A Particularly Persnickety Probopass asks:

What’s wrong with me?

listen, Probopass, we’ve been over this

you were the dumbest Pokémon of the generation for two generations running, which by all rights shouldn’t even have been possible

you’re a moai, but you’re also a compass, and you have a terrible moustache, and for some reason you have small flying noses, and I won’t say there’s nothing clever or interesting or redeemable in there, but at the end of the day you’re a big red nose with a stone idiot hanging off it

Perry asks:

How much do you think GameFreak is willing to change (HMs, Megas, Dexit/whatever you like to call it) and how much will they expand to other types of games and medias ( Pokemon Unite… ugh)? How much do you think should happen to continue their success, financially and from a fan’s perspective?

…look, I don’t want to be mean about this but… this question basically amounts to “solve game design” and I’m not going to do that; I don’t know how to do that; I’m simply not that knowledgeable about design or business.  Here are some thoughts that I have, which may or may not be of use to anyone:

I should point out, first of all, that Pokémon Unite actually isn’t Game Freak at all.  Game Freak isn’t directly responsible for… I think any of the Pokémon spinoff games, and I suspect that will probably continue.  Pokémon games outside the core series are all developed under the umbrella of the Pokémon Company, and most of them in association with Nintendo, but by many different studios.  I know that sounds nit-picky on my part, but it does matter when we’re talking about big long-term future-of-Pokémon questions, particularly if we care at all about the business side.  A lot of it is… not entirely in Game Freak’s hands, and I suspect there is a pretty strong impulse from up above towards being quite conservative with the design of the core games.

Continue reading “Perry asks:”

Do you like Greece? Do you like old things?

If you’re reading this here, chances are you mostly know me for writing about Pokémon, but you might also be aware that I’m a classicist – someone who studies the history, culture and languages of ancient Greece and Rome. And you’ve probably guessed by now that I like writing.

so, uh… I have a book? That you can buy, like, on paper and everything.

The backstory to this is, in 2017-2018 I spent a year in Greece studying archaeology at the American School of Classical Studies at Athens, and we visited some archaeological sites. And I foolishly decided to write a short poem about each one – something to preserve the facets of the experience that photography alone falls short of capturing. And it turns out there are a significant number of archaeological sites in Greece (who knew, right?), so in the end I wrote about 300 of them – about places, and history, and memory, and conflict, and travel, and friends, and discovery, and wonder, and all kinds of other amazing things I learned.

So if YOU like Greece, or old things, or travel, and if YOU are trapped in a bubble because the world is ending and miss being able to go to amazing far-off places, this might be the book for you! Come to Greece with me, and let me show you something new.

It’s called “Travellers in an Antique Land,” and you can buy it print-to-order from blurb.com at https://www.blurb.com/b/10267553-travellers-in-an-antique-land, or as an e-book for Kindle Fire or any Apple device at https://www.blurb.com/b?ebook=735884.

(Also if you’re one of the, like, 6 people who watches me and Jim the Editor streaming on his YouTube channel on Fridays/Saturdays, yes, this is the thing he’s been nagging me to tell everyone about for weeks)

Final Fantasy Friday

In principle Jim the Editor and I are supposed to be streaming Final Fantasy X tomorrow morning/tonight (7am NZ time, 8pm UK time). Unfortunately, Jim’s just moved to a new flat and doesn’t have a good enough internet connection for streaming. For this week, we’ve pre-recorded something and are going to have it go live with Youtube’s premier feature, so we can have it air at the usual time with a live chat. As always, come and hang out if you’re free!

A Pokémon Trainer is You! XXIII: See the Forest for the Trees

[Catch up on the story so far here!]

Last time, on A Pokémon Trainer Is You:

What do you do with your prisoners?
– Restrain Kevin so you can drag them both to the authorities.

You all take a moment to revel in your victory and high-five each other before doing anything else.  You’ve got time; Ned is already pretty securely tied up, and Kevin… well, Kevin’s still moping over his unconscious Zubat.  Poor guy seems like he’s having some kind of breakdown.  Abner has his Pokémon start spinning more silk, and you help him tie up Kevin and attach some extra leads to Ned’s cocoon so you can drag him along the ground behind you.  Meanwhile Stacey and Ellis tend to the injuries the Pokémon have suffered – including Zubat.  You aren’t sure about the ethics of confiscating the loyal Pokémon of criminal trainers, and you don’t want to risk Ned’s Pokémon trying to fight you if you let them out, so you get Kevin to recall his Zubat and decide to let the police in Pewter City sort it out once you get there.  Neither Kevin nor Ned seem to be in any mood to talk (even if Ned’s mouth weren’t muffled by the silk), and refuse to say anything about their operation.  Once you’re sure Kevin’s hands are securely bound, you start moving back in the direction of the clearing where you found them.

Continue reading “A Pokémon Trainer is You! XXIII: See the Forest for the Trees”

Pikachu

Pikachu

Somehow, after writing on this blog for nearly 10 years(!!!) and having reviews of individual Pokémon be a pretty big part of my schtick, I’ve never actually talked in depth about Pikachu – the beloved mascot, the one Pokémon everyone knows, even people who have never played a Pokémon game or seen an episode of the TV show; heck, I’d wager there are people who don’t even know what a Pokémon is who’d recognise Pikachu.  But no more, for I have been commanded by the mysterious cloaked figures of my Dark Council to write next about the most famous Pokémon of all.  So… what exactly is Pikachu’s deal, anyway?  Where did it come from, and what makes the design so effective?  Whence Pikachu?  Read on, as we delve into the history of Pokémon’s favourite child.

Continue reading “Pikachu”

jeffthelinguist asks:

Maybe this answer exists somewhere online and I’m dumb, but… what benefit does Sudowoodo have using mimicry to appear as a tree? It seems like that is a poor choice for a rock type given it’s weak to water (which intelligent creatures will naturally pour on it).

uh

well, it

um

I suppose my first instinct is to say that, on an evolutionary timescale, creatures who see plants and immediately think to pour water on them are probably a recent enough arrival in the world that they wouldn’t have had much impact on Sudowoodo’s physiology or evolved instinctive behaviour yet.  But we don’t really know that’s true; there are Pokémon that modify and curate their environments; there are even Pokémon that tend gardens.  The Pokédex says that Sudowoodo looks like a tree to avoid predators, and that does make sense to me; I have no problem with that.  So I suppose the best answer is probably that looking like a tree does work really well for its intended purpose – well enough that it’s worth accepting the unfortunate side effect of sometimes having water poured on you.

Tapu Wooloo asks:

Would it be possible for Pokemon to retire the concept of “fainting”? Originally, Game Freak wasn’t even sure what fainting even meant–when you tried to send out a fainted Pokemon it said “there’s no will left to fight,” and in the early anime trainers simply withdrew a Pokemon when it clearly couldn’t fight anymore. So what if “[Pokemon] fainted” could be replaced with “[Pokemon] gave in” or something?

I’m not sure that it matters, particularly?  I certainly wouldn’t have a problem with changing it, but “fainted” isn’t a terrible word for what they use it to mean, and the condition itself is simple enough – the Pokémon can’t battle, full stop – that I don’t think it’s all that important to have precise language for describing it.  You could do away with the entire concept, and replace it with a range of more specific ways a Pokémon can be debilitated, each caused by particular attack types, requiring specialised forms of care and having different lingering effects after the Pokémon is healed.  I think you could build an interesting system out of that, although it wouldn’t be a very good fit with Pokémon’s general direction over the last several generations; it’s more of a “darker and grittier” mechanic.  If it’s just changing the name to slightly better reflect what we already imagine is happening, I could happily go either way.