Are You Educated Yet?

So, the thing about ancient Greek is that it expresses relationships between words in a fundamentally different way to English.  If you’ve ever studied Latin you can probably skip most of this.

In English, we might say, for instance,

“The farmer looks at the house.”

And that would be fine.  There is a house, there is also a farmer, and he is looking at it.  All is right with the world.  But we could also rearrange the words, and say,

“The house looks at the farmer.”

What?  There’s still a house, and there’s still a farmer, but now it is looking at him? Where does that start to work out?  It gets even worse if we say,

“Looks at the farmer the house.”

What does that even mean?  At least the last one was a proper sentence; it was bizarre and unsettling, but it did say something.  This is just gibberish.

Now let’s do this with the same sentence in Greek.

“ὁ αὐτουργος τον οἰκον βλεπει."  The farmer looks at the house.  Fine.

"τον οἰκον ὁ αὐτουργος βλεπει."  This still means "the farmer looks at the house.”

“βλεπει τον οἰκον ὁ αὐτουργος."  Still means the same thing.

"ὁ τον βλεπει οἰκον αὐτουργος.” This one would sound really weird and people would probably look at you funny if you said it outside of poetry, but it still means “the farmer looks at the house.”

So how the hell do we say “the house looks at the farmer?” Assuming we ever want to, for whatever reason.

Like this:

“ὁ οἰκος τον αὐτουργον βλεπει."  Can you see what the difference is between this and the second sentence?  Look back and figure it out.  I’ll wait.

So, you’ve worked it out?  The ends of the words have changed – in the second sentence, the word for "farmer” ended with -ος (αὐτουργος) and the word for “house” ended with -ον (οἰκον).  In the last sentence, those endings are reversed – the words became αὐτουργον and οἰκος.  The order of the words has no signficance here, as it does in English.  The different forms – what we call the inflection of the words – conveys that information instead.

In English, a simple sentence normally begins with its ‘subject,’ which is the technical term for the person or thing performing the action (or existing in the state) described by the sentence.  Now, when you use the word ‘subject’ in a non-technical context, you might mean what the sentence is ‘about’ – if you see a sentence like “he sees the house,” you might think that sentence is ‘about’ the house, but that doesn’t make the house the ‘subject’ of the sentence in grammatical terms.  The subject of that sentence is ‘he,’ because ‘he’ is the one doing the seeing, whereas the house is being seen.  The person or thing on the receiving end of an action – ‘the house’ here – is called the ‘object,’ and in an English sentence the object normally comes after the verb.  We determine which noun is the subject and which is the object based on where the words appear in the sentence.  Ancient Greek does not work this way.

Nouns in Greek have five different forms called ‘cases,’ all of which have fancy names.  We’ve just met two of them – the nominative and the accusative.  When a noun is the subject of a sentence, it will appear in its nominative form, like ὁ αὐτουργος or ὁ οἰκος (this is the form that will be listed in a dictionary if you look the word up).  When a noun is the object of a sentence it will appear in its accusative form, like τον αὐτουργον or τον οἰκον.  You can tell from the words themselves which one is the subject and which one is the object.

The other cases get brought in for more complicated sentences.  One is called the genitive, and it is used to show possession or origin – if I want to say, for instance, "the slave sees the farmer’s house,“ the word for farmer appears in its genitive form, to show that the farmer is the person to whom the house belongs, and that looks like this: "ὁ δουλος τον του αὐτουργου οἰκον βλεπει.” See how the word for farmer has changed again?  The other commonly used case is called the dative, and it denotes what we call the ‘indirect object’ of a sentence.  Some verbs naturally have two different objects – ‘give,’ for instance; think “he gives the farmer the rock."  The subject of that sentence is ‘he’ – the one doing the giving – but what’s the object here?  Is it ‘the farmer’ or ‘the rock’?  Well, the rock is the thing being given, so it’s the regular sort of ‘object’ which goes into the accusative form.  The person (or thing) to whom something is given, shown, or told, or for whose benefit something is done, is the ‘indirect object’ – not actually on the receiving end of the verb as such, but still somehow impacted by it – and this is what the dative form is for.  The sentence we end up with is "τῳ αὐτουργῳ τον λιθον διδωσι."  There’s the word for farmer again, in another form.  The last case is called the vocative, and it’s not really very important, partly because it doesn’t come up as often as the others, partly because it’s very easy to recognise when it does.  The vocative is the form used in direct speech for addressing a person – so if you’re talking to a farmer, he is "ὠ αὐτουργε."  It’ll normally be obvious from context that a word is vocative, so you don’t really need to devote a whole lot of effort to learning the vocative forms of words.

These forms still exist in modern Greek, but have become less and less important over the last couple of centuries as people rely more on word order to convey grammatical information, in the English fashion.  You don’t really need to know them to make yourself understood (…more or less) when speaking modern Greek, and they’ll probably drop out of the language completely, given time.  The same thing is starting to happen in German, and actually happened to English as well at a much earlier stage of its development – we retained our cases only for some of our pronouns.  ‘I,’ for instance, is nominative, while ‘me’ is accusative/dative and ‘my’ is genitive.  Similarly, ‘who’ is nominative, ‘whom’ is accusative/dative and ‘whose’ is genitive – and now you know when it is and is not correct to use ‘whom’ ("I saw the farmer who gave me the rock” – ‘who’ is the subject of ‘gave’ – versus “I saw the man whom Achilles killed” – ‘whom’ is the object of ‘killed’).

All of these cases have separate forms for singular and plural as well – if you’re talking about multiple farmers, they could be οἱ αὐτουργοι (nominative – subject), τους αὐτουργους (accusative – object), των αὐτουργων (genitive – possessor) or τοις αὐτουργοις (dative – indirect object).  To make matters worse, there are three different families of nouns in ancient Greek, known as ‘declensions’ – and each declension has its own set of case endings, as well as a few clusters of weird variations – but I’ve probably terrorised you all enough for one day.

Have you seen the new trailer for the Genesect movie? It seems that they’re so shameless about how much Genesect copies Mewtwo that they actually decided to have Mewtwo appear in the movie. Now not even the new generation of fans will be fooled by such a rehash. XD How hilarious do you find this?

Honestly, I actually like that this is what they’re doing.  If you’ve got two very similar designs, then (in my opinion, anyway) the absolute worst thing you can do is avoid the issue, because then you’re just being lazy, everyone knows it, and you wind up with this irritating redundancy.  I think throwing the two into conflict, in order to accentuate their similarities, make a point of it, and also throw any differences into relief, is actually one of the best ways I can imagine of handling Genesect.

Anonymous asks:

If you could change one thing about Garbodor- other than the fact he exists- that would make you like him more, what would you do? For example, give him more moves, better stats, and evolution…

I have one major problem with Garbodor.

Well, two major problems.

…okay, three major problems.

The easiest problem is that he’s honestly just a terrible Pokémon.  Probably best fixed by adding some stuff to his movepool (probably support stuff, like Taunt and Slack Off – heck, maybe we could even get away with Thunder Wave? He already gets Thunderbolt, and Thunder Wave might actually be useful) and raising his HP a few points.  I should note that the addition of Drain Punch to Garbodor’s movepool via the B2W2 move tutors makes him significantly less terrible than when I first looked at him in ‘11, though he’s still not exactly good.

The second problem is that he’s conceptually very similar to Muk.  So similar, in fact, that I was never actually able to pick out any differences.  This is one of my pet peeves.  Now, this is where you probably want to look at Bogleech’s Garbodor article; he argues that Garbodor completes a land/sea/sky triad with Muk and Weezing, which… I don’t really believe, to be honest, or at least I don’t think that’s what the designers intended because, frankly, I think if that were the case Garbodor would have earth-related abilities (hey, that gives us an excuse to lump Earthquake on him).  I think Garbodor was intended to replace Muk and Weezing in Black and White, not to complement them.  That would certainly be a good place to start, though.  Aside from giving Garbodor earth-related powers, you could take some time to associate him with Muk and Weezing in some way other than merely having them in the same global franchise – set them up as rivals or something?  I’m of the opinion that if you really must copy an earlier idea to a t, you should at least reference the fact that this is what you’re doing.

The last problem I have with Garbodor is sort of a stylistic thing.  See, I think the knee-jerk reaction a lot of people have with Garbodor is that he’s dumb because he’s made out of trash, and this is not why I dislike him at all.  I don’t really have any issue with Muk, and I think Trubbish was actually surprisingly well done.  It’s more the ‘lobotomised chimpanzee’ look that bothers me.  Muk has an air of menace about him.  Garbodor has an air of ‘durrr…’

…let me tell you a story.

When I first encountered Garbodor, my thought was “that isn’t a Pokémon.  They would never create anything that stupid.”  Now, you believe I am exaggerating.  You believe that, obviously, when I met Garbodor in the game, the fact that he was in the game clearly must have proven to me, beyond doubt, that he really was a Pokémon and that Game Freak did create him, and that however much I disliked him I had to deal with him.

You would be wrong.

You would be wrong because the first place I ever encountered Garbodor was this cartoon.

Since this was before I had ever actually played Black version, I interpreted this as sheer exaggeration – “oh, look at the new Pokémon; they’re so dumb that even this piece of shit would fit in just fine.”  It honestly never occurred to me that this might be a real 5th-generation Pokémon I was looking at (the cartoon reached me without any explanatory caption, so I was deprived of that information).  When I actually met Garbodor in Black, my surprise and dismay were epic in their scope (and I am a classicist by training; ‘epic’ is not a word I use lightly).

Let me say this one more time.

When I first encountered Garbodor, I sincerely believed he was a parody created by Genwunners to mock recent Pokémon designs.

Let that sink in.

Is it really any wonder I have a problem with him?

How do you feel about pokemon forms? Like Shellos and Grastrodon. Do you think more pokemon should have various forms? I had this really cool idea of having Nidorans family come as possible ice/poison types if you found them in the north where they could’ve adapted to cold… and they’d be white with purple/blue points

I think they’re underused.  Pokémon is very good at celebrating the dramatic variety of life, and how vastly different one animal can be from anything else around it, but I think it could do more to look at the little differences, things like subspecies and regional variations.  I don’t think I’d really want to do things like make a whole bunch of different-typed variations of existing Pokémon; honestly part of me thinks it might be better to keep most form differences as a flavour thing (like Sawsbuck or Gastrodon, in contrast to Wormadam or Rotom) – and just let people have a bit of choice in their Pokémon that doesn’t have strategic ramifications for once.  I’d also like more use of gender differences, which reflects the often dramatic instances of sexual dimorphism we see in the real world.  Black and White have leaned towards having very few Pokémon with this kind of variation, but putting a lot into each one (Jellicent and Unfezant) – those are great, but I think it would be nice to have more, maybe with some minor differences in their skillsets (think Nidoking and Nidoqueen).

I’d like to draw attention also to Boltbeam’s Jaclant and Vegghoul, two fan-made Pokémon that make nice use of this kind of low-key variation.

Now You Shall Learn the Greek Alphabet

Okay, so, the first thing that always trips everyone up is the alphabet but DON’T PANIC; it’s actually not that different from the Roman alphabet (which is what English uses) – it’s sort of halfway between Roman and Cyrillic.  It was adapted from the alphabet which was used by Phoenician traders who visited Greece around 700 BC, maybe a little earlier, and is therefore a cousin of the Hebrew alphabet.  The Greeks reworked it quite a bit, though – the Phoenician alphabet had no vowels (the Greek alphabet was the first in the region to make that particular innovation) so they took some of the less important consonants and used them as vowels instead (for instance, aleph, the Phoenician equivalent to alpha, originally made a strange sort of choking noise that I’ve never quite been able to do).  Anyway, here we go…

Α α – Alpha.  You all know this one; it’s an “ah” sound, and can be either long – like in “Gengar” – or short – like in “Gyarados.”

Β β – Beta.  That’s right; it’s a “b” sound – but be careful because in modern Greek it makes a “v” sound and is pronounced “veeta" (that sound doesn’t exist in ancient Greek).

Γ γ – Gamma.  A "g” sound.  A double gamma – γγ – makes an “ng” sound, like in “Chingling."  Something similar happens with γκ, γξ and γχ; the gamma makes an "n” or “ng” sort of sound (as in, say, Shinx).

Δ δ – Delta.  The Greek “d."  The English word "delta” – meaning the area where a river forks just as it meets the sea, creating a whole lot of little islands – comes from the shape of a capital delta – Δ.

Ε ε – Epsilon.  A short “e,” like the sound in “Tangela” or “Shellder."  To be distingushed from eta, which I’ll come to in a bit.

Ζ ζ – Zeta.  This is not quite a "z” sound – it’s an “sd” or “zd" sound, like in "Misdreavus,” which means that the king of the Greek gods, Zeus, is actually pronounced something like “Zdyoos” in ancient Greek.

Η η – Eta.  This is the long “e," and in English we often use an "a” to make this sound; it’s the sound that you find in, say, “Wailmer,” “Banette,” or “Rayquaza."  Yes, the capital looks exactly like an H, but don’t let that fool you – there’s actually no letter in ancient Greek that makes the "h” sound.  More on that later.

Θ θ – Theta.  A “th” sound, but be careful; it’s not the soft “th” we have in English, it’s a hard sound like in “Hoothoot."  Beware modern Greek once again, where θ makes the soft English "th,” δ makes this hard “th” (and is known as “thelta”), and, having exhausted all the other letters, the Greeks are forced to use ντ to make a “d” sound.

Ι ι – Iota.  An “i” sound, which like α can be short – as in “Hitmonchan” – or long, which is a sound often made by “ee” in English – as in “Hitmonlee."  It’s the origin of the English phrase "it doesn’t matter one iota” – a story I’ll tell you some other time.

Κ κ – Kappa.  Exactly what it says on the tin.

Λ λ – Lambda. The “l” sound.  You might have seen this symbol on pictures of Greek hoplite shields.  As a matter of tradition, all Spartans had the same shield device: Λ, the first letter of Λακεδαιμων, which is the Spartans’ word for themselves.  So, yeah, while other Greeks have pictures of gorgons or thunderbolts or whatever, the Spartans go into battle waving a big capital L.  Now that’s confidence.

Μ μ – Mu.  The “m” sound (shockingly enough.)  This is the funny little symbol that appears in μm (micrometres), μg (micrograms) and so on.

N ν – Nu.  Yes, it’s an “n” but the little one looks like a “v.”  No, I don’t care.

Ξ ξ – Xi.  An “x” sound.  A lowercase xi is just about the fiddliest god-damn letter in the whole language and you would best avoid them.

Ο ο – Omikron.  A short “o,” like the sound in “Rhydon” or “Onix.” The name of this letter, omikron, literally means “the little o” – ο μικρον (think “micro” in English).

Π π – Pi.  You recognise this from your maths class, right?  I hope so, anyway.  Pi is a “p” sound (though it’s worth noting that the name of the letter, “pi,” is actually pronounced the same way as the English equivalent – “pee” – not “pie” as it’s usually pronounced in maths and physics).

Ρ ρ – Rho.  Yes, I know it looks like a p, but it’s actually an “r” sound – or, more accurately, an “rh” sound, since Greek r’s are always rolled and have a bit of breath behind them.

Σ σ ς – Sigma.  An “s” sound.  There are two variants to the lower-case sigma – the second one, ς, is used only at the end of a word, while the first is used everywhere else.

Τ τ – Tau.  It looks like a “t.”  It is a “t.” Praise the gods.

Υ υ – Upsilon.  This is the Greek “u,” and the sound it makes is a bit tricky to get right because it’s not exactly like an English u – it’s almost more like an “ew” sound, a little like the sound on the end of “Pachirisu” but not quite.  Best not to worry too much about it.

Φ φ – Phi.  This is the origin of the English “ph,” but like θ it’s not quite the same as our equivalent – it’s a harder sound.  No-one’s going to call you out if you just pronounce it like an “f,” though.

Χ χ – Chi.  This is NOT a “ch” sound.  Get that notion OUT of your head. That sound – the sound in, say, “Pikachu” – does not exist in Greek.  Chi is best pronounced as a sort of hacking noise in the back of your throat, but if you can’t manage that you should go with the hard “kh” sound in “Chimecho” or “Archeops.”  Incidentally, this letter is the reason why calling the abbreviation “Xmas” an “attack on Christmas,” as people sometimes do, is horrifyingly ignorant and fundamentally absurd – X has been used for more than a thousand years as an abbreviation for the Greek word Χριστος – Christ.

Ψ ψ – Psi.  This is probably the least-used letter in the whole alphabet, and makes a “ps” sound, like at the end of “Kabutops” and “Dusclops.”

Ω ω – Omega.  This is the twin to omikron, the “big O” (ω μεγα).  It makes a long “oh” sound, as in “Electrode” or “Tauros.”

There are also some combinations of vowels that are important to know:

αυ – this makes an “ow” sound, like in “Drowzee” or “Meowth.”

οι – this makes an “oy” sound, like in “Baltoy” or “Cloyster.”

αι – this makes the sound we think of in English as a long i, the sound in “Scyther” or “Mr. Mime.”

ει – this makes a long “e” sound which, to my ears, is indistinguishable from the sound of an eta, but supposedly there is a subtle difference.

ευ – this makes a “yu” sound like the sound in “Kyurem” or “Staryu.”

ηυ – this makes a weird sort of “eouw” sound that I don’t think we have in English, or in Pokémon for that matter.  It doesn’t turn up very often, so feel free to disregard it.

Next thing is accent marks.

Greek has three types of accent marks – the acute ά, the grave ὰ, and the circumflex ᾶ, and most words will have one of them somewhere.  However, accent in ancient Greek does not work the same way as it does in most European languages (or, for that matter, in modern Greek) – most European languages have a stress accent, meaning that we place heavier emphasis on one syllable in each word.  Ancient Greek, like Chinese, has a pitch accent – the speaker’s pitch rises and falls as he or she speaks.  The acute accent indicates a rising pitch, the grave a falling pitch, and the circumflex a brief rise followed immediately by a fall.  There are very few people who can speak Greek like this today; it has a beautiful melodic quality to it, as though the speaker is singing.  I can manage a few lines, given time to practice them beforehand.  You can probably ignore the accent marks without feeling too guilty about it (honestly, I never learned where the accents go on most words).

What you cannot ignore is breathing marks.  I mentioned earlier that Greek has no letter for the “h” sound.  Instead, any word that begins with a vowel will have a little apostrophe-like mark over the first letter (or the second letter, if the word begins with one of those double-letter sounds I listed above).  It looks like this: ἀ or ἁ, αἰ or αἱ.  If the mark curves inward, like ἀ, it’s a ‘smooth’ breathing, and the word does not begin with an h sound.  If it curves outward, like ἁ, it’s a ‘rough’ breathing, and the word does begin with an h sound.  Breathings only appear on words that begin with vowels – an ancient Greek word never has an h sound in the middle.  A word that begins with a rho – there are very few – will always have a rough breathing, like this ῥ, because the letter rho is always pronounced with some breath behind it.

The other little thing that pops up from time to time in Greek spelling is the iota subscript.  Alpha, eta and omega will occasionally have a little iota hanging out underneath, like this ᾳ, ῃ, ῳ.  This may have had a subtle impact on the pronunciation, we’re not sure, but you can probably just pronounce these as regular alphas, etas and omegas – just pay attention to them when reading and writing, because words and forms that have them are very easy to identify.  If a word is spelled with an iota subscript, it means that the word used to have an iota in it, in an older form of the language – or possibly in one of the other dialects. We normally teach and learn Attic Greek, the dialect spoken in and around Athens, but there were a number of other dialects used in other regions of Greece, such as Doric (the Spartan dialect), Ionic (the dialect spoken along the coast of Turkey) and Arcado-Cypriot (the dialect spoken in the two far-separated regions of Cyprus and Arcadia – based purely on its distribution, Arcado-Cypriot is probably the most similar to the ‘ancestral’ Greek from which all the dialects evolved). Attic is actually one of the most bizarre and demented dialects of the lot, but since the Athenians were the most prolific writers, most of the examples of written Greek that survive are in Attic, so we just have to deal with it.

More to follow.

So, what now?

We have created a Pokémon!

So, what are we still missing?

We have art and a concept.

Art by Adam Dreifus.

Original concept brief, and a later update (both written by Chewiana Jones):

“What if we had an enormous squid/oil lamp hybrid that lived deep in arctic oceans, getting most of its nutrients from volcanic vents and small deep-sea Pokemon prey and burning oil (for warmth) in small amounts inside its body, which could look somewhat steampunk furnace-ish structure with more organic parts like the eyes and mouth mixed in and a body made of translucent, durable membrane with golden light shining through, supported by a skeletal framework. However, when it starts to run low on oil, it flares up its flames and rises like a hot air balloon to closer to the surface. There, it hunts pokemon like Walrein and Dewgong by expelling oil like squid ink and then lighting it on fire, then eats them and uses the oil for more power.”

“Yeah, I do think that Wailord might make more interesting prey for it. I only mentioned the seal Pokemon because unlike Wailord, they aren’t 
resistant to fire (well, unless they have Thick Fat, that is), so using 
fire attacks on them would make more sense. I suppose the whole point of
water’s resistance to fire is that water puts out flames, though, and 
it can’t put out oil fires, so I could see having it hunt Wailord and 
giving it an ability that lets it bypass the water-type resistance to 
fire, making it do neutral damage to most water types and be 
super-effective against Walrein and Empoleon and such.

Also, in regards to hunting, I have a few new ideas. Firstly, it 
wouldn’t necessarily be completely harmless when not hunting oily 
aquatic mammals. If it’s going to be generating heat and light anyways, 
it might as well put that to good use, and I like the idea of a school 
of deep-sea fish Pokemon seeing a strange, golden light shining from 
within a cave at the bottom of the continental shelf, swimming over to 
investigate, and promptly being ensnared and devoured by the squid 
thingy. Heck, since real cephalopods are fairly intelligent and it lives
in an area where there would probably be a fair number of shipwrecks 
due to all the icebergs (And possibly their own intervention as well. 
I’m not sure how they would sense a Wailord passing, but they might 
mistake a large ship for one, and, upon finding out that it isn’t, 
decide that since they already used up the oil to accelerate their rise 
to the surface and there has to be something edible on the strange 
wooden whale, they might as well tear it to bits anyways, in turn 
inspiring numerous sea monster stories), I can even see it picking up 
treasure that looks interesting to it and hoarding it in its cave-lair. 
I’m personally going with a sort of antique oil lantern made of heavily 
oxidized bronze as the better part of the main body to stick with that 
sort of theme.

As for the hunting for oil, I suppose it WOULD burn up all of the oil
that it was looking to consume if the squid just went and lit its prey 
on fire. Instead, it could trap a Wailord, weaken it it, and drive it to
the surface by surrounding it in burning, oil-filled water, then go in 
for the kill with its harpoon-like tentacles, which are so strong that 
it can sort-of stumble around on land with them for short periods of 
time, kind of like those War of the World tripod thingies except not 
quite as upright and at a risk of getting its barbed "feet” either stuck
in the ground or unable to penetrate, if used on something harder than 
ice. I’m not sure what the evolutionary advantage to being able to do 
this would be, but it looks cool.

Finally, while normally fairly solitary creatures, when a large group
(pod?) of Wailord passes through, a large number of oil-squid (lets 
call them Colosquiln (colossal/colossus – squid – kiln (best fire 
reference that I could work in smoothly)), for sake of argument) gather 
beneath them. The Colosquiln then rapidly ignite and release all of the 
oil in their bodies at once, firing themselves like giant, bronze-tipped
bullets straight through the air-filled bodies of the Wailord and 
killing them in massive numbers. It is only the bizarre breeding 
abilities of the Wailord that keeps them from extinction by over-hunting
by Colosquiln, and the Colosquiln often come into conflict with the 
local whalers in areas where Wailord-hunting is not illegal.“

We have stats:

Stats by Thatswhatbradsaid.

We do not have proper condensed Pokédex entries.  We do not have a name; Chewie suggests Colosquiln but I’d like to get more suggestions and do a poll on it (personally I am not particularly enamoured with ‘Colosquiln’ but that may be because I’m an archaeologist and I don’t necessarily think of the same things as most people when I hear the word ‘kiln’).  Come to think of it, we do not have sprites either; if there are any talented spriters out there it would be good to have something to fill that gap.  We do not have miscellaneous information like height and weight (I imagine the short answer is ‘big,’ but how big?), which experience curve it uses, and what effort points it provides when defeated.  All of this will need to be decided, and I’d like people to start talking about it in the comments section if there are any ideas, but the first thing I would like to do is take suggestions for any ‘tweaks’ to the stats and movepool.  I do not wish to deprecate any of the considerable work Thatswhatbradsaid put into this stat spread; however, I have come to feel that doing the stats and movepool is rather a lot to leave to one person and rather a lot to decide for one vote; trying to break it down more would have resulted in a crippling lack of direction, but doing it all as one vote leaves us without a lot of discussion on the details.  What I now want to do is create a whole series of polls, to be done all at once, along the lines of "does this Pokémon need this move?”, “should this Pokémon have a slightly lower/higher stat in this area?” or “does this ability seem right to you?”.  What I’d like, then, is to get people talking about what adjustments, if any, would be beneficial.

Just to get the Pokéball rolling, as it were: I don’t think there’s any real concern that this Pokémon will fail to be a useful high-speed attacker.  I have concerns that its extremely good speed and special attack, kitchen sink of attack moves, surprisingly varied support movepool, and Water-type V-Create are a bit much – however, it also has paper-thin defences and a weakness to Stealth Rock, and will remain highly vulnerable to priority attacks and Choice Scarf users.  So I ask: what do you think?  Does it really need to be toned down at all?  If so, what would you do?

I think I have an explanation for the Luxury Ball having a normal catch rate but making a Pokemon happy. The internal circuits are specifically designed to create a uniquely comfortable environment for whatever Pokemon gets caught in them. Thus, when a Pokemon gets sucked in, all it feels is the “default” environment. However, if it lets itself get caught, the internal circuits “read” the Pokemon’s preferences and arrange a uniquely satisfying environment for it.

(Note for readers: this question is in reference to an ongoing problem, raised by my belief that Pokémon can only be captured if they are willing to be partnered with humans and that the process of battling is more about winning a Pokémon’s respect than beating it into submission)

Well, it’s probably imagined to be something like that, yes, the reason that it doesn’t affect the capture effectiveness being that it works more slowly and can’t provide that nice environment instantly, while the Pokémon is being captured.  Working out what Luxury Balls seem to do isn’t the problem, though; the problem is working out why other Pokéballs don’t have the same effect on happiness – because presumably Ultra Balls work more effectively because they are more comfortable, all around, than Pokéballs, and Lure Balls are more comfortable for Water Pokémon specifically, and so on; they do the same thing as we imagine a Luxury Ball to be doing, only much faster since it’s all pre-set.  Maybe we could imagine that having a lesser effect on happiness, since the Pokéball isn’t ‘tailored’ (as it were) for the Pokémon, but surely it would still have some?

Of course, we could always revert to what would seem to be the default explanation, which is that Ultra Balls and the like introduce some element of compulsion into the whole business.  That does make perfect sense in itself; it’s more of a ‘is this the kind of theme we want our fiction to be portraying?’ question.

Here’s a mystery for you. Do you have any reasonable theories as to why every pokemon that can learn tms can also learn toxic? In the 1st generation games, when it was first given to you by Koga, he said it was some sort of secret technique that’s over 400 years old. Though I’m not sure what sort of ninja technique allows one to spew out a blob of incredibly poisonous goo, unless we’re getting into Naruto territory. It just kinda irks me is all.

Not really… I think you’re right to look to Koga’s description of Toxic; it is his signature move, after all.  The idea that ninjas use poison is also fairly uncontroversial.  Since it’s described as a ninja technique – that is, a technique used by human spies and assassins – I’d probably handwave it by saying that teaching Toxic to a Pokémon with no poison of its own involves teaching it to identify and gather parts of poisonous plants or mushrooms and somehow store them until they’re ready for use without actually suffering from their effects (maybe chewing two different components together creates the toxic effect, so you can keep them separate until the last minute and then spit them out as soon as they’re combined?).  I don’t know.  Something like that, anyway.  It probably varies from Pokémon to Pokémon.