Godzillakiryu91 asks:

What seven would that be, and what would decide where an existing Pokemon would get placed?

I knew someone would ask that next.

To be honest it’s not even so much a revision of the current type chart as throwing it out altogether and starting from scratch.  Sort of a “can I just do this completely differently?” thought experiment, which probably has to go along with massive changes to how we do status effects, PP, accuracy, and several other things (including doing away with physical/special).  Pokémon don’t even have types at all, they just have weaknesses and resistances to attack types (of which attacks can have one, two, or even none), and those are assigned case-by-case.  

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vikingboybilly asks:

The canned idea of a BIRD type is starting to grow on me. It would have been GameFreak’s way of differentiating the wind element from all the NORMAL birds in the game, and they wouldn’t have had the NORMAL type on them. This also got me thinking that maybe FISH types would be cool to round out the BIRD and BUG types. Some other ideas: EARTH, SNOW, WOOD, FOSSIL, MAGIC, MUSIC, and of course, LIGHT. I’ve also seen COSMIC on youtube. Feel free to praise or criticize any of my choices.

Well, that’s the thing, I have more of an inclination (unpopular, I think, in the Pokémon community) to reduce the type chart down rather than add more to it.  So I would reject all of those, as well as probably several of the existing types, including Ground, Bug, Flying and Dragon.  I recently thought through this, for no particular reason, and I think you could reasonably cut it down to as few as seven.  So yeah.  I think we’re just coming at this whole thing from opposite directions entirely.

EDIT: The inevitable follow-up question.

vikingboybilly asks:

So there’s debate over what makes a pokémon a dragon type, or a fairy type, or even a normal type, but I’m wondering what GameFreak thinks constitutes a bug-type. At first it seems obvious, but there are anomalous outliers like anorith being bug while kabuto, krabby and corphish are not. Shuckle is a worm; I don’t think of a worm as being a bug. Skorupi loses it’s bug typing for Dark, and if a bug has a secondary typing and grows wings when it evolves, it won’t be a FLYING type.

Well, Shuckle’s not a worm; it’s labelled the “mould Pokémon” so I think it’s probably meant to be more like a slime mould, but that’s hardly a “bug” either.  I’m not sure that I have a good answer for this one.  I think probably their ideas of what “Bug-type” means are more aesthetic than biological.  Crustaceans aren’t Bug-types because they more clearly “belong” in Water.  Anorith not being Water is really odd, because the way Armaldo is portrayed, as one of the first living things to move onto land, seems like it should give a good reason for Anorith to change from Rock/Water to Rock/Bug when it evolves; I think they may have wanted to avoid Rock/Water for the second set of fossil Pokémon, though, since Kabuto and Omanyte had both been Rock/Water.  So I suppose what it seems to be, to me, is “arthropods that don’t obviously belong somewhere else,” with one or two odd extras like Shuckle, who certainly doesn’t seem to belong elsewhere either… Grass, maybe?

Anonymous asks:

I know Pokémon’s weaknesses, resistances, and immunities don’t always make sense, but what do you think is the deal with 1) Normal being immune to Ghost but Fighting isn’t, and 2) Steel being immune to Poison and Rock and/or Ground aren’t?

I think the Normal immunity to Ghost attacks comes from a sort of obliviousness to the paranormal.  Ghosts and spirits have no hold over you if you don’t believe they can harm you, and Normal Pokémon are just too normal, too mundane, too out of touch with the supernatural, to know that they should even be scared.  Steel and Poison… well, Rock and Ground do resist Poison attacks, despite not actually being immune to Poison attacks or the poison status, so I think we probably shouldn’t read too much into it.  However, I suppose I would say that what I think they’re implying here is that Steel-types are more divorced from normal Pokémon biology than Rock-types are; Rock Pokémon have layers of anatomy that are in some sense “normal” underneath their silica-based shells, but the bodies of Steel Pokémon are radically different through-and-through at the level of their biochemistry, which makes them invulnerable to ordinary poisons.