Toxapex asks:

Do you think it’s awesome that Landorus-Therian is the best Pokemon in standard competitive singles? I do.

I mean, broadly, no, not really; as a top-level design and worldbuilding principle I would prefer for most legendary Pokémon not to be usable at all under normal circumstances, and I would also, as a separate issue, like for them not to dominate the competitive game. But this is a very “old man yells at cloud” opinion that you shouldn’t concern yourself with too much.

Tornadus, Thundurus and Landorus

Today I’m looking at the second of Black and White’s legendary trios, the ogre-like genies Tornadus, Thundurus and Landorus.  Why do these games have so many legendary Pokémon, anyway?  Every set of games always introduces more of the things than the last (compare five in Red and Blue to thirteen in Black and White), and at some point you have to wonder how many we actually need… but I should judge them all on their merits, shouldn’t I?  So, without further ado: the legendary genies, Tornadus, Thundurus and Landorus.

As their astonishingly inventive names attest, Tornadus, Thundurus and Landorus are spirits of wind, lightning and earth; Landorus is a Ground/Flying dual-type, Thundurus an Electric/Flying dual-type, and Tornadus the only single-typed Flying Pokémon in the entire game.  Tornadus and Thundurus are chaotic and sometimes destructive storm spirits who zip around frying people, blowing them away, playing tricks, ransacking things at random, and occasionally beating the hell out of each other and laying waste to a few neighbourhoods in the process.  Landorus, in stark contrast, is a benevolent figure associated with protection and fertility, whose role is to keep the other two in line and to encourage crops to grow healthily.  When Tornadus or Thundurus (or both) makes trouble for the villages of Unova, Landorus shows up to settle things.  Continue reading “Tornadus, Thundurus and Landorus”