Why do you think Pokemon only learn a maximum of four moves at once? And also, why do you think some Pokemon can’t learn specific moves but their pre-evolutions can? An example would be Lombre, it can learn Hydro Pump in level 59(?) but Ludicolo can’t.

1) Well, the obvious answer is for gameplay reasons, but that’s probably not what you’re asking.  I think a good starting point would be thinking about what ‘knowing’ a move actually entails.  Do they just get these powers, have them, and then never have to practice them?  I’d think not.  I mean, that’s not how martial arts or sports work in the real world.  You have to practice your skills constantly in order to be any good, and it’s not like you can just, like, practice firing a Flamethrower straight forward on level ground and be done with it; you want to be accurate from as many different positions and under as many different conditions as possible.  Maybe five moves is just too much for most Pokémon to keep up that kind of skill level?

2) I think Ludicolo is actually sort of a bad example, because Pokémon that evolve using stones normally lose the ability to learn most moves by leveling, and that’s probably to do with the same ‘old dog, new tricks’ mentality that’s behind most evolved Pokémon learning the same moves but more slowly – the older forms are more set in their ways; they might learn new applications for skills they already have, but completely new abilities are just more complicated than they want to deal with.  A more interesting example would be the transition from Lotad to Lombre, because Lombre actually continues to learn new moves, just different ones – Fake Out instead of Mist, Water Sport instead of Mega Drain, and so on.  Obviously nothing physically prevents Lombre from being able to use the moves Lotad could learn, but it won’t learn them if you try to teach it, and I think maybe that’s because, specifically for Pokémon that work like this, learning the move is somehow tied to the mindset that comes with being smaller and weaker.  Once they’ve got the skill they can maintain it by remembering how they felt when they learned it, but if they never learned it in the first place they just can’t see themselves needing it in the same way – like “sure, little kids have to learn to do that to protect themselves (or something) but I’m grown up now; why would I need that?”

X Nuzlocke, episode 2: For the Swarm

Route 3

Melissa: Here it is; here it is!  This is the end of the forest!
Spruce: Santalune City should be right over this next ridge.
Ruby: About time.  Human, let- put me- let go of me, idiot!  Ah!  Finally.
Melissa: Come on, come on!  We need to hurry!
Ruby: What’s the rush?  You two have all day tomorrow to do your… quest thing or whatever and indulge your delusions of adequacy.
Melissa: Oh, I know, but it’s so important and so exciting!
Spruce: Maybe you should just tell us more about who we’re fighting?
Ruby: Yes, please do; what you’ve told us so far has been so excruciatingly riveting.
Melissa: She’s an evil, evil witch with a Vivillon who lures Bug Pokémon away from the forest by promising to make them stronger and takes them away from the hive!  They just want to make all the Bug Pokémon in the Santalune Forest into their slaves!
Spruce: Why would anyone do something like that?
Melissa: I don’t know, but we have to stop them!  If the hive gets weaker none of us will know what to do anymore!  The hive is our whole life!
Fletchling: ‘scuse me, mates, couldn’t ‘elp but over’ear…
Melissa: Who said that?
Fletchling: I did.  Up ‘ere.  And if you don’t mind my say so, sounds like you might be in need of some muscle for ‘ire.
Ruby: Hmm… come down here where I can see you properly, bird.
Fletchling: No problem at all.  Bodkin’s the name.  You need air support, I’m your bloke – long as you got the dough for it.  Looks like you already got yourself a bird on your team though.  Doin’ all right there, mate?
Spruce: Uh… fine, thanks.
Bodkin: ‘oo’s in charge ‘ere, then?  You got a trainer, looks like.
Ruby: Oh, for- Ignore the ape!  Really, why would anyone pay the slightest attention to him with such a vision of incandescent power as myself in view?
Bodkin: And ‘oo are you then, guv’nor?
Ruby: I am Ruby the Fennekin, fiery jewel among Pokémon, sorceress supreme!  Perhaps you’ve heard of me?
Bodkin: [staring] …you what?
Ruby: [sighs] It was worth a try.
Bodkin: ‘ey, I’m sure you’re a great celebrity in other parts, but I’m only an ‘umble mercenary.  I dunno nothin’ about sorceresses and the like.  Like I said, though, sounds to me like you’re lookin’ to challenge the Santalune Gym.  Ain’t nothin’ better than a quick Flying-type to ‘elp you clean that place out.
Ruby: What’s the catch?
Bodkin: Well, like I said, I’m a bit of a materialist, luv.  I’ll fight wherever, whenever and ‘ooever you want, but you gotta meet my fee.  Two evolutionary stones and a nugget, all in advance.
Spruce: That’s a bit steep!
Bodkin: Heh.  What’s she payin’ you, mate?
Spruce: I- she’s not paying me anything!  I’m here to go on adventures, help people, and do good things!
Bodkin: Hah!  Seriously?  Well, aren’t you adorable?  And what about the crispy little luncheon roll ‘ere?
Melissa: [giggles] I might be a meal for you, but whole flocks of you would be just a snack for the hive.
Bodkin: …uh… h’okay, then.  Um. [to Ruby] Well, luv?  What’s it to be?
Ruby: Two evolutionary stones and a nugget.  Hmm.  Would you accept, say… a frosted Poké Puff and this Pidgey?
Spruce: Wait, what?
Bodkin: Hah!  That’s a good one, luv!  Mind you… [glances at Spruce] Mmm… tempting… but no, no can do.
Spruce: Wait, what?
Bodkin: Tell you what; you made me laugh, so forget the stones.  I ain’t got the contacts to sell ‘em at the moment anyway.  That’s my best price, that is.
Ruby: Regrettably I… find myself a little short on nuggets at the moment.  Along with most of the other trappings of power… like competent inferiors…
Bodkin: That’s a right bleedin’ shame, that is.  Well, if we ain’t got no business, I’d best be off, then – but you remember my name.  Might be useful if you come into a bit o’ cash, eh?
Ruby: Mmm.  Quite.
Bodkin: Until next time!
Spruce: It was nice meeting you!
Bodkin: And yourself, mate.  You look me up if you’re ever around ‘ere and fancy a bit o’ fun, yeah? [winks]
Spruce: …I am so confused.

Continue reading “X Nuzlocke, episode 2: For the Swarm” →

How does electrode use rain dance?

Hmm.  Interesting that you would single out Electrode.  Why?  Isn’t it a little bizarre that any Pokémon can use Rain Dance at all?  Even for a Water-type, altering weather patterns is a fairly spectacular application of power that ought to have wide-reaching ecological impacts – let alone for the frankly ridiculous array of other Pokémon that somehow have access to this thing (pretty much “everything that isn’t a Grass- or Fire-type, and some things that are”).

I’m inclined to think that you’re asking about Electrode specifically because it’s so odd to imagine Electrode ‘dancing,’ but I really don’t think this is the right question.  In Japanese, Rain Dance is called Amagoi, which Bulbapedia translates as “Rain Prayer” – as far as I can tell (bearing in mind that I cannot speak or read Japanese), it seems to be a generic term for any sort of rainmaking ceremony; “Rain Dance” is really the best equivalent we have in English because it gets across the sense of ritual, of the invocation of some kind of god or spirit – in that sense I actually think it’s quite an apt translation, although it’s unfortunate that it comes packaged with those connotations of lively physical activity.  Most of the other European languages into which Pokémon is translated seem to do the same thing as English – Regentanz, Danse Pluie, Χορός Βροχής, Danza lluvia and Dança da Chuva all include the word for “dance” and all have a meaning that goes back well before Pokémon, probably as a direct result of influence from the English phrase (with the odd exception of Pioggiadanza, which has the same literal meaning but, as far as I can tell, is a brand of shampoo).  It probably isn’t necessary, in fact, to imagine the Pokémon dancing as they use this move – we can, and some of them very well may if they find it appropriate, but it’s likely that others chant, or pray in silence, or some combination, or something completely different.  The common thread with all of them, what they’re all doing the same, is the sense of appeal to a higher power of some description.  The details of how the invocation works may not be terribly relevant.

In short, the answer to your question is “the same way as everyone else!”

I’m something of a newbie to Pokemon, but I am an absolute fan of worldbuilding and character building and GIVING POKEMON MORE AGENCY. So, what do you think of an idea of having Pokemon on your team give you sidequests? Not an AI sort of thing, just randomly get some from a large pool, based on type, level, and some individual ones. Boosting friendship, or dunking it when you botch the quest. Maybe some will want to be used against others or a certain type, while others (cont)

Question continues: “…would like to NOT face those. Some will maybe want to face certain Gym Leaders or Elite Four, while others would be afraid of them? I feel like this has the potential of being very annoying, but also it can be developed into a whole new game mechanic of managing Pokemon desires / convincing them of something. (For example, train a Pokemon against many Bug-types to make it less reluctant to face a Bug-type Gym Leader) What do you think?”

I very much think that this would be a good thing to have.  I actually made a similar suggestion here and some other bits and pieces here, but in both cases it was sort of tangential to wider points I was making and I didn’t really talk about it from this angle.  I sort of suspect that the reason Game Freak don’t try something like this is because of the sheer number of Pokémon that people often collect in the course of playing these games, and how utterly unmanageable it quickly becomes to try giving even a thin semblance of personality to each of them (that, and I can imagine it being very difficult to write this kind of content, given that Pokémon don’t talk).  However, I think a kind of modular quest system along the lines you describe would have the potential to work quite smoothly – some quests that can be offered repeatedly by many Pokémon, others that can only happen once, some that are offered by Pokémon of a particular type, or species, or nature, maybe some that are triggered by things like using unusual items in battle or being knocked out under certain circumstances… and it doesn’t have to be all of your Pokémon doing this all the time in order to create at least a general impression that some of them, some of the time, might speak up with particular desires.  Something similar worked for the Digimon World games, after all.

What’s your stance on pokeballs? Manga, anime, and games seems to treat them differently. I dissected Gladont’s response on chemical alteration and supposedly could work for the anime; except there are examples that opposes his statement of pokemon suddenly turning 180 too. His argument works better for games yet why hasn’t N said it? Real sad truth = there is nothing clear, it’s inconsistent evidence. This is why game theories typically ignore factors or else it fails (and also no fun allowed).

I’m just gonna copy-paste some stuff from the Disqus comments on that post to start this off:

GLaDONT: I believe pokeballs are the bad thing that happened in the past, at some point along the way we developed storage devices that maybe at the time had unintended side affects of affecting a pokemon’s nature. We have seen mutilpe times in the anime unwilling pokemn turning 180 after capture. I think the idea is pokeballs can make any pokemon your partner whether it wants it or not, making what may have once been a voluntary friendship into something darker.

Pokémaniac Chris: I don’t really want to devote all that much attention to poking holes in the ‘brainwashing’ thing, *or* to plugging those holes; mostly my problem with it is that it seems *too obvious*. Whatever’s going on, I think, has to have been more subtle in order to go unnoticed. At the moment, I think that Pokéballs are a problem because they symbolise the way industrialisation and modernity have changed Pokémon training. Without Pokéballs, it’s hard for one person to keep a large number of Pokémon, it’s hard for people to travel with Pokémon, it’s hard to create spaces in towns and cities where you can exclude Pokémon, and it’s hard to ignore your Pokémon even for a short time. None of these things are direct and necessary consequences of using Pokéballs, but they’re ways in which the relationship *can* change and develop because of them.

I don’t believe that Pokéballs ‘brainwash’ Pokémon in any absolute sense.  I do wonder whether it’s possible they could alter Pokémon’s brain chemistry in a way that makes them more suggestible – not so they actually can’t disobey an order or anything like that, more so that, in most circumstances, most Pokémon will be easily persuaded to obey orders.  I don’t think that’s what happens, but I also don’t think it’s easy to prove it’s not happening, and I really don’t want to start rewatching anime episodes hunting for examples and counterexamples, because seriously f&$% that.  Mostly I think that my sort of explanation is just more consistent with the themes of the series – the way it presents the contrasts between tradition and progress, and between nature and civilisation.  Some kind of scenario where Pokéballs alter the brain chemistry of Pokémon almost seems to necessitate a sort of bizarre conspiracy on the part of the makers of Pokéballs – because it seems clear that most people aren’t aware of any compulsion or mind-altering influence – or an even more bizarre accident of the workings of the technology that was somehow never noticed.  That’s why I prefer to imagine that the problems with Pokéballs stem from things you might not even think of when you first started using them, or even from things that seem obviously beneficial at first, but turn out to be double-edged swords.  Pokéballs reduce the constraints of food and space – which means that you can have more Pokémon, and will inevitably pay less attention to each one (early excesses in this regard may have led to criminal neglect that ultimately resulted in laws limiting an active party to six Pokémon – in fact I think this is a much more likely explanation than anything related to battles, since the vast majority of battles use far fewer Pokémon than six anyway).  Pokéballs allow you to travel easily with Pokémon – which means you can take them far away from their native habitats and don’t have to think too hard about what you’re doing.  Once Pokéballs are in common use, it’s easy for civic governments to enforce legislation (if they choose to enact it) that excludes Pokémon from certain buildings or areas, because asking someone just to recall their Pokémon is never going to seem like an unreasonable request.  Pokémon can and sometimes do leave their balls without being called, but they also can’t seem to ignore being recalled unless they can actually dodge the beam, so if you just don’t want to deal with them right now you can always enforce a short ‘time out.’  None of this actually compels Pokémon to do anything; all of it puts trainers in a greater position of implicit authority than they would otherwise have – and to me that’s actually a much more interesting situation than a global brainwashing conspiracy.

X Nuzlocke, episode 1: Fiery Jewel Among Pokémon, Sorceress Supreme

Route 2

Ruby: You there!  You, Pidgey!
Pidgey: Me?
Ruby: Do you see another Pidgey around here?  Yes, you!  My human and I require directions to the Santalune Forest.  Quickly now!
Pidgey: Oh- the entrance to the main trail is right over that way; you just turn left at the rock that looks like a dead Zigzagoon and you can’t miss it.
Ruby: Mmm.  Adequate.  Thank you for your time, commoner.  Come, human.
Pidgey: Um!  Wait a minute!  Excuse me!
Ruby: Yes, what is it?
Pidgey: Um, excuse me, but – human, are you- are you a trainer?
Ruby: He is; what of it?
Pidgey: You’re not, um… you’re not looking for Pokémon for your team at all, are you?
Ruby: He… might be.
Pidgey: Oh, wow; this is so amazing!  I- I can help you!  I can!  I-
Ruby: No, look, ignore the human.  The human is an idiot.  He can’t even understand us.  Get down here.  I said down here!  Stop fluttering about like that!
Pidgey: Sorry, sorry.  This is all just so exciting!
Ruby: Yes, well, I suppose it’s not every day that one meets such an exquisite specimen of Pokémonhood as myself.  You are forgiven, commoner.  Tell me your name.
Pidgey: My name is Spruce!  I’m a Pidgey and I live right here on the edges of Santalune Forest and I’ve always wanted to go with a human trainer and grow big and strong and maybe even evolve one day so I can travel and do good things and help people and it’d be so cool if I could go with you and your trainer and do all of those things!
Ruby: Really.  How quaint.
Spruce: What about you?  What’s your name?
Ruby: I?  I am Ruby the Fennekin, fiery jewel among Pokémon, sorceress supreme!  Perhaps you’ve heard of me.
Spruce: Er… yes.  Oh, yes; I recognise you now!  Of course I have!
Ruby: Ah; then you know of my battle against the dread Raticate King?
Spruce: Well, yeah!
Ruby: And you have heard the story of my dramatic victory in the Tournament of Sapphires?
Spruce: Who hasn’t?
Ruby: And perhaps you are even familiar with how I liberated the Pokémon of Kanto from the oppression of Team Rocket?
Spruce: That’s my favourite one of the lot!
Ruby: [narrowing her eyes] I’ve never done any of those things.
Spruce: …oh.
Ruby: You’ve never actually heard of me, have you?
Spruce: Well… well, not- not exactly, no.  But they do say that flattery is the sincerest form of- um… something!
Ruby: [sighs] Quite.
Spruce: And- and I still really do want to join you!  And help others and do good things!
Ruby: Look, when you say ‘others,’ are you prepared for those ‘others’ to be me?  And when you say ‘good things’ are you prepared for that to mean things that are good for me?
Spruce: Sure!  We all have to help each other in the world, right?  That way we can all make the world a better place together and-
Ruby: Yeah, yeah, whatever; look, just remember, you work for me, not the human, is that clear?
Spruce: Sure thing!  You can count on me, Ruby!
Ruby: Then so it shall be!  Human!  DEPLOY YOUR SORCEROUS ORB!

Continue reading “X Nuzlocke, episode 1: Fiery Jewel Among Pokémon, Sorceress Supreme” →

Let’s Nuzlocke X

This is going to end horribly.

Let’s do it.

Rules are as follows:

1. As is standard in Hard Mode, or the ‘Nuzlocke Challenge’ as it is most often called, only one Pokémon may be captured on each route, and it must be the first wild Pokémon encountered – and of course, any Pokémon that is defeated in battle is killed and can no longer be used.

2. Because I am terrible enough at these without further restrictions, I’ll be playing with the ‘shift’ battle style that gives you a free switch after knocking out an opponent.  The Generation VI Exp. Share, on the other hand, is clearly too much to be reasonable and will be switched firmly off.

3. If I see a shiny Pokémon, I’m damn well catching it, regardless of the circumstances; I won’t use it though, unless it happens to be the first one I encounter in an area.

4. If the whole team is wiped, I am slain along with them in an inappropriately comical fashion and my journey ends, even if there are still Pokémon alive in the PC.

5. Because of reasons, I need to practice my German.  Therefore, that’s the language I’ll be playing in.  My German is appalling.  What could possibly go wrong?

6. This is almost certainly going to be a very, very silly Nuzlocke.

People keep asking you lol. I have one too; which may not be viable an answer but why don’t you? First, I recall pokemon being very big back in the day. Same slavery arguments or not applied. I guess it was 50 split view? Is it still now? Or do more sway towards one way or neutral? Out of curiosity I find that people who believe it is slavery tend to have worse superficial arguments. On pokeballs history. There is a History of Pokémon Training by Dragonfly that talks about it. Critique it?

I’m actually not totally clear on what you’re asking me here, but I can talk about the Cave of Dragonflies article.  I’ve been pointed at it before; it’s interesting.  More than a little ‘out there,’ but it’s not like some of my ideas aren’t just as weird, and more to the point it never claims to be authoritative – just an interesting and speculative way of interpreting what we see.  There are things in it that I like and things that I’m more sceptical about.  Broadly speaking, the narrative makes a lot of sense – humans befriend weak Pokémon; through cooperation and the strategic skills of humans, weak Pokémon become strong; humans formalise and codify strategies to increase their advantages; settlements become secure; travel and communication become freer and easier; after Pokéballs are invented, everything becomes streamlined.  In particular, the notion that wild Pokémon fight trainers because they’re looking for partners, and submit to capture if and when they feel a trainer is worthy, has a lot in common with my own ideas.

One thing that bothers me is the idea that Pokémon have a genetic imperative to seek out competition and that this is universal across all species, because it seems pretty clear that their temperaments and their attitudes to battle vary a lot more than that – it’s hard to imagine characterising, say, Slowpoke or Oddish as “fiercely competitive and [desiring] strength for its own sake.”  I think it’s easier just to say that not all Pokémon do like fighting, which fits well enough with what we see in the anime – and this article actually does say something similar later on, noting that Pokémon who don’t like fighting and don’t want trainers will normally just stay out of our way.  Another potentially objectionable point is that the way apricorns are imagined to work is just so… bizarre.  It’s certainly clever, but the way apricorns are treated in the games and anime seems totally incongruous with the idea that they can eat Pokémon (my own suggestion for dealing with the first apricorn Pokéballs is that their bizarre properties are brought out by the Natural Gift attack, since we know that Natural Gift can make berries do all kinds of weird things).  But yeah.  It’s interesting.  Worth the read.

Do you ever feel overburdened or annoyed by questions that you don’t even post them? I ask because of the sudden influx of past few days. Some of the posted questions seem cringeworthy in my opinion. Nothing against you though. You’re cool like Etika.

Eheheh…

Not often.  Sometimes what seems to happen is that people get the idea that I’m here answering questions and decide that means it’s a good time to ask them, not realising that, 90% of the time, the questions I’m answering are ones that have been sitting in my inbox for 3-10 days.  Like, at the moment I have three or four questions in here that are clearly responses to stuff I’ve just been talking about, but when those came in I already had four or five that were almost a week old and which I have to answer first.  And of course some of the people who are chiming in on the whole ‘is Pokémon slavery’ thing at the moment clearly haven’t read any of the old stuff that I linked to in the post that started that conversation, because they’re asking me to talk about things that I’ve actually done in excruciating detail in the past.  I really wish people would use the Disqus comments if they want to respond to things I’ve said; it’s just less hassle.

Sorry, that was a bit of a rant.  I like getting questions, for the most part, but it’s frustrating when people try to join a conversation that way because it simply doesn’t work, given the reality of when and how I can deal with these things.

You notice that pokemon are at such a low levels at the beginning areas of your adventure, but when you revisit those areas in certain sequels (such as Gold and Silver and Black and White 2) the pokemon are at much higher levels? Is it possible that every area in the pokemon world goes through cycles of the pokemon being weak and strong? If so, do you think aspiring new trainers use this to gauge the appropriate time to start their journeys?

Y’know, I was rereading some old questions and comments the other day and someone else actually made a similar suggestion ages ago; I meant to give it more thought than I did, but I sort of forgot about it and never picked it up again, which is a shame because it’s a really interesting idea.  Let’s remedy that, shall we?

In ecology, there’s a concept called ‘succession,’ which describes the way ecosystems respond to change.  After an ecosystem is disrupted or damaged – by a forest fire, an earthquake, human activity, whatever – the first organisms to recolonise the damaged area are ‘pioneer species,’ very basic, hardy organisms that can survive anywhere because they just don’t do much, things like lichens, mosses, and soil bacteria.  They’re followed by species that depend on them – ants, earthworms, shrubs and grasses, then small vertebrate animals after that.  All those boring little organisms are necessary to build up the rich soil that allows larger plants to grow, and those plants are necessary to support large herbivores, and a wide variety of herbivores is necessary to support things like big apex predators, so the community builds up slowly and gets more and more complex.  In ecological theory, the ultimate result of succession is a ‘climax community’ – a complicated, high-biodiversity ecosystem containing numerous specialised organisms which is in a state of equilibrium and, assuming it’s left alone, won’t develop any further, because that particular combination of species is perfectly balanced for the local climate.  There’s actually some debate about whether true climax communities really exist; some ecologists think that all ecosystems are in a state of constant change, or that the kind of stability envisioned by climax theory would take centuries or even millennia to develop, which is simply unrealistic (even without human intervention, natural disasters disturb communities all the time).

Basically, then – high level and particularly evolved Pokémon are only likely to be found in more ‘mature’ ecosystems, because that kind of longevity and prosperity depends on having a rich environment filled with things like nutritious high-energy plants and specialised organisms with complex interactions.  Moreover, because it takes a long time for Pokémon to level in the wild, those conditions have to be sustained for years, even decades, before you actually start seeing really powerful ones.  Once they do exist, though, their very presence stabilises the ecosystem because their powers allow them to make efficient use of resources and provide buffering against natural disasters – or, in some other cases (I’m looking at you, Tyranitar), they might throw the whole thing out of whack again and begin the process of succession anew!