Kingslocke things

So I finished work a little while ago on the Third Revised Edition of the Kingslocke rules, the latest refinement of the diabolical instrument I have created to bring elemental Chaos screaming into the world at the behest of the Dark Forces from Parts Unknown whose will I ultimately serve. And I am a little bit wary of doing more Kingslocke stuff, because it has been a fairly significant chunk of my output lately and I can imagine it might be getting boring, but I’d like to solicit some feedback on that (besides, I also want to finish the prophesied Advanced Rules, the version that will give different rules to the four suits of the Minor Arcana). I have ideas in my head for other things I want to write, but the trouble is, one of those things is my PhD thesis, which I need to have more or less complete by the end of this year, and right now I don’t want to commit to anything big or interesting that I know I’ll probably just have to abandon in a month or two because I need to crunch out a chapter. Writing up playthroughs at a leisurely pace is at least relatively low-effort.

I’ve had some support expressed on Patreon for doing a run of Heart Gold/Soul Silver, which would be fun; I have a lot of nostalgia investment in those particular games. I’d also like to see how the Kingslocke plays in gen VIII, which I still haven’t tried, or even go back further and test it in gen I or II; really there’s a lot of options here. The other thing on my mind is how I want to handle publishing the Advanced Rules. I actually have a complete draft of them already, and I’ve been doing an undocumented run of X to test them, but I definitely think they still need some balance patches, and even on a conceptual level I’m not 100% committed to whether the Advanced Rules should be harder or just more complicated. What had occurred to me as something that might be fun was to start a run without actually publishing the new ruleset and then reveal what all the cards do as they appear. All the new card effects in the Advanced Rules are variations on the standard effects of the Minor Arcana in the Third Revised Edition, so stuff wouldn’t come completely out of nowhere, but there’d be some interesting surprises, I hope.

To recap: are people feeling bored of this Kingslocke nonsense? If not, which game would be fun for me to play next? And how does that plan for the Advanced Rules sound?

6 thoughts on “Kingslocke things

  1. The plan for the Advance rules sounds fun, I had ~no idea what was going on when I read the Pearl Locke and that only added to the entertainment value!
    Never played USUM but I heard they’re actually kinda difficult, so it’d be interesting to see how the rules interact with Alola’s setup. HGSS of course are remakes of my #1 nostalgia fuel and assumably a bit less tedious than GSC (or RBY) if/when the Kingslocke happens to demand a bit of level grinding.

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  2. I mean other than the cruelty of the Name Rule that Inherytance cursed me with, I’m enjoying my first Kingslocke and do still plan to try a run of Sword with it if you still want to see how that plays out. Though it might not be as soon as you’d want it teared – obviously I have to finish this current Kingslocke and I have agreed to do Devil May Cry after that but I could slot it in to as soon as “after DMC”.

    As for your projects… my vote goes to you doing what you want with it, as a chaos seeker myself I do enjoy seeing you enjoy your own creation. I also understand the academic ritual that is known as the PhD thesis, though it is a dark tome I’ve yet to have to create (currently no plans to go beyond my current Masters Degree but that if anything is more of a “American student debt sucks” issue.

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