Brick3621 asks:

I take it you haven’t fiddled around that much with Pokémon-Amie, but I personally think it’s one of the absolute best additions to the series simply because of how much thought went into each Pokémon’s uniqueness; try petting Slugma or feeding Kangaskhan or touching Honedge’s tassel and you’ll see what I mean. What’s your favorite interaction you’ve had so far in Amie?

I’m extremely fond of Pokémon Amie, just because of how it changes the way players relate to their individual Pokémon.  Personally, I like the idea of feeding cream puffs to really big, scary Pokémon like Gyarados – or Wailord, who just sloooowly opens his mouth wide and gulps the whole thing down in one bite.  The fact that you literally cannot touch Slugma without burning yourself is cool but also kinda sad.  I want to pet my adorable little lava slug abomination!  Note to self: triple-thick asbestos gloves…

VikingBoyBilly asks:

There’s a fair bit of ninja pokemon: Greninja, Ninjask, Accelgor, Toxicroak, etc. Just for fun I’m going to add a Ninja Type. The pokemon that gamefreak chooses to exude ninja-ness are mostly composed of Poison, Bug, Dark, and Fighting types, so if we put those traits together, it’s weaknesses include fire, flying, ground, fairy… oh no! Those are the worst common type weaknesses, and we should throw in a weakness to pirate type attacks, but at least it resists fighting and ghost.

While you’re at it, I have a few additional new Pokémon types to suggest:

– Light (blinds you with bright lights; Grass-types are immune)
– Sound (deafens you with loud noises; Grass-types are immune again, because f&%$ you, that’s why)
– Taste (incapacitates foes with overpowering spices; strong against Psychic)
– Steam (because we have Water and Ice)
– Science (Fairy and Science are weak against each other)
– Antimatter (using one against a Pokémon of a different type annihilates both of them)
– Human (is actually an enslaved Pokéfan in cosplay)
– Potassium (like Steel but weak against Water and strong against bananas)
– Furniture (is good to sit on)
– Scottish (strong against Rock, Steel, Dark and alcohol, weak against the English)
– Spiders (not like Ariados or whatever; actually made of millions of tiny spiders)
– Hard Cheese (should require no explanation)
– Soft Cheese (similar to Hard Cheese but obviously is softer)

Anonymous asks:

So what do you think of the mystery dungeon games?

Well, I only ever played the first one and have incomplete secondhand knowledge of the plot of the subsequent titles, so anything I say here applies only to Mystery Dungeon Red/Blue and should be taken with a grain of salt.  I like the feel of them a lot.  It’s nice to have Pokémon games that are just about Pokémon, without any of those pesky humans to get in the way (even if the plot felt it was necessary to have humans exist… somewhere else… without ever really explaining their relation to the world we were actually playing in…).  It’s just cool to have Pokémon working together to solve their problems and protect each other, although some more effort could have been spent on explaining why exactly their problems seemed primarily to be “other Pokémon” (“they’re really mad at everything because of the natural disasters, okay!”).

The gameplay was… flawed in a number of ways, though (and here I will remind you that I’m going purely off the first titles in the series; many or all of my complaints may actually have been addressed later, I don’t know).  Adding new Pokémon to your team happens entirely at random, which is frustrating.  The dungeons themselves very quickly start to feel like they’re all the same – you wander through a randomly generated maze hitting anything that gets in your way until you reach whatever it is that you’re there for.  Tactical positioning doesn’t play nearly as much of a role as you’d think.  Sometimes your companions’ AI just does incredibly stupid things, like running off down a long corridor in pursuit of… something… and not being able to find you again.  Some moves are either crazy overpowered or completely useless: Silver Wind just damages everything on the screen (in addition to its side-effect of sometimes raising all the user’s stats), so sometimes you just die before you can even get close enough to attack whatever is using it, whereas your companions’ AI has no clue how to handle some support moves like Reflect, and will spam them every time you take a step until they run out of PP, which is not really helpful.  Each Pokémon’s level-up move list seems to have been directly copied over from Ruby and Sapphire without any consideration for how the strengths and purposes of the different moves are changed by the radically different demands of the battle system – I can understand not wanting to review every Pokémon, but surely it would have made sense to tinker with the ones available as player characters (I played as Psyduck, whose level-up list is appalling compared to what most of the starter Pokémon get, with no real advantages to balance that).  In short… there’s a lot of evidence in there of a general lack of effort in adapting the existing material of the Pokémon franchise to the game mechanics implied by the new concept.  Maybe it got better; I don’t know.  I hope so, because it was a very cool idea.

Anonymous asks:

Imagine that you have been hired to become a gym leader/elite four. You must have a team of one main type only, maybe with an extra pokemon of a different type added in there. What type would you choose, and what would your team be?

One main type only?  Pssht.  Bo-ring.

(If you really want to see my single-type team, take a look at this other question I answered this morning)

Personally, I think the whole single-type Gym deal is getting a bit old.  I do believe Gyms should have unifying themes, and often a single type is a nice way of doing that, but I’d like to see some Gyms with more abstract themes, like the Viridian Gym of Heart Gold and Soul Silver, which is based around not a type but a move – Trick Room.

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