Anonymous asks:

You once wrote about what moves can tell us about Pokémon design. Do you think you could write a similar article on what Abilities can tell us about Pokémon design? I’m particularly intrigued by Abilities that play on particular types: Prankster not affecting Dark-types, Rattled triggering off the types Psychic is weak to, Ghost-types being immune to Magnet Pull/Arena Trap/Shadow Tag, Justified being triggered by Dark moves, etc. IMO those Abilities help define certain types.

Hmm.  Yeah, that might be worth doing.  I’ll keep it in mind.  Probably after reviewing the generation VII Pokémon.

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