Anonymous asks:

For moves like Hyper Beam, Giga Impact, Frenzy Plant, etc… How do you like the sound of them being changed so that, rather than forcing the user to recharge and waste a turn after use, they simply fail if used in succession?

Hmm.  I rather like this one.  Probably the most important thing is that it all but prohibits using these moves with Choice items, which presents a trade-off in min-maxing potential that strikes me as an interesting choice.  The moves will still force you into awkward situations quite often, so their power comes with a cost, but they’ll no longer f$#& you over so consistently as to make them unusable.

Anonymous asks:

I don’t know how true this is, or if you’ve heard of it before already, but the supposed reason why so many Alola Pokemon are slow was because Gamefreak wanted to focus on diversifying the Doubles competitive environment what with Trick Room being a huge thing.

Don’t know how we would determine how true it is without actually asking Game Freak about it, but that thought had occurred to me, and it makes sense.  A lot of Pokémon in Sun and Moon (and for that matter X and Y) also have moves or abilities that seem most useful, or only useful, in multiple battles.  Me, I’m one of those cranky old bastard trainers who still insists on seeing doubles as something of a sideshow, but I agree they seem to be doing their best to push it.

Anonymous asks:

How do you feel about natures? There are 25 of them in total, but for almost every Pokemon, only 2-4 of them are viable. Even then, many Pokemon strongly prefer 1 of those few, and having anything else might actually be hindering said Pokemon? Espeon, for example, would really appreciate Timid, is also cool with Modest, and doesn’t hate Calm or Bold even if Espeon doesn’t get much out of them. Any other Nature either doesn’t grant any benefits at all, or actually hurts Espeon.

I feel like natures work the way they do at least partly as a result of their interaction with generation III’s contest mechanics, which failed to survive in most of the later games, and in that respect they’re sort of emblematic of the way Pokémon is now composed of a whole bunch of legacy systems that no one is quite willing to get rid of.  I don’t think you would design natures the same way if you were creating that system from scratch in generation VII without reference to things like the five contest stats, or berry flavours.  Some discussion of what you could do here, here and here.

Anonymous asks:

how broken would a grass/dragon mega serperior w contrary and draco meteor be?

Hmm.  Well, Serperior is pretty good now with just Contrary, Leaf Storm, and basically no other special movepool to speak of, and Grass has terrible type coverage.  The only other point of comparison is Malamar’s Superpower, which is a lot weaker for several reasons.  I don’t know if it’d quite be broken broken because un-STABed Draco Meteor isn’t going to be that much better than Leaf Storm a lot of the time, but it’d definitely be top tier.

EDIT: Derp, misread the question.  Eh, a Grass/Dragon mega evolution would be strong, but I don’t think *that* much more ridiculous than a bunch of other mega evolutions, and you get eaten alive by Ice Shard.  Also, would Serperior actually be able to learn Draco Meteor anyway?  Only Dragon-types can use the move tutor, and Ampharos can’t, despite having a Dragon-type mega evolution.

Anonymous asks:

what are your views on ledian and how can you make him (i really see ledian as a him) good or actually viable? because i, for one, was disappointed back when i was playing the gen 2 games for the first time because i thought ledian’s whole “ladybug that punches things with its four boxing glove arms” design was awesome.

Better stats.

I mean, that’s a dull cop-out answer, but… like… that has to be step one.  The boxing/punching thing seems to be a fairly important element of Ledian’s design, but they gave him an attack stat that’s outclassed by baby seals, some caterpillars, seaweed, and f&#%ing Bidoof. Continue reading “Anonymous asks:”

Rockcutter64 asks:

Since they seemed to have abandoned mega evolution for the moment, any idea what you’d do with megas of the 2nd gen starters?

Not really… I’ve never been wild about any of the generation II starter Pokémon (not even Meganium, who enjoys the benefit of my blanket fondness for all Grass Pokémon), and honestly I don’t really like designing mega evolutions very much.  Typhlosion in generation VII actually got an interesting little almost-signature-move (she shares it with Moltres, and it can be bred into Growlithe, but hey, who’s counting?) – Burn Up, which gives you one really powerful Fire attack and then strips you of your Fire type, which in Typhlosion’s case makes her typeless.  I’d sort of like to give Meganium and Feraligatr something new to match, and then maybe these putative mega forms could have new abilities that mesh with the signature moves somehow.  For Typhlosion, you could have her automatically regain her Fire type at the end of the turn after losing it (for any reason – Burn Up, but also Soak, or anything else added to the game in the future that can cause a Pokémon to lose its original type) and increase her special attack whenever that happens.  Meganium ought to have something better than Sweet Scent that emphasises her ability to quell violence and conflict or restore life… maybe a kind of mass Wish, a delayed full restore that affects everything in play, with an ability that causes all healing from Meganium’s moves to recur one turn later, with reduced effect.  And Feraligatr can just… I don’t know, be able to bite everything in half, or whatever.