slow, powerful special attacks, often within a Trick Room, which Beheeyem himself can set up.  Which is fine, and Beheeyem’s not even bad at that, really; if he can get a power bonus from Analytic, stacked on top of an item boost, his attacks seriously sting.  It’s just that Reuniclus, as you note, is significantly better at exactly the same things, being tougher, and protected by either Magic Guard or Regenerator, which makes spamming Calm Mind a solid option.  And to be honest, I don’t really think movepool stuff really changes that.  You could add Focus Blast, I guess, but that’s just copying Reuniclus more; Dazzling Gleam or Flash Cannon might be justifiable, but I’m not convinced they would help much.  Zap Cannon would be hilarious, but of questionable value.  Beheeyem’s support movepool already has just about everything you could ask for, except maybe Hypnosis (…come to think of it, why doesn’t Beheeyem get Hypnosis?).  The trouble is, being as slow as Beheeyem just doesn’t work for a Pokémon that physically frail.  I think at minimum you have to rejigger his stats… swap his special attack and physical defence, maybe?  Dunno if that makes him better; I mean, it helps on the “different from Reuniclus” front, I guess, but those souped-up Analytic special attacks are most of what he’s got going for him at the moment.  To make matters worse, Beheeyem’s base stat total is at an awkward spot where getting another evolution seems really unlikely… I don’t know.  Mega Evolution might be the only way to go with this one.

Anonymous asks:

Could you try to fix carnivine for me? I quite like the concept as a beginning but wish there were a bit more…

Like, mechanically speaking?  Eh, I can give it a shot, but no promises…

So, what’s wrong with Carnivine?  Um.  Well.  Just about everything, to be honest, but the short list would be rock-bottom speed, mediocre defences, and a terrible offensive movepool (which does a brilliant job of mitigating the one useful thing about Carnivine, its good – but by no means excellent – attack stat).  So, um… what do we do with that?

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Anonymous asks:

Do you think fairies do a good job at balancing dragons? And in a semi related question, do you think fairies are overpowered?

Gnyyyerrgh.  If anything I think they’re a bit much; Dragon is actually kind of a bad type now, just in and of itself, since its main advantage was always that it was so difficult to block.  Particular Dragon-types are still really, really good, obviously, but mainly ones like Garchomp and Dragonite who are really, really good pretty much regardless of what you do to the type.  On the other hand, most Dragon-types are quite powerful on their own merits.  The weakest ones were Druddigon and Altaria, and Altaria now has a kick-ass Mega form, and Druddigon… well, Druddigon sucks, but there’s sort of not much you can do about that anyway.  So basically it just winds up making life seem very unfair for Flygon, Tyrantrum and Noivern.  It could be worse.

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Anonymous asks:

Gamefreak have tried before to design insanely powerful pokemon with a shockingly bad ability (Regigigas, Slaking, Archeops) and they’ve generally failed or at least turned out pretty shakily. Do you think it would be possible to ever do this and make a consistently usable pokemon?

Hrrm.  Tricky.

I feel like it has to be possible, because we have items that give their users severe disadvantages, and those get used all the time.  If you imagine for a moment a Pokémon with really high attack and special attack scores, maxing out somewhere in the 550-600 region, and decent stats elsewhere, whose ability locks it into using only one attack until it switches… people would almost certainly use that, right?  Because people use Choice Band and Choice Specs, and that’s basically what I’ve just described, in ability form.  Obviously this particular example is impossible because if a Pokémon like that existed, people would stack choice items on top of its existing advantages for no extra cost, and all hell would break loose, but the point is that some disadvantages are clearly worth it.  The trouble is that I’m pretty sure the competitive multiplayer environment is not really on Game Freak’s minds when they playtest these things, and that’s the only way you’re ever going to draw the line between broken-because-good and broken-because-bad, both of which will be serious possibilities whenever you create a Pokémon like this.  I mean, Archeops is fine in single-player; I used him in my first playthrough of Black and he was fantastic.  Slaking has the potential to be ridiculous in the right hands because the AI doesn’t know how to exploit his weakness.  So the designers are kind of firing shots in the dark here, I think.  That makes it unlikely that they’re ever going to get it exactly right, but sooner or later they’re bound to get something that falls on the overpowered rather than the underpowered side if they keep trying.