We now have art and a set of powers and skills for our Water/Fire deep sea lava lamp squid of doom.
I’ve had three sets of Pokédex entries submitted, as well as a number of names, so let’s get this done (I’ve decided to keep the submitters anonymous for now).
The sets of Pokédex entries we have to choose from are as follows:
Set number 1:
White: It absorbs heat by latching onto underwater vents. This makes it glow brighter, in turn attracting prey.
B2W2: They gather in groups and spew hot oil at Wailord pods. Then, the group emerges to feed on the remains.
White: When the oil inside this Pokémon ignites, it becomes able to shoot through the water like a rocket.
B2W2: It is said that these Pokémon can communicate through the shining light of their mantles, even from miles away.
Black: It traps its foe in a thick cloud of oil, then sets it aflame. Oil-rich Pokemon like Walrein and Wailord are its preferred prey.
White: It lurks in shadowy caves on the Arctic seafloor, shining with an eerie, purplish light. By the time a curious Pokemon spots the golden glow of its eyes, it is already too late.
B2W2: By igniting their entire oil supply at once, a group of [Squiddy] can launch themselves like bullets, decimating a slow-moving pod of Wailord. Then, they feast on the remains.
Next order of business: a species designation.
Followed by height and weight. I had three submissions here, but two of them were so similar I decided to take the average, rather than split the votes for two options that were basically the same (this is where the largest of the size options came from). I’ve also added two more options to get a bit of choice in here.
Next: what is Squiddy’s base experience yield? The amount of experience gained by a level 50 Pokemon defeating a wild level 50 Squiddy will be about 10 times this number. For reference, the lowest base experience yield in the games is Sunkern’s, at 36, and the highest is Blissey’s, at 608. Most fully-evolved Pokémon have a base yield between 150 and 250, increasing with relative power and rarity; legendary and pseudo-legendary Pokémon mostly fit into the 250-320 range. For each option, I’ve given some examples of other Pokémon in the same bracket.
While we’re at it, what is his effort yield? All Pokémon, you may be aware, confer ‘effort points’ as well as experience points when defeated, which accelerate the growth of individual stats. Most Pokémon grant effort points in their own best stats, which makes this fairly self-explanatory, and no Pokémon grants more than 3.
Next is Squiddy’s base happiness. I’m almost not sure this is even worth a poll, since almost all Pokémon have a base happiness of 70, but while we’re here we may as well. Only 6 different levels of base happiness currently exist in the game: 0 is used by the most powerful legendary Pokémon, and also Buneary; 35 is used by the majority of legendary Pokémon, a large number of Dark- and Ghost-types, all pseudo-legendary Pokémon, and a couple of generically ‘antisocial’ Pokémon like Ralts and Aron; 90 is used only by Latias, Latios, Tornadus, Thundurus and Landorus; 100 is used by Heatran, Pachirisu, Ambipom, Luxio and Croagunk (but not, strangely, by Aipom, Shinx, Luxray or Toxicroak) and the ‘cute’ legendary Pokémon; 140 is used by a handful of ‘cute’ Pokémon like Clefairy, as well as the Sinnoh lake spirits; and 70 is used by everything else.
How long do Squiddy’s eggs take to hatch? The game actually measures this not in an exact number of steps, per se, but in ‘cycles’ of 255 steps each. Most Pokémon hatch after 21 cycles. A large number of early-game Pokémon from all generations take only 16 cycles, and Caterpie, Weedle, Togepi, Azurill, Pachirisu, Croagunk and Munna take only 11. Many rare or single-stage Pokémon take 26 cycles. All the fossil Pokémon, as well as Spiritomb, Hippopotas, Drifloon and Druddigon, take 31. Eevee and Aron take 36. A handful of very rare Pokémon, including all the pseudo-legendaries, Phione, and (for some reason) Basculin take 41. Magikarp is the only Pokémon in the game who takes just 6.
How hard is it to capture Squiddy? All Pokémon have a catch rate – the higher this number, the easier they are to capture. Many early-game or unevolved Pokémon have a catch rate of 255. Almost all unevolved Pokémon have a rating of at least 170. Many Pokémon in the middle of a three-stage evolutionary path are between 120 and 90, and a lot of evolved two-stage Pokémon are between 90 and 60. The starter Pokémon and most pseudo-legendary Pokémon at all their stages have a catch rate of 45, along with a large number of fully-evolved Pokémon, as well as Zekrom and Reshiram (due to their plot-critical status). Many rare Pokémon like Absol, Yanmega, Tangrowth, Porygon-Z, Klinklang, Steelix, Skarmory, Relicanth and Cryogonal, as well as Dialga and Palkia, have a catch rate of 30 or 25 (again, for plot reasons). Volcarona’s is 15, Kyogre and Groudon’s is 5, and the vast majority of legendary Pokémon are at 3, along with Beldum, Metang and Metagross.
And last but not least: which experience curve does Squiddy use? There are six different experience curves in Pokémon, three of which are straightforward and three of which are bizarre. The Fast, Medium Fast and Slow curves have a direct linear relationship with the cube of the Pokémon’s level, and require 800,000, 1,000,000 and 1,250,000 Exp. to reach level 100, respectively. A lot of ‘cute’ Pokémon use the Fast curve, as well as the Misdreavus, Dusclops and Banette lines, Lunatone and Solrock, and Ledian and Ariados. Most legendary Pokémon use the Slow curve, as well as a lot of rarer Pokémon like Braviary, Heracross, and the Ralts and Slakoth lines. The Medium Fast and Medium Slow curves are both very common, and between them account for almost two thirds of all Pokémon. Medium Slow is the first weird one. It’s the curve used by all the starter Pokémon, and is actually faster than the Fast curve at low levels, but gradually slows down as you progress. Eventually these Pokémon require the rather odd amount of 1,059,860 Exp. to reach level 100. The other two curves are really unusual and, with just four exceptions, are only used by third-generation Pokémon. The Erratic curve starts off excruciatingly, punishingly slow, but gradually builds steam until these Pokémon actually require less Exp. to progress from level 90 to level 100 than they did to get from 80 to 90, with a final total of just 600,000. Altaria, Milotic, Nincada, Clamperl and Volbeat all use this curve. The Fluctuating curve is just the opposite; Pokémon that use this curve start off with extremely rapid growth, faster than any other curve, which slows down dramatically as they progress. Hariyama, Breloom, Wailord and Illumise all use the Fluctuating curve, and it requires a grand total of 1,640,000 Exp. to reach level 100.
Phew. That took a lot longer than I thought it would. I’ll leave those polls open for about five days, and that should be the end of it!