Anonymous asks:

Are you going to talk about the final two episodes Pokémon Generations at any point? I already have an idea as to how you might like them…

…the final two episodes of what now?

…oh f#%& that’s right I was doing that whole thing

and then I started playing Moon version and forgot about it

uh

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Pokémon Generations: Episodes 15 and 16

I’m a big fan of episode 16 of Generations; 15 is nothing special, but it covers characters who were already quite interesting, so it’s worth looking at anyway.  15 is the last of the generation V episodes, and focuses on the confrontation between N and Ghetsis in Black and White 2, while 16 is the beginning of generation VI, and is all about the characterisation of X and Y’s main antagonist, Lysandre.  15 follows the games quite closely, but 16 is a bit more exploratory, and it’s when Generations tries to depart a little from the games, and show the bits of backstory that we haven’t seen before, that it does its best work.  Let’s take a look.

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Pokémon Generations: Episode 14

This episode of Generations features Team Plasma’s assault on Opelucid City from the second half of Black and White 2, in which the city is frozen by blasts from their flying ship’s Kyurem-powered cannons.  It’s another one of those episodes that is basically showing us something we’ve already seen and know about, but manages to make it just that little bit more evocative through the cartoon medium than the games could originally manage.

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Pokémon Generations: Episodes 12 and 13

The last two weeks’ Generations shorts were… less inspiring to me than the previous couple, although I will admit that this may be partly because I have irrational hatred for Looker, who once again appears in a central role in episode 12.  Then again, 12 at least does something different, even though I’m not entirely sure what it’s supposed to mean; 13 seems like it’s going back to Generations’ now-accustomed role as a cheerleader for the games.  Let’s take a look.

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Pokémon Generations: Episode 11

Oh, now this one is interesting.

Episode 11 of Pokémon: Generations is a new take on the fate of Cyrus, the boss of Team Galactic and major antagonist of Diamond, Pearl and Platinum.  Cyrus’ ambition, to quickly recap for people who either never played those games or don’t remember them very well, was to outshine every other Pokémon villain who ever had been or ever will be, by unmaking reality itself and becoming a god in order to create a new universe that would be free from the weakness and imperfection of the soul.  Let’s see how that turns out for him.

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Pokémon Generations: Episodes 9 and 10

Right, for a brief period there I was literally dead, for tax reasons, but I’ve now clawed my way out of hell and back into the world of the living to keep doing… um…

…what… exactly is it that I do here, again?

Oh, Christ, this nonsense.  Well, let’s see if I can catch up by the end of the week, shall we?

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Pokémon Generations: Episodes 7 and 8

The past two weeks have given us Generations’ view of Teams Magma and Aqua.

In the Team Magma episode, we see the organisation’s base being cracked open by Brendan, the male player character of the third generation games, in the company of his powerful Sceptile.  Maxie and a collection of his grunts make their way calmly to the base’s submarine bay as Tabitha, one of the admins, monitors Brendan’s progress on a tablet.  As the grunts board the submarine, Maxie addresses his other admin, Courtney, ordering her to stay behind.  Courtney is taken aback at first, but warms to the idea when Maxie explains that he needs her to stop Brendan, apparently honoured by his trust in her, and prays that he will succeed in changing the world.  While Tabitha and the grunts fire up the submarine and Courtney waits for her opponent, she stares at the red lights of the base’s emergency sirens and… kinda trips out?  The brilliant red colour causes her to have what seems to be a vision of the future, or at least a possible future – Primal Groudon awakened, raising volcanoes, searing the land and ocean alike with devastating Solarbeams, and finally turning on Maxie and Tabitha as they try to stop it.  Courtney is disturbed and shaken, but before she can process her vision, Brendan and Sceptile arrive, returning her focus to the present.  As the submarine leaves, she taunts Brendan for being too late and prepares to battle, calling on her Camerupt (who… rears up and neighs like a horse…?).  “There’s more work for me to do… I’m going to have to stop you.  But now I just want to…” she giggles, “engage you and see what happens!  I want to… analyse you!” She gives Brendan a wild-eyed grin and another manic giggle, and their battle begins.

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