Son of Iris asks:

I know this blog is about Pokemon, but due to your recent chain on twitter about a Percy Jackson TV series, how would you rate & rank each of Riordan’s books, at least the ones you have read in full.

honestly, dude, I’ve had so many classics questions coming in lately I don’t actually know what this blog is anymore

I’m not going to do a whole rank-and-rate numbered list thing, because… frankly there’s a lot of them.  That just sounds like more work than I want to do, especially since it’s been a while since I read most of them; like, the original Percy Jackson and the Olympians books came out when I was a teenager and I don’t think I’ve reread any of them in full since then; I also haven’t read book 4 of Trials of Apollo yet.  I think the Magnus Chase books are probably my favourites in the Percy Jackson ‘verse, which is not entirely because of Alex Fierro but honestly that’s a pretty significant factor.  I think those books are also a really good example of how minority representation in fiction is good, not just for people who don’t often get to see characters like them in media, but because working with diverse perspectives can actually make a story just flat-out more interesting.  Riordan’s whole schtick is reinventing mythology as a presence in the modern world, and that just works better with the widest possible range of character backgrounds.

Continue reading “Son of Iris asks:”

Tapu Wooloo asks:

Now that regional variants are a thing, can you revisit your article on Beautifly and Dustox and say what more you would do with them?

ugggggggggggghhhhhhhhhhhhhh

so the thing about Beautifly and Dustox

is that there’s no reason for them to exist

and I know I try not to say things like this anymore, and I try to be nice about Pokémon that are a bit dull or pointless, and I’m just a more chill and friendly persona now and try to keep my violent rage against the entire universe buried under a few thousand layers of self-loathing and cream cheese icing, and I don’t even think that article is good anymore, we’ve simply moved on, Tapu Wooloo, but my god, WHY ARE Beautifly and Dustox?  What, actually, is the point?

I mean, really, there’s an argument that Beautifly and Dustox are already just Hoennese forms of Butterfree and Venomoth.

I don’t even know what you’d do with them that justifies using them and not any other butterfly or moth Pokémon.  Vivillon is kinda the obviously more interesting butterfly Pokémon to work with as a regional variant because it has them already; they just weren’t called that at the time; you could retcon all its existing forms by giving them more significant cosmetic and mechanical differences and suddenly you have a whole bunch of regional variants, most of them for regions we haven’t even visited yet!  I guess there must be something that makes use of Wurmple’s split evolution, right?  Something sun/moon-themed might have been good, because Beautifly and Dustox have a day/night duality to them and Dustox is based on a luna moth, but we kinda missed the perfect opportunity for that with Alola (and you’d have to be careful not to step on Volcarona’s toes, because Beautifly 100% does not survive that comparison).  The most interesting thing about Beautifly is it can stab you with its face and drink your blood, so I guess I would like to work more with that, but how you would actually go about it depends on the region you were building, I guess.  You could flip the day/night thing on its head and have, like, a vampire Beautifly with a black and red colour scheme, then make Dustox into something vaguely day- or sun-themed, maybe imitating the colours of a monarch butterfly… that works better mechanically too, because Dustox is already support-oriented and wouldn’t be so obviously trying to compete with Volcarona.  Needs more than that, of course, but it’s a start.

I know this is not a particularly satisfying answer, but this question has seriously been in my inbox for weeks, and the sincere answer is honestly “nothing, why would there be anything?” so… y’know, I’m trying, is the point.

The original dragon from Unova asls:

I know remakes are going to be a thing forever, but what are your thoughts on games using the same region, but with an entirely different plot, and entirely new Pokemon. For example, before Let’s Go P/E was revealed, there were all these wild rumors about a Kanto Region in the future with all new Pokemon, Gorochu, submerged Pallet Town, a snake legendary, etc.

I dunno that I have “thoughts” on it, exactly.  It’s a thing you could do.  I mean, it’s a thing Black and White 2 did, and those games are pretty well regarded in the fan community, from what I’ve seen (there probably isn’t much merit in using an existing region and deliberately keeping no connections at all to the previous plot – if you’re not using the background, then the freedom of a new setting is probably more valuable).  I don’t think it’s necessarily better or worse than setting a game in a completely new region; the latter gives you a blank slate for developing new ideas and themes, and the former emphasises continuity.  I honestly do think there is a lot to be said for the blank slate, but sometimes having a pre-existing developed setting with dense lore and history can also be useful for storytelling – that’s why fan fiction is a thing.  I probably wouldn’t do a whole new generation’s worth of Pokémon designs for a new game set in an existing region, though.

Ace Trainer Fox asks:

What pokemon do you want to get future regional forms? If you need a basis, for a region based on say, greece?

This is a tricky question to answer, because yeah, it really does kinda depend on the region.  To my mind, the best thing about regional forms is that they illustrate the region’s identity and culture, or the way Pokémon have adapted to the particular challenges of living there.  There are no Pokémon that I think should get regional forms, because that’s the opposite of how I think about the question.  But then again, despite being an archaeologist who works in Greece, I’ve also never been enthusiastic about the idea of a Pokémon region based on Greece, either; I just think there are other choices that would be more interesting.  When people ask, I usually say that I’d like a region based on India.  There are a few obvious choices for regional variants there that could incorporate references to Indian history and culture into their designs, although I don’t have any specific ideas for how to do that off the top of my head: Arbok, because cobras are Indian.  Copperajah, because elephants are Indian.  Medicham, because Buddhism started in India.  Raikou, because tigers are Indian (and we may as well drag Suicune and Entei into it).  Machamp, because divine beings in Indian art are so often human-shaped with extra pairs of arms.  Miltank, because cows are symbolically important in Hinduism.  Do something with Claydol that uses motifs from the Bronze Age Indus Valley civilisation.  You get the idea.

Nothronychus asks:

What’s your favorite hellenistic Greek City-State and why?

So, even as a classicist it has never really occurred to me to have a favourite Hellenistic Greek city-state (because… why?).  Maybe this makes me a bad classicist.  But it really seems like a weird thing to have, because we usually think of the Hellenistic period as the era when the city states don’t particularly matter anymore; it’s all about empires and god-kings.  So I had this hour-long discussion with Jim the Editor about what possible valid answers this question could even have, because what still counts as a city-state in the Archaic-to-Classical Greek sense?  He doesn’t think anything that’s part of one of the big kingdoms counts, because city-states are supposed to have political autonomy – so we can’t pick the really big centres like Alexandria or Antioch, and Jim thinks Pergamon does still count, whereas I don’t think you can count Pergamon if you’re not also willing to count Alexandria (and anyway, can’t you be both a city state and the capital of an empire?  I mean… Athens and the Delian League, for fµ¢£’s sake).  And then what even counts as Greek, because all this stuff is, like… Greco-Macedonian(-Persian?) koine that doesn’t closely resemble classical Greece in its politics, society or culture; the only ones that you could reasonably argue aren’t a little Macedonian by this point are the western colonies (Syracuse, Neapolis, Tarentum, Massilia, etc.) and Sparta (and no one, at all, in the world cares about Hellenistic Sparta).  Or you can swing wildly in the other direction and argue with equal merit that everything is Greek, because I have definitely heard people suggest, only a little bit ironically, that Rome is in practice a Greek city-state up until basically the Punic Wars (especially if you buy into Dionysius’ “the Romans are totally Greek, guys!” bull$#!t).

So yeah, I dunno.  My actual favourite is probably Cyrene but they only barely make it into the Hellenistic period with their independence so maybe that’s not in the spirit of the thing.  Rhodes is cool.  Colossus of Helios, obviously.  Lots of good glasswork done on Rhodes in the Hellenistic period too, and I am nothing if not a glass nerd.  Syracuse has Archimedes’ giant death laser (I want to believe, okay???).  Hellenistic Athens is really interesting, actually; like, we all fixate on the Classical stuff in Athens but they get up to just as much Game of Thrones bull$#!t as any Hellenistic monarch in trying to preserve their independence and democratic traditions.  They also have this fascinating position as, like, the ex-cultural capital of the Greek world that they continue to leverage for political gain well into the time of the Roman Empire.  These are certainly some opinions that I have.

Rane and Alleen ask:

Who was right, Aegon or Rhaenyra?

So, I didn’t know the deep lore of A Song of Ice and Fire well enough to remember on  my own exactly who Aegon and Rhaenyra are or what there was for either of them to be right about, so take this with a grain of salt… but I talked to Jim the Editor about this and read part of a wiki article, and it seems pretty clear-cut that Rhaenyra was the rightful heir and got fµ¢£ed over?  I mean… it’s A Song of Ice and Fire so obviously the whole story is ridiculously complicated and I assume everyone involved was absolutely awful in one way or another, but the actual inciting dispute of the civil war feels to me like an open-and-shut case.

Cosmic Crunch asks:

Should Hannibal have gone for Rome?

Well… to my mind, he did.  I mean, that’s what he was doing in Italy.  It’s just that the Romans’ strategy after Cannae was to ensure that a direct assault on the city would always be prohibitively difficult and dangerous.  I’m not a military historian or an expert on the Middle Republic, and maybe I’d have stronger opinions about this if I were, but I just don’t think our sources for the Second Punic War give us a good enough picture of the overall strategic situation for there to be any profit in second-guessing the moves of a general who was there on the ground.  Like, clearly he thought attacking the city wouldn’t have worked, and he knew a lot more about the capabilities of both the Roman and Carthaginian armies than anyone alive today.  Jim the Editor thinks Hannibal probably saw attacking Rome as too big a gamble, risking his entire army and his foothold in Italy when he could just keep wearing the Romans down and demoralising them until they eventually capitulated.  That’s not actually what happened, of course, but it’s very difficult to know whether the alternative strategy would have produced better results.

Alicent Hightower asks:

Which Pokemon would you choose for your personal sigil and why?

Should this just be my favourite Pokémon?  Is there a reason for it not to be my favourite Pokémon; should I have a better reason than that?

Well, my favourite Pokémon is Vileplume (for reasons discussed herein).  The Pokémon that represents me, that really is who I am and aspire to be deep down, is Druddigon, who lives in a cave being surly and irritable, occasionally emerging to terrorise a village and eat people.  So I guess it’s one of those two (or both; I could have my arms quartered or something, right?).  I hope that answers your question.

Larry asks:

Hey, so I know you’re an utter madman and would like to eliminate types from the chart. That sounds really unnecessary but. If you got to rebalance the type chart a bit, change some of the dynamics, what would you do? How will you help the poor ice types? Will you finally stop the steel types?

I think you’ve maybe misunderstood me, because to me these are two unrelated issues.  I don’t think the 18-type chart is, in principle, impossible to balance (I do think that 900 Pokémon are, in principle, impossible to balance, but that’s another whole thing).  I don’t want to cut down the number of types because I think it would make the game more balanced (I mean, it might, but I don’t think it’s the only or best way to do that, and it wouldn’t be enough on its own).  I want to cut it down… as weird as this will sound, basically for aesthetic reasons – to whit, I think it’s an ugly, overcomplicated mess that doesn’t actually need to exist.  Beautiful or elegant game mechanics, to me, are ones where complex gameplay and strategy arise from the interactions of simple rules and principles.  The type chart means that Pokémon does this in reverse: the fundamental rules are complicated and counterintuitive, but the resulting gameplay is not particularly any more interesting than it would be using a greatly reduced system.

I will admit, having said all this, that (like many things) I say this stuff partly just to be contrary.  I’m not even all that committed to it; I just want to force everyone to think about it.  I mean, people talk all the time about what new types they’d want to add, from time to time people ask me to talk about types I’d like to add; so clearly no one thinks the type chart is sacred and can’t be changed.  Why is it so much more uncomfortable to talk about getting rid of some of it; why is anyone bothered when I say that I think that might be a good idea?  It’s an uncontroversial axiom of good design that you should leave out or trim down elements that are unnecessary or bloated, but after last year’s… invigorating discussions… about Sword and Shield, I get the impression that a good chunk of the Pokémon fan community is pretty strongly opposed to what I think is a fairly obvious principle.  I’d like people to consider, when they talk about game design in Pokémon and all the cool ideas they want to add, whether there are also things they’d like to remove – because that can also improve a game.

Anyway, to the question you actually asked… whatever, Steel should have a lot of resistances but maybe it could do with one more weakness (Water?), Grass and Bug are comically shafted and shouldn’t be resisted by so many things (maybe lose Flying for Grass and Ghost for Bug), thematically I just think it would be really neat for Normal to be strong against Fairy (it should really be strong against something)… and at that point I guess you should probably stop and playtest for a bit before tinkering any further. Something like that.