Anonymous asks:

Bunch of random thoughts on my favorite type, Poison? I think some simple tweaks, that also make logical sense, would make the type much more balanced: poison should be super effective on water(cause toxins affect aquatic animals more strongly), and the poison status effect should sharply lower special attack(analogous to burn). Maybe throw in effectiveness on bug and resistance to dark? Also, what do you think of the idea of a Poison/Fire legendary that creates oil spills and sets fire to them?

Poison, Poison, Poison…

Poison is underrated, I think.  Like, everyone knows Poison attacks are terrible, but Poison as a type, defensively, is actually really good; just ask Weezing.  Making all of those changes would make Poison much too strong, I think – but making it super-effective on Water types probably wouldn’t be too much, and it’s thematically appropriate.  As for the poison status… well, thematically burns weaken your physical attacks because they make movement painful and make the affected parts of your body tender; I guess you might justify an equivalent special attack penalty from poison by claiming that the poison damages concentration or something?  But I think thematically I would prefer just making all poison “toxic” to bump it up to the level of other status effects.  For the attacks that currently cause that status (Toxic, Poison Fang, potentially Toxic Spikes), give them a head start on the damage ramping – start at 1/8 of the target’s HP on the first turn instead of 1/16.  The legendary Pokémon could be interesting; I think I’d be inclined to see it as a sort of souped-up Muk, an avatar of industrial pollution, which potentially comes with some interesting territory to explore – if something is born out of toxic waste or oil spills, does that make it evil, or mean that it doesn’t have the same rights as other Pokémon?  Does it spread pollution itself, or does it actually wipe out oil spills by burning them away, and what is its overall impact on the environment?  Mechanically, what could also be neat there is a signature move along the lines of a Fire-type Venoshock – fire damage, with a bonus on poisoned targets (much stronger than Venoshock though, obviously).

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