ShadJV asks:

Two follow up questions (unrelated to each other):

1) How do Pokemon without arms “hold” items”? I realize it would vary (and I’m not asking you to explain ALL of them) but just… like how do you give voltorb a quick claw? And even ones with arms, how do they battle without being severely handicapped from having to hold a berry without crushing or dropping it in a huge fight?

2) How does Pay Day work then? I’ve still never understood where the coins come from.

1) We do see quite a few Pokémon in the anime holding one particular type of item: Mega Stones.  The stones are usually set in wearable accessories – even for Pokémon with dextrous hands, like Lucario and Gardevoir, so as not to interfere with battle techniques.  You could probably generalise that to most other items, and create custom fittings to suit the anatomy of almost any Pokémon (Voltorb is admittedly a difficult one, but I’m willing to trust that some Poké-world artisan has figured it out).  I suspect trainers may be able to buy an assortment of these from specialty tailors and jewellers. Continue reading “ShadJV asks:”

Anonymous asks:

If you had to make a generic normal type rodent pokemon (like ratatta and zigzagoon) what kind of thing would you like to make? No cop outs like “I wouldn’t!” or ‘put ratatta in the game!”

I think you could make something interesting with a wombat Pokémon that evolves into one of the big extinct megafauna marsupials, like a diprotodon or a marsupial lion (Australia-inspired region…?).  Not actually rodents, of course, but then, most of them aren’t taxonomically rodents (we’ve had mustelids, procyonids, lagomorphs and feliforms), so I’d say we’re probably in the clear on that score.  Give ‘em biiiiig fμ¢&-off claws; wombats have nasty claws.  I still think we need some additional twist on this to make it a properly fleshed-out Pokémon and not just a cartoon version of a real animal, but it’ll do for a start.