Hmm.
Probably Garbodor… with the caveat that, for some people, ugliness has a beauty all of its own.
Hmm.
Probably Garbodor… with the caveat that, for some people, ugliness has a beauty all of its own.

Still not listening to me, Game Freak? No?
Yeah, okay, I thought not. Nice of you to remind me once in a while, though.
Since I know someone is going to ask me: I think it’s a Bug-type. Butterfly ribbons, big glassy alien eyes, and I am led to understand that its name (Ninfia in Japanese) may very well translate into Nympheon in English (nymphs, in biology, being the water-borne larvae of a number of insect families). Least buggy Bug-type I’ve ever seen, but hey, whatevs.
Not that I have any interest in arguing predictions with anyone. Like, seriously, if you think Ninfia is a Rock-type based on opals or whatever, that’s fine by me.
Come now; would a harmless lunatic write such dazzling prose?
This is something that I regard as rather a weakness of the traditional Pokémon game structure – becoming the Champion is basically the end of it. Obviously you have other sideshows to busy yourself with afterwards, and the games have been getting better and better at those as we’ve moved through the series, but they are, unmistakably, just that – sideshows. Of course, there’s always the Pokédex project, but I think we can all agree that the Pokédex project is something of a joke at this point. With the notable exception of Gold and Silver, and the remakes of those games, the storyline is ‘finished’ when the player becomes the Champion. I think it would be really interesting for a game to explore what powerful trainers can do in the world besides get more and more powerful, as well as the duties and responsibilities of a Champion.
Pokémon trainers are people who work with Pokémon. That is their skillset; that is their purpose. It makes sense to me that a powerful trainer with nothing else to do would work on solving Pokémon-related problems for people – or, to look at it another way, solving people-related problems for Pokémon! Think of it this way: once you become Champion – or, for that matter, after you have been ousted as Champion – you are, effectively, an extremely skilled specialist in human-Pokémon relations with a team of absurdly powerful bodyguards. Your services should, by all rights, be in very high demand! A group wants to start a new town halfway down a long, treacherous road to act as a rest stop – but how can they keep things friendly with the wild Pokémon in the area? There are Pokémon in the ruins that have just been discovered – how can we study the buildings and artefacts without disturbing them? Wild Pokémon have been attacking a local power plant – what’s going on? This is all stuff that people might well ask a Champion to check out – or a high-level trainer-for-hire.
I sort of feel that it would be stepping on Shellos and Gastrodon’s toes a little bit, since they already did the ‘sea slug’ thing. They didn’t really emphasise the sheer variety or the otherworldly beauty that sea slugs and nudibranchs can have, this is true… but if that’s all we’d have in mind, I actually think it would make more sense just to create additional forms for Shellos and Gastrodon. It’s established that there’s regional variation in their shapes and colours, but so far we only know what they look like in Eastern and Western Sinnoh; there’s plenty of scope for more.
Basically, what I’m saying is that I’m only happy with it if there’s more to the design than “it’s pretty.” I suppose maybe if you focused on that weird ability it has to absorb and concentrate poison…
Oh… that’s a tough one.
There are a couple that I sort of have these weird, kind of irrational grudges against, and the biggest one of those is probably Rayquaza, which I dwelt on at some length last year.
I don’t have much of a problem with Rayquaza’s design, or powers, or really with any of the things normal people think about when deciding which Pokémon they like. When I think about legendary Pokémon, I normally think about how well they fit into the story and how they develop the atmosphere of the world, since that is, in my opinion, what they’re really ‘for’ – they are ‘legendary,’ after all. Rayquaza irritates me because his involvement in the climax of Emerald version is sheer deus ex machina and utterly robs the player of agency in the resolution of the Hoenn crisis. You don’t even get much satisfaction out of completing the Sky Pillar (which is much easier than on Ruby and Sapphire) or finding Rayquaza in the first place (since the scene with Wallace in which you figure it out is totally nonsensical). ‘Rayquaza fixes everything’ is simply not my idea of a well-done climax sequence.
No one seems to have any major objections to the list of battle roles I proposed in the last post, so let’s vote on those choices. The next step in hammering out this Pokémon, I think, will be to have people submit stat spreads and movepools for it, and the result of this poll will provide the direction for this – basically, what we’re saying here is “this Pokémon has to be able to fill this role. If it can do one or two other things as well, that’s fine, but it has to be good at this.” None of these imply physical, special or mixed – I’m on the fence about doing another poll for that, or just leaving it up to the people who submit the stat spreads. Hrm.
I guess to some extent this is about what fits our current design best – both the art and the concept brief – but do think also about the battle properties of Fire/Water, both offensive and defensive, and the attacks that we are likely to be able to justify using.
EDIT: Just remembered that there was actually a suggestion to add “wall” as an option, which is sufficiently different from “tank” that I think it’s worth having, so I’ll put that in.
Well… what are you asking, exactly?
I think the tacit assumption is that people in the Pokémon world follow a religion similar to Shinto, the traditional Japanese faith. This makes things difficult for me because I don’t really know a whole lot about Shinto, although from what I can gather it’s much less dogmatic than the Abrahamic religions followed in the West, is built mainly around a generalised reverence for tradition, order and the natural world, and sort of merged with Mahayana Buddhism a few centuries back to create something that’s as much a way of life as it is an organised religion. Basically, it’s kinda vague and it’s difficult to tell where religion ends and culture begins. The Pokémon universe is the same kind of thing. They revere Pokémon, but they don’t ‘worship’ them exactly, which makes it difficult to tell precisely how the nature of their relationship with legendary Pokémon in particular has changed over the centuries. Clearly no-one worships them as gods anymore, but many of them are still thought of as ‘sacred’ in some sense, perhaps as much because of their connection to the past as anything else (think of the way N plans to gain spiritual authority by reenacting the events of the old Unova legends). This is further complicated by the fact that many of the original myths, although largely forgotten by the common people, may actually be true – it’s entirely possible, for instance, that Dialga and Palkia really do ‘rule’ time and space in a very meaningful sense. The people of the Pokémon universe seem to have ‘forgotten’ a lot of their religion, one way or another – they know sites like the Cave of Origin or the Celestic Town ruins were once very important, and still respect them very deeply for that reason, but most of them don’t exactly know why anymore. Sometimes this can come back to bite them.
I think the vision Arceus shows you in the Sinjoh Ruins is as much an illustration of the scope of Arceus’ power as anything else. It’s doing something dramatic for you, it’s got your attention, and it wants to show off, so it says to you “this is my kingdom, puny human – the land and the stars, the sea and the sky, your entire civilisation, and all life, from your cells up to the planet itself. Make a baby Dialga for you? Piece of cake.” Your final comment confuses me – by ‘sigil,’ you mean the triangular design that appears where Arceus is standing? What makes you think there’s something there to ‘crack,’ exactly?
I don’t think there actually is much of a disparity between the games and the anime – obviously the anime depicts them, mostly, as being of human or near-human (or, in a few cases, super-human) intelligence while the games generally do not, but I don’t think the games so much contradict the anime as fail to support it. You are right, of course, that Pokémon don’t have much of a personality in the games – but wouldn’t we be playing a completely different game if they did? It’d be a great deal of work to give actual personalities to individual Pokémon, and at the end it would be all but impossible to keep the collecting/training/breeding game structure that’s worked for the franchise since the beginning, so why bother? And, of course, we still do have Pokémon that are explicitly described in the games as being highly intelligent, such as Alakazam with his ‘IQ of 5000’ (which, incidentally, is an utterly meaningless statement because the IQ scale just plain stops making sense once you get to maybe 190 or 200), or even Pokémon capable of human speech (the ghost of the mother Marowak in Lavender Town).
In short, what I’m suggesting is that Pokémon don’t appear to lack personalities in the games because the games take a dimmer view of their intelligence than the anime does; they appear to lack personalities because the games just don’t care. When people do talk, in the games, about the intelligence or personalities of Pokémon, they tend to say things along the lines of “just like people!”, and the relationship between humans and Pokémon has always been portrayed as an equal partnership, implying that they are at least of comparable intelligence – quite a bit brighter than a standard cat or dog.
The other thing to bear in mind is that ‘intelligence’ is a frightfully nebulous concept anyway, and that most psychologists would be hard-pressed to pin down what it actually is. I am actually tempted to suggest that Pokémon are, broadly speaking, quite close to humans (or, in some cases, well above them) in their capacity for logic or ability to guess future events, but fall behind mainly in areas like leadership and creativity, which is what trainers are expected to provide. But now I’m speculating.

Aroma ladies and gentlemen, youngsters and lasses, we have our squid, courtesy of Adam.
For anyone late to the party, I’m trying to co-ordinate a community effort to design a Pokémon. For some reason. It’s very rare that I have a coherent plan behind anything on this blog. Anyway.
We decided to create a Water/Fire Pokémon, and chose this as the concept brief for the thing, submitted by reader Chewiana Jones:
“What if we had an enormous squid/oil lamp hybrid that lived deep in arctic oceans, getting most of its nutrients from volcanic vents and small deep-sea Pokemon prey and burning oil (for warmth) in small amounts inside its body, which could look somewhat steampunk furnace-ish structure with more organic parts like the eyes and mouth mixed in and a body made of translucent, durable membrane with golden light shining through, supported by a skeletal framework. However, when it starts to run low on oil, it flares up its flames and rises like a hot air balloon to closer to the surface. There, it hunts pokemon like Walrein and Dewgong by expelling oil like squid ink and then lighting it on fire, then eats them and uses the oil for more power.”
I think the thing to do now is decide what we want this thing to do in battle, starting in very general terms, e.g. ‘sweeper.’ The problem that faces me with this step is that I’m not sure what an exhaustive list of generalised combat roles would look like. I will tentatively suggest the following list, but I’d like to wait a day or two before I make a poll on it so people can suggest other roles that can be important, or point out to me that some of these are too similar to separate.
None of these options, I feel I should note, necessarily ties us to a particular stat spread or movepool – if, for instance, you think that a Pokémon with a base speed of 70 and an awful offensive type combination can’t be a sweeper, Agility Metagross would like a word with you – and, of course, the lines between them are often blurry, some Pokemon can be more than one, often simultaneously (have you seen Gallade’s support movepool?) but I think it’d be nice to pick at least a vague semblance of a direction before jumping into a complete stat sheet.