Poke the Bear asks:

Since you wrote at such length on Flying types…

god damn it; I knew it was a mistake to indulge that one

Do you think you could rank your favourite ghost-types by design?

I’d love to hear what you think of them…

So… there’s about twenty-seven Ghost-type Pokémon or evolutionary lines of Pokémon, give or take (depending on exactly who you count).  I think it’s reasonable to pick… let’s say a top five?  Does that seem fair?  I’m not sure there are any Ghost Pokémon that I dislike, because Ghost is a type that tends to attract the sort of antiquity/mythology/folklore-based Pokémon that I find really interesting – the ones that I’m the most “meh” on are probably… I guess Rotom and Gourgeist, which are perfectly fine.  That’s… like, honestly that’s a much better hit rate than Grass, which is ostensibly my favourite type.  But anyway, let’s pick some favourites.

Continue reading “Poke the Bear asks:”

Anonymous asks:

What would you say to wonder guard gaining an additional magic guard effect?

Well, it might make Shedinja suck less, and I’d be in favour of that… but the thing about Shedinja and Wonder Guard is that, because it’s so all-or-nothing, it’s almost impossible to balance.  If your opponents can consistently damage it, it’s completely worthless.  If your opponents can’t consistently damage it, it’s horrendously overpowered, until people wise up and start building their teams so that they can.  There’s no middle ground.  I don’t think changing the list of things that can insta-kill Shedinja actually helps much.  Maybe if Wonder Guard worked differently – like if, in addition to its existing effect, it reduced all damage Shedinja does take to 1, and then Shedinja could be given more than one hit point (something like 3 or 5)… I feel like, at that point, you have more variables involved and more capacity to fine-tune the ability (by giving Shedinja a different number of hit points).  But that’s just me brainstorming.