Currently the only pure flying type Pokémon is a legendary. If you were tasked with creating a pure flying type Pokémon that isn’t legendary, what would you make?
what even is Flying
A few months ago I got asked about single-type Flying Pokémon and the final sentence of my answer was “no one planned for any of this, it doesn’t make sense, and it’s 20 years too late to do anything about it – but hey, that’s the type chart for you,” which… well, that sums it up, doesn’t it? I don’t think there’s a single thing that all Flying Pokémon have in common, not even the literal ability to fly, because Dodrio is a Flying-type (and frankly “flight” would also be a pretty generous description of what Gligar and Jumpluff do). The one single-typed Flying Pokémon we do have, Tornadus, is a sort of wind elemental, but it would be a stretch to say that wind is the unifying core of the Flying type, because a lot of Flying Pokémon like Fearow and Emolga have no wind-related flavour and can only learn wind attacks as egg moves, and now in generation VII we have Minior and Celesteela, who can’t even do that.
Continue reading “jeffthelinguist asks:”
There’s an interesting parallel in Gen I between Eevee’s three original evolutions and the three Legendary Birds in terms of typing. Fire, ice, and lightning are common elemental distinctions in RPGs with magic/energy/psionics/whathaveyou, so it makes sense that Pokemon would draw from this tradition for inspiration, though it’s a little odd that there is a discrepancy between Vaporeon (Water Type) and Articuno (Ice Type). Any thoughts on why that is? Furthermore, why didn’t Game Freak apply this logic to the starters, who are halfway there anyway? For something more varied/interesting? For a better justification of type balance?
Type balance isn’t exactly right, because I
don’t think it’s about fairness, or at least not entirely, but it’s something like that. Grass/Fire/Water has this nice
rock/paper/scissors relationship that serves as an easy and intuitive
introduction to one of Pokémon’s core mechanics, which is a pretty valuable
thing for new players. It doesn’t really
work if you try to shoehorn Electric in there, because thematically there just
isn’t an obvious relationship between Electric and Fire. Other games that use Fire/Ice/Lightning don’t
usually have “type advantages” in the same way as Pokémon does; several
iterations of Final Fantasy, for
example, have Fire and Ice being strong against each other, with Lightning doing its own thing (often being strong
against mechanical enemies); Final
Fantasy X adds Water as a fourth element to form another opposed pair with
Lightning. Pokémon just has different
needs to those games.
Continue reading “Dosidicus Giygas asks:”
How do you feel about the lack of single type Flying pokemon? I’ve always felt it was odd that there is only one pure Flying type.
I tend to think Game Freak’s notion of what the Flying type actually is has changed quite a bit since generation I, perhaps to the extent that no one has ever quite known what it’s supposed to be. All the generation I Flying-type attacks are bird-themed – Wing Attack, Drill Peck, Sky Attack (in Japanese, Goddo Bādo, a transliteration of the English “God Bird”) – which makes sense, since we have reason to suspect, on the basis of MissingNo and other bits of stray game data from Red and Blue, that it was originally called the “Bird type.” This, of course, is why Flying is strong against Bug. Gust was a Normal-type attack originally, and Whirlwind still is.
Continue reading “[Asks: Asks: Asks: Asks:] asks:”
Really love your blog! I was wondering if you could clear something up between the relationship of a pokemons type and there relation to a pokemons physicality or physiology. Like, rock types are weak to fighting cause they are made of rocks and with enough strength, someone could shatter one. But in the case of, lets say, a ground type, it isn’t necessarily made of ground? Like, Hippowdon is just a sandy hippo, so why would it be weak to grass?
Ground is… tricky… I tend to sort of recuse myself from attempting to explain anything to do with the Ground type because I don’t think it actually makes sense and I’m not sure there’s a good reason for it to exist. You could probably explain those particular relationships by positing that they have sort of porous exoskeletal plates which can become waterlogged very easily, and from which Grass Pokémon can also drain water effectively (that being notionally the same reason Grass is strong against Water). Honestly, though, I’m not totally convinced there is a consistent relationship between type and physiology. We know that the same type can encompass Pokémon with radically different biology, and we know that Pokémon within a type do not necessarily share a common ancestor. I kinda lean towards thinking that “type” is just something humans came up with to describe how Pokémon behave in battles and create a heuristic for which of two Pokémon is likely to be favoured in any given match-up, not a real biological phenomenon.
In your opinion, what Pokémon best represent each type and what they’re all about? So like, what’s the most representative Normal-type, Ice-type, Dragon, Ghost, Fairy, Ground, and so on?
Hmmm… wellllll, I’m going to hedge my bets by saying that there are several types, like Normal and Ground, where I don’t know “what they’re all about” and I’m honestly not sure a convincing answer exists, perhaps not even in the minds of Game Freak’s designers, but let’s give it a shot… Continue reading “Anonymous asks:”
What do you think is the logic behind Zubat’s Poison typing?
Well, for one thing, Game Freak seem to have disliked the idea of pure Flying-types up until generation V, when we got Tornadus, and it’s not really clear what else Zubat could possibly have been (no Dark type when he was introduced). For another, vampire bats are technically venomous by some definitions, since their saliva has special properties that inhibit clotting and increase blood flow to the area of a bite.
Hi dear pokemaniacal, what do you think about a new “Cosmic” type added to the game? A type that would´t bother much the current metagame, given to very little pokemon in form of Megas to don´t mess too with the current types (like Solrock/Lunatone, Clefable, Sigilyph, Deoxis and the likes or few forgotten ones as Xatu) or just only to the new legendaries to add more mysticism and exclusivity to them. Anyway, what pokemon would you give this type? Match-ups? Would this type have right to exist?
I pretty much have to refer you to this recent question and answer, which is kinda my default reply to anything involving adding more types. I just don’t think it adds anything worthwhile at this point – is the fact that we don’t have a whole type dedicated to Pokémon associated with celestial phenomena really a significant limitation on design? If we want something we can give to legendary Pokémon to make them more powerful, well, sure – we’ve pretty much thrown game balance out the window with them long ago anyway, and there are good aesthetic reasons for wanting them to stand head-and-shoulders above other Pokémon. But personally I’d rather overhaul the way we interact with legendary Pokémon in the games completely.