H20 asks:

What would your dream pokemon region be based off of?

I’ve answered basically this exact question a couple of times before, so I’m going to incorporate it with another question about Pokémon regions and go through some thoughts I have about this:

The Dag asks:

Which region so far do you think has best incorporated the history, mythology, geography, and biosphere of its real-world inspiration?

My traditional standard answer for “where do I want a region based on?” is India, just because it gives you so much to work with, in terms of environment, climate, fauna, history, culture, mythology, everything.  The feel of that region would also be distinctive and recognisable to an international audience, but still leave a lot of room for incorporating material that would be new and interesting to players in both Japan and the Anglophone “West.”  But let’s talk about that second question a bit.

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Magearna

Magearna

I feel like I’ve said this multiple times already, but I really am finally on the home stretch of generation VII now, with just four Mythical Pokémon remaining: Magearna, Marshadow, Zeraora and Meltan.  In stark contrast to the last few Pokémon I’ve had to deal with, who have had critical roles in the plots of the seventh-generation games, as well as the accompanying seasons of the anime, these four mysterious Pokémon are pretty absent from the games and don’t have much impact on our own journeys through Alola (Meltan doesn’t even show up until we return to Kanto for Let’s Go).  With the exception of Meltan, they do each get their own keynote appearances in movies, though, so we’re going to be drawing fairly heavily on the events and histories presented in those, and as usual the testimony of the Pokédex.  Today we’re looking at Magearna – the aptly-named Artificial Pokémon.

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Re: the XYZ Trio asks:

[Okay this question is really, really long, so I’m going to cut it down to a few salient points. No judgement on the person who submitted this, but I am starting to receive longer and longer questions, and there is a theoretical point at which I’m basically hosting other people’s articles with no filter or editorial process; I would rather say “no” to that before it happens.]

This is mostly just idle curiosity, but since I stumbled back into your piece on the Norse mythology theory for the Kalos mascots, I was curious to know if your opinion on them has changed at all since we saw Zygarde’s alternate forms.

[Basically this question brings up the “children of Loki” interpretation of Zygarde’s forms; 10% = Fenrir, 50% = Jormungandr, 100% = Hel. It’s all on Bulbapedia if you’re not familiar with it. The short answer is that I have indeed revisited the topic since those forms were revealed (though not actually in response to them) and still thought it was abject nonsense.]

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Smugleaf asks:

I love Serperior. Do you have any idea for a Mega evolution or regional form for Serperior? Maybe make him Grass/Poison

Well I’m not exactly sitting on one that I’ve been saving for a special occasion or anything like that, but let’s give it ago…

I suspect we’re not likely ever to see regional forms of starter Pokémon, but on the assumption that we might, well, I think there could be interesting ground for a Kalosian form of Serperior.  Serperior is supposed to have a royalty aesthetic, and we know from interviews that elements of his design are based on French nobility and the symbol of the fleur-de-lis.  A Kalosian Serperior might have the blue and gold colours of the Bourbon dynasty, some kind of crown-like head crest, maybe a more ornate tail… it might be interesting if this version of Serperior had a focus on physical attacks and particularly on blade-like moves like Night Slash and Sacred Sword.  Typing could be Grass/Fighting, Grass/Steel, even Grass/Fairy, perhaps with a signature move to match (there’s nothing clearly wrong with Grass/Poison for a variant of Serperior, but we do have rather a lot of those already).  Contrary might be replaced with something like Defiant or Justified that provides a situational attack bonus.  And of course these Serperior would have been favoured partners of the Kalosian royalty in ancient times.

Anonymous asks:

Are you going to talk about the final two episodes Pokémon Generations at any point? I already have an idea as to how you might like them…

…the final two episodes of what now?

…oh f#%& that’s right I was doing that whole thing

and then I started playing Moon version and forgot about it

uh

Let’s give ‘em a paragraph each now! Continue reading “Anonymous asks:”

VikingBoyBilly asks:

I’ve been listening to all the NPCs in Kalos out of boredom and noticed some weird things. One of them says the Beauty and the Beast story is about a prince that turned into a pokémon, and there’s a portrait of AZ that supposedly had to have been made 3000 years ago; which is a renaissance-style painting. Did GF realize how anachronistic that is for a time when portraits were done on Greek pottery and Egyptian bedrock murals?

Okay so there’s sort of two parts to this question – do we expect developments in the history of art and technology in the Pokémon world to mirror those of the real world, and exactly how much do you know about ancient portraiture?

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Anonymous asks:

Are you going to do the series where you decide whether a Pokemon is actually good or not for Alola?

Good question.  I mean, I’ll do some sort of individual review for each Pokémon once I’ve played the game, definitely.  I don’t know how much I want those to look like what I did for Unova and Kalos, though.  I think that depends on how I react to the overall feel of the whole group of 7th generation Pokémon.  Like, when I did Unova, a lot of the way I wrote those reviews was the result of my being frustrated about one particular decision and its consequences – namely, that Game Freak chose to use no pre-5th-generation Pokémon in Unova, but simultaneously undercut that decision by including so many designs that felt like one-for-one replacements for 1st-generation Pokémon (this one is here because they couldn’t have Pidgey, this one is here because they couldn’t have Geodude, this one is here because they couldn’t have Muk… etc).  And that’s why I did the whole “I hereby affirm/deny this Pokémon’s right to exist” thing, of course, because I had really strongly polarised feelings about… well, really everything in Black and White, not just the Pokémon designs.  I had very different feelings about Kalos; the Pokémon were… not better, Unova at its best is just as good as Kalos, but more consistent; I had trouble finding anything to seriously dislike in Kalos.  Well.  Except Dedenne.  But f%&k Dedenne.

So yeah, we’ll see what I think of Sun and Moon as a whole and go from there.  Honestly I’m even kind of toying with doing something really weird, like some sort of in-universe in-character discussion of the different Pokémon that just totally jumps off the deep end with respect to, like, being a review.  But I would have to see if I can make that work, or if I even like it.

viridian kingof kanto asks:

In XY the Gym Leaders and Elite Four all held titles of nobility which increased (the Champion as Grand Duchess and GLs as Marques). But you yourself are also able to climb the social ladder and gain titles. What do you think that meansforthesociety?

Well… to be perfectly honest I think it means that the noble titles are really not very important in modern Kalos.  They’re an anachronistic remnant of what I think may once have been a Pokémon-training aristocracy that ruled Kalos in a period when not everyone could train and battle with Pokémon, probably before the invention of mass-produced Pokéballs.  At one point, membership in the nobility made it possible for people to become trainers.  Today, anyone can be a trainer, and being good at it can get you into the nobility – but since it’s no longer exclusive, the nobility can’t really act as a cohesive group with distinct goals and values anymore.  Its political power has been supplanted by modern democracies, and its central position in the institution of Pokémon training has been supplanted by the Pokémon League.  All that’s left is ceremonial.

Volcanion

Last one!  Let’s do this!  Booyeah!  Volcanion!

Volcanion.

I’ve wanted to see a Water/Fire Pokémon for a long time (and indeed my readers were kind enough to give me one early last year), mostly because I’m interested in the relationship between the two elements.  They’re often considered opposites, and Water is Fire’s greatest and best-known weakness, but the combination of the two produces something that’s incredibly powerful in its own way – steam, which drove many of the machines of the industrial revolution and is still an important component of multiple ways of generating electricity today.  The fact that we even deal with steam on a regular basis is pretty amazing in itself, because there’s actually no other compound besides water that naturally exists on Earth as a solid (ice), a liquid, and a gas, which is one of the many things that make water a bizarre and incredible compound.  Volcanion commands this stuff, the most dynamic and potentially destructive form of the substance all life on Earth depends on – not a bad gig for a legendary Pokémon, if you ask me.

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Hoopa

Hoopa.

And now we get to the weird stuff.  The last two Pokémon in generation VI – Hoopa and Volcanion – have never been officially revealed by Nintendo or Game Freak, and their existence has been kept a closely-guarded secret.  Obviously, we’ve all known about both of them for months.  There’s simply no way Game Freak can compete with the collective time, energy and resources of all the computer-literate Pokémon fans on the planet, so Hoopa and Volcanion’s names, Pokédex data, powers and sprites, along with the dialogue of the characters involved with their events, were all quite promptly extracted from the games and made public on the internet, just as happened for Genesect, Meloetta and Keldeo before them, and Darkrai, Shaymin and Arceus before that.  I’m coming to seriously wonder why they even bother to keep up the charade anymore; they must know that they can’t keep these things secret.  Then again, I suppose if the publicity blitz surrounding each big reveal helps them drum up customers for the inevitable movies, I’m not going to deny them their little bit of theatre.  Anyway, let’s get on with our penultimate sixth-generation Pokémon, whose secrets are much better kept than Game Freak’s – the mischievous psychic spirit Hoopa.

Most of what we know about Hoopa comes from a dialogue with a backpacker in the library of the Parfum Palace, which will apparently be activated if you speak to him while she is in your active party.  A vaguely humanoid Pokémon with two large bull-like horns and a wispy lower body, Hoopa appears to get her name from the three golden rings – hoops, if you will – that she wears, one on each of her horns, and one about her waist.  These things have the power to distort space and create wormholes that Hoopa can use to move objects (and people!) from place to place.  Hoopa herself can also travel through the rings, and uses them to make surprise attacks against her opponents from all directions with her signature Hyperspace Hole technique.  The rings can even distort their own sizes, allowing Hoopa to fit larger things through them… supposedly, up to and including entire islands when she achieves her “full power” (more on that later).  Hoopa is a mischievous Pokémon, and primarily uses her space-warping abilities to screw with people – she likes to steal things and send them to distant places.  She supposedly has a lair in the middle of a desert somewhere, filled with all the gold and other precious treasures she’s stolen from powerful rulers and aristocrats over the years.  No-one has ever been able to find this place, possibly because it’s not really a place at all, according to conventional human understanding.  If Hoopa’s power lets her warp space – not merely teleport as other Psychic Pokémon do but actually alter the physical distance between two points – perhaps Hoopa’s oasis and treasure pile have never been found because she has hidden them, folded them into a sort of pocket of space that doesn’t obey normal geography and can’t be seen or accessed from the outside.  I have no idea whether this is really within her power or not, but it seems like a logical extension of the way her wormhole abilities are said to work, and it certainly fits with her crafty, mischievous personality to have a clever way of concealing all her loot.

To illustrate the way Hoopa tends to work, a story is told about an unnamed organisation that tried to “manipulate Hoopa’s power for their own benefit.”  Who these people are is left vague, though I think it’s probably reasonable to infer that their group’s name began with the word “Team.”  Moreover, I’m inclined to suspect that their motives were less than noble – Hoopa uses her powers to steal, and it seems likely that anyone attempting to “manipulate” her had motives equally nefarious or more so (rather than, say, seeking to reverse-engineer Hoopa’s space-warping abilities into new forms of travel or storage).  Unfortunately for them, Hoopa apparently had no need of a plucky young Pokémon trainer to join forces with her at the eleventh hour and defeat the bad guys against all odds.  The moment she got wind of what our mystery antagonists were up to, their money and equipment started to disappear mysteriously.  Eventually, confused and frightened by these events, they boarded themselves up in their headquarters to wait it out… only to find, when they emerged, that the entire building had been moved to the middle of a huge desert!  The fact that Hoopa chose to put them in the desert is interesting, since her own lair is supposed to be in a desert.  Could it be the same place?  If so, was this not merely an act of self-defence but also Hoopa’s greatest heist ever – not just to steal from a group of thieves but to steal the thieves themselves?  Regardless of Hoopa’s exact motivation, it seems to be implied in the story that her enemies did manage to make it out of the desert and return home, where their group disbanded and was never heard from again.

 Eh... maybe not...

While I’m not really fond of trying to pick out specific mythical inspirations for legendary Pokémon, since I believe that they more often aim to channel general archetypes than individual characters from specific mythologies, I would not be the first person to have seen shades of Arabian djinn (singular djinni, whence the English ‘genie’) in Hoopa.  The wispy lower body and gold jewellery fit reasonably well with depictions of djinn, particularly modern imaginings, and the horns wouldn’t be terribly out of place either.  Certainly Hoopa’s penchant for theft and mischief accords well with djinn, who are sometimes equated with demons, although there is no shortage of supernatural creatures from mythologies around the world who enjoy playing tricks on humans.  Also, for me at least, the tales of her hoard of loot hidden in the middle of the desert are reminiscent of nothing so much as the story of Ali Baba and the treasure-stuffed cave of the Forty Thieves, from the Thousand and One Nights, the standard ‘big book of Arabian mythology.’  I think there’s enough in there to suggest that the designers may have had one eye on that part of the world, at least when putting together Hoopa’s appearance.  Data extracted from the recently-released demo of Alpha Sapphire and Omega Ruby indicates that Hoopa will have some manner of powered-up form as well, a frighteningly powerful Psychic/Dark attacker, and in terms of her physical appearance, the change is quite dramatic – Hoopa is surrounded by six disembodied arms, each apparently reaching out of a hyperspace ring, and another ring sits in her belly, opening into a void.  The six arms make this Hoopa more evocative of a Hindu deity – but then again, since she retains her horns and wicked talons, and gains an arrowhead tail, contributing overall to something of a ‘demonic’ appearance, perhaps it would be more appropriate to look to the Hindu gods’ perennial rivals, the demon asuras.  This form is presumably the “full power” described by the backpacker studying Hoopa who features in her event.  It seems like it’s probably not a mega evolution, because it has slightly different level-up moves to Hoopa’s regular form, including a new signature move called Hyperspace Fury, which seems to be similar to Hoopa’s existing Hyperspace Hole technique but is a Dark-type attack rather than a Psychic-type one and is significantly more powerful.  I don’t think there’s actually anything in the game mechanics that makes it impossible for a Mega Pokémon to have a different level-up set – just much more annoying, in all likelihood.  This form also gets a slightly smaller stat bonus than other Mega Pokémon do (although, so does Mega Alakazam – probably as a result of Alakazam’s normal form also getting a slight increase to special defence over his generation V stats).  What exactly is involved in attaining this ‘full power,’ assuming it’s not mega evolution, is currently unknown, as is the case for Zygarde.

The best-quality image anyone seems to have so far of the in-game model for Hoopa's alternate form.

Any conversation on the subject of using Hoopa is of course entirely theoretical at this stage, since Game Freak hasn’t yet admitted that she exists and we have no idea how that alternate form works.  However, we can certainly pick out several points from what we already know.  Ghost/Psychic, first of all, is something of an unfortunate type combination to be stuck with in the world of X and Y.  Ghost and Dark attacks are both far more popular now than in the past, in the wake of the elimination of Steel’s resistances to them, and Hoopa’s unique type combination saddles her with double-weaknesses to both.  Poor speed and defence – even by non-legendary standards – also make her a sitting duck for attacks like Pursuit, and her high attack stat isn’t much use to her, as her physical movepool is nearly nonexistent.  It’s not all bad, though – Hoopa enjoys fantastic special attack and special defence scores, and has a decent array of special attacks to choose from, including Shadow Ball, Psychic, Psyshock, Thunderbolt, Charge Beam, Energy Ball and Focus Blast, as well as the aforementioned signature move, Hyperspace Hole, which is weaker than Psychic but never misses, and ignores Protect and Detect.  Calm Mind is in her movepool, but seems inadvisable on Pokémon with poor physical defence and no efficient means of healing.  She gets Trick Room, but unfortunately isn’t that slow and can’t make the most effective use of it.  Overall, she seems to be a little on the weak side for a legendary Pokémon, partly because of an unhelpful stat distribution that emphasises a skill (attack) that she can’t really use very well anyway.  The alternate form only continues that trend, with most of her bonus points from the transformation going into attack, to further improve all those devastating physical attacks she has like Phantom Force, Return, Brick Break and… uh… Thief, and stuff.  The change to Psychic/Dark is, on the whole, probably a positive – losing Ghost-type immunities is painful, but they probably wouldn’t have been worth the hassle of those Ghost and Dark weaknesses anyway.  It also adds Dark Pulse to her movepool, although to be honest you’re probably just going to be using Hyperspace Fury for her Dark attack anyway; as far as I can tell the only other new thing in there of any consequence is Knock Off, which… well, it’s a physical attack, and Hoopa’s physical attack stat is going through the roof no matter what you do, so hey, may as well roll with it.  She’s certainly not going to be bad, though – I mean, her special attack goes up as well, and at that point she’ll be tied for sixth-highest in the game, behind Mega Mewtwo Y, Attack-form Deoxys, Mega Rayquaza, Primal Kyogre, and Mega Alakazam, so… yeah.  She’s gonna be nuking stuff.

Hoopa’s no mysterious primal guardian or embodiment of an eternal force – she’s legendary because she built herself a legend, a legend of increasingly daring and ridiculous thefts that spans entire centuries and has never been pinned down to fact or fiction, and that legend isn’t over yet.  For once, I’m actually kind of intrigued to see what will happen when Hoopa inevitably stars in one of those godawful movies.  Will she be a hero, or a villain?  It’s going to be a lot of fun finding out.