You mentioned a while back that if you had your way, Pokémon would have less types, and Water would be one of the types on the chopping block. Can you elaborate more about which types you’d cut and why, and what would remain in your ideal type chart?
It goes through… iterations, depending on how much wild abandon I’m feeling from day to day, and what kind of scope I’m imagining for whatever hypothetical redesign of the Pokémon games that would give me this opportunity. The common thread of my logic is that (contrary, I think, to a lot of fans) I don’t believe more types actually make the game better. Once you have about seven or eight you’ve probably already exhausted 90% of the strategic depth they add to the battle system (compare the TCG, which originally had just seven, although it was more or less forced to expand to eleven by the introduction of new types in generations II and VI, as well as the proliferation of Dragon-types starting in generation III). Having more just makes it harder to memorise all the relationships, and makes the game harder to get into. Like, I get it because I had the bulk of it seared into my impressionable child brain when I was nine, changes in generations II and VI notwithstanding, but if I picked up my first Pokémon game today, in my late 20s, I’m not sure I’d think that was worth my time (though I admit it helps that recent games in the core series display the type effectiveness of your moves against your opponents). There’s an argument that more types enable a wider range of creature designs, but I think you can actually achieve the same result with fewer types more broadly defined. But let’s actually take a stab at answering this question.
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I think I’m just about through the Pokémon that are genuinely bad now. A lot of what’s left is, for want of a better term, so-so – like the female counterparts to Rufflet and Braviary, the vulture Pokémon Vullaby and Mandibuzz. I see some initial sensible choices here. Vultures are a nice choice for a starting point; their associations are specific and evocative, and Dark/Flying makes sense and isn’t overdone; there’s only one other Pokémon of that type, Honchkrow, who’s sufficiently different from Mandibuzz that it doesn’t bother me. Honchkrow is into plots and schemes, while Mandibuzz is a far more straightforward opportunistic predator. She also has a macabre fashion sense: Vullaby and Mandibuzz ornament themselves with bones and even build their nests out of bones. This was Cubone and Marowak’s thing, of course, but that’s not such a problem; they wore skulls as (I think) some kind of creepy honour thing, whereas for Vullaby and Mandibuzz it’s mostly about protection and decoration. No, the thing that bothers me about Vullaby and Mandibuzz is how silly their bones make them look. Vullaby is known as the “diapered” Pokémon, so yes, that eggshell-shape around her lower body (which is actually made of plates of bone) is indeed meant to look like a nappy. I don’t know whether Mandibuzz is supposed to look like she’s wearing an apron but that’s certainly what I think of, and the domestic imagery of Vullaby’s nappy makes me think this is exactly what’s meant to be conveyed here.