So, Ice and Ghost are looking popular…

That poll down there is going to stay open for another couple of days, so if you haven’t voted yet, please do so.  I’m going to do a second poll between the top three or four choices, since it’s looking pretty close.  At the moment the top two choices are Bug/Ice and Ghost/Steel, although Normal/Ghost and Ice/Poison are very close behind.  I’m still holding out hope for my personal favourite, Water/Fire, but since it’s looking pretty likely that we’re going to be making either an Ice-type or a Ghost-type, I’m going to jump the gun a little and talk a bit about those two types first.

Boring strategy stuff first.

Ghost is really useful defensively because it’s the only type that comes with two immunities (Normal and Fighting) and its two weaknesses are to types that are, themselves, relatively weak offensively.  Ghost Pokémon are, therefore, relatively difficult to damage.  Their attacks are lacklustre, partly because Ghost moves are only strong against two elements (Ghost and Psychic), and partly because there simply are no very high-powered Ghost attacks aside from Giratina’s Shadow Force.  I mean, yes, okay, Shadow Ball, but when you’re trying to stack up nonsense like Choice Specs and EVs and a nature boost and what have you, something that’s  15% weaker than Thunderbolt or Ice Beam is less than inspiring as your primary attack, put it that way.  If you’re a Ghost-type physical attacker like poor Golurk, you can forget it.

Ice is just the opposite.  Ice is a wonderful attacking type, getting bonus damage against four elements: Grass, Ground, Flying and Dragon (this last being particularly valuable since Dragons are relatively difficult to harm by other means).  Ice Beam is also among the select cluster of attacks that form the gold standard for power and accuracy in Pokémon.  Being an Ice-type grants you a 50% power bonus on attacks from this delightful element, which is wonderful news.  However, being an Ice-type also confers upon you four weaknesses, including three of the most powerful (and therefore widely used) offensive elements in the game – Fire, Rock and Fighting – and only one resistance, to Ice itself, which is useful, but isn’t going to salvage anything on its own.  I quietly suspect that the reason Ice is so bad, defensively, is because Game Freak never actually had to deal with a pure Ice-type before Ruby and Sapphire, by which time the type chart was pretty well set in stone, and so were never confronted with just how appalling its weaknesses were.

Right, now that that’s out of the way, let’s look at what makes these guys tick.

Ghost is a particularly fascinating type for me because of my shameless obsession with the vague and obliquely described culture of the Pokémon universe.  Although many of them aren’t actually ‘ghosts’ in the strictest sense of the word, Ghost Pokémon are intimately connected with the spirit world, death, and the souls of the dead, and have powers to match.  This means you can use them to look at how people in the Pokémon universe view death, the soul and, in some cases, morality. These are some of my favourite things!  They’re also integral parts of any culture, since death is something all civilisations have to deal with in one way or another.  This, in turn, means you have a vast selection of inspirations to draw upon from a zillion different mythologies.  They’re also, incidentally, much more closely linked with darkness, shadow and night than ‘Dark’ Pokémon are (Dark-types being associated mainly with concepts like malice and trickery) – another list of evocative ideas you can draw your inspiration from.  In the end, you can turn out designs as different and as uniquely fascinating as the playful but misunderstood Sableye, the enigmatic and sinister Dusclops, the broken and tormented Yamask, and the adorably evil Litwick.

Ice is interesting for entirely different reasons.  Ice, of course, is solid water, and is therefore connected with a number of the same ideas as water is.  The cold can be as powerful and dangerous as any ocean, but at the same time, licking at a block of ice will sustain you just as surely as catching rain in your mouth, and glistening crystals of ice can be just as beautiful as a tranquil stream.  Just as rivers and waves seem to have no immediate impact on the land, but wear it away over the decades, so glaciers seem totally immobile, but will carve enormous valleys through a landscape over hundreds or thousands of years.  Ice, obviously, also means cold, and winter – which, again, can destroy quickly, in a howling storm, or slowly, in a long cold night.  Two prominent Ice-type trainers in the games – Pryce and Candice – focus on this latter aspect, consciously building their training styles around endurance, dragging their opponents through all the harshness of a long, chilling winter while buckling down and ignoring it all themselves.  Ice Pokémon, like Pryce and Candice, are survivors.  They don’t just live through the cold; they thrive in it, and anyone who wants to fight them has to thrive in it with them.

Discuss.

I was recently thinking how unfair it was that water was one of the more popular types, but doesn’t get its own status condition. I mean fire gets burn, electric gets paralysis, ice gets freeze, poison gets, well, poison, psychic gets sleep, and grass seems to cover most of the others in one way or another. So how about the “wet” status? It slows the victim down, makes it less evasive, and increases the damage of electric type moves. Rain will also give it to every non-water type. Thoughts?

Do you really think that’s necessary?

I mean… there are seventeen types.  Five of them are associated with status conditions.  Honestly, I’d kinda dispute associating sleep with Psychic; there’s only one Psychic-type sleep-inducing move, while Grass and Normal have three each, not counting Relic Song).  Electric with paralysis is a little off too, since there are actually quite a few non-electrical sources of paralysis like Glare and Body Slam.  Why single out Water as needing to have an associated status condition?

Besides, Water is already a powerful element, and Rain is already a powerful field effect.  There’s no need to make them both stronger by linking them with an effect that dramatically increases a team’s ability to use devastating moves like Blizzard and Thunder.

Is there any plausible logical relationship between a Pokemon’s name and its apparent inability to produce any sounds besides it? (Okay, so Onix can growl and Staryu does his “hya” thing, but you know what I mean.) Historically, did humans just name Pokemon based on the only sounds they ever heard them make? Or is it the other way around: once Pokemon were discovered and named, the Pokemon themselves adopted their new identity and, in accordance, adapted linguistically? Or something else?

What I’ve always thought is that, in the Pokémon universe, a lot of human words are derived from the sounds Pokémon made – so, originally, humans called something “gloomy” because it reminded them in some way of the Pokémon that makes the sound “gloom”, or name a substance “magma” because it’s where the Pokémon that makes the sound “magmar” lives.  I quite like this idea because it ties in nicely with the implication that the alphabet is originally based on the Unown, and continues to emphasise what a huge cultural debt humans have to Pokémon in that universe… although I have no doubt that certain specific words and Pokémon would still be difficult to interpret according to this model.

Which game had your favourite soundtrack, and what is your all time favourite piece of music from the games?

Now, as any of my friends will tell you, I’m not really a musical person.  In fact, it’s been suggested more than once that I have somehow managed to completely miss what music actually is on some conceptual level.  This being the case, you should probably take what I have to say about it with a grain of salt.

Having said that, I always felt that Ruby, Sapphire and Emerald had the best music.  In my opinion, the music was one of the two greatest strengths of the third generation, along with the inexplicably superior creative thought that went into writing the Pokédex (it’s just about the only generation, as far as I can tell, where anyone put any significant effort into writing new things about old Pokémon).  I mean, obviously the sound quality has continued to improve since then as the games’ technology has improved, but somehow the music of Ruby, Sapphire and Emerald is the only music that’s ever had me just sitting there listening to it.  My favourite track is probably the one that plays on the long forest road between Lilycove City and Fortree City… let’s see if I can find it… yes, here it is; this one.

Boltbeam and your Glaceon article got me thinking and I wanted your opinion on a concept. So this Pokemon is based off of a Tardigrade, a miniscule creature that frequents snowy hotsprings. The typing is Bug/Ice, but there’s an interesting catch: Because of hotspring environment and the need to repel predators, it developed the ability to use fire type attacks. Not only that, but it’s ability is Flash Fire, giving it a way to boost those attacks without STAB and covers the x2 weakness. Thoughts?

Hmm.  Well, the idea is cool, but the thing is, I kinda think there’s already a tardigrade Pokémon.  I first learned about the little buggers earlier this year (anyone who isn’t familiar with them should look them up, because they are awesome) – and my first thought was

“Oh, so THAT’S what Reuniclus is!”

It makes sense when you realise that one of the trivial names for tardigrades is ‘water-bears’, which finally explains Reuniclus’ teddy bear-like appearance.  It’s why one of Reuniclus’ abilities is Overcoat, which grants immunity to all damage from weather effects, it’s why an important part of Solosis’ flavour is its incredible resilience to a wide variety of environmental conditions, and it’s why the damn things ARE SO IMPOSSIBLE TO KILL.

In short, although it’s not a bad idea, tardigrades have actually been done.  Not to say you couldn’t try coming at Bug/Ice + Fire powers from a slightly different angle, because that is also an interesting starting point…

Let’s Make a Pokémon

Okay, so.  Here’s the thing.  I’ve been detecting some enthusiasm lately for the idea of holding some kind of… great big Pokémon-designing shenanigan-fest, whereby the readers (that’s you ungrateful sods) would submit ideas for new Pokémon and I would rip them to shreds in my usual inimitable fashion.  Now, while I do love criticising people’s work loudly and venomously, it sounds like a lot of effort – and, potentially, a lot of drama as well if people don’t like what I have to say.  So I’m not doing that.  Yet.

I’m going to try starting with something small first.

Let’s make a Pokémon.  Just one, for now, as an experiment, to see if I can properly coordinate a community effort to create something that isn’t unbelievably sucky.  We’ll start by deciding what type we’re going to go for, and work from there.  Doesn’t have to be anything unique, now; it could even be a single type.  I’d like to do something unique with it, but I reckon there’s potential to break new ground with just about any type or combination of types if it’s done right.  Here’s the rules: in two days I will create a poll, open to all, which will decide the element of this godawful thing.  You have until then to tell me what should be on the poll, because I’m sure as hell not including options for all one hundred and fifty three possibilities.  You can do that using the Disqus comments, or by leaving a message in my Tumblr ask box (I won’t respond to all of these, but I will keep track of them).  Any type or type combination that is suggested in either way during the next two days will be an option on the poll.

If you already have a Pokémon in mind that you’d like to make, try and set it aside.  Assuming this goes well, you’ll get your chance later.  For now, just try to go with the experiment and pick a type that you think would result in something interesting.

Go.

Ive been thinking this for a while now. When they designed reshiram and zekrom. I honetly feel it wouldve made MUCH more sence for zekrom to be fighting/dragon. I mean, a few shifts would have to be made, like signature moves and stuff. And there isnt a status ailement thats fighting based (confusion maybe?). But fighting is very much an “justified, honour” based time which contrasts with reshirams “sleek, passionate” fire (yes, thats what im going with, sue me). In combat it is also… (Cont.)

This question continues: “…in combat it would also be equal, if not ABOVE dragon/fire as it hits steel types hard. It fits a physical attacker very well. And c’mon. Fighting/dragon would be eeepppiiiccc. (Also that tacked on truth vs ideas thing, it fits that a bit better, probably)”

Hmm.

You know, when you put it like that, Dragon/Fighting makes a lot more sense than Dragon/Electric.  Bear in mind that the whole ‘honour and glory’ thing is as much my interpretation of the Fighting type as anything official, but of course I think it makes sense, and it fits very well with Zekrom’s ‘ideals’ thing.  I’ve probably mentioned before that I would have written Black and White very differently, allowing the player to choose between Reshiram and Zekrom, and having the story unfold differently depending on the choice, emphasising the differences between their ‘truth’ and ‘ideals’ instead of whitewashing them, and I think if you were going to go that way, Dragon/Fighting is a combination you could do rather a lot with.  Naturally, you’re right that it’s also a very potent combination offensively, and a much nearer match for Dragon/Fire (Zekrom wouldn’t miss Earthquake so much, and wouldn’t have to suffer the gross indignity of being totally walled by Steelix, of all things).

The flip side to that is this quote from Ken Sugimori:
“
The tails on both Pokemon are the central points of their respective designs — they’re based off of those electric turbines you see, and they give the impression that they’re these great big generators of fire or electric energy.”
Clearly the designers regarded energy as being a very important part of what they were doing here, and changing Zekrom’s type to Dragon/Fighting would require significantly reworking his art to account for the loss of that particular resonance.  Reshiram would need to be changed as well.

In short, I like the idea lot, but I feel I should point out that there’s rather more work in it than you may have realised.

Anonymous asks:

Imagine that you have been hired to become a gym leader/elite four. You must have a team of one main type only, maybe with an extra pokemon of a different type added in there. What type would you choose, and what would your team be?

One main type only?  Pssht.  Bo-ring.

(If you really want to see my single-type team, take a look at this other question I answered this morning)

Personally, I think the whole single-type Gym deal is getting a bit old.  I do believe Gyms should have unifying themes, and often a single type is a nice way of doing that, but I’d like to see some Gyms with more abstract themes, like the Viridian Gym of Heart Gold and Soul Silver, which is based around not a type but a move – Trick Room.

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