Anonymous asks:

If the Creature Design department at Pokemon studios asked you to design a Pokemon, how would you proceed and what would your Pokemon be? Type(s), Attacks, Ability/Abilities, Bio, and maybe a picture or illustrative description?

Hmm.

Well, my usual position is that I wouldn’t.

I’m not against new Pokémon per se; I just think we have enough now that creating new Pokémon for the sake of having new Pokémon should no longer be a priority.

Still, you did ask…

Continue reading “Anonymous asks:”

Something interesting i saw on “Did you know gaming” recently. That the reason that psychic is weak to bug, ghost and dark is because they are fears, and fears affect the mind, i dont know why im telling yo this but i feel you should know! Kinda fits in with your “fighting is a type about honour” idea. Maybe a post about what you think all 17 types represent similar to how you view fighting?

I’ve always thought their reasoning for Dark and Ghost was something along those lines, yeah.  I didn’t originally tie Bug in with that, but it becomes pretty clear when you look at the ability ‘Rattled.’  As for the meaning of all those types… well, there are only a few that I associate with more abstract ideas like that (definitions for Fire, Water, Grass and so forth are really quite straightforward).  I sort of think that, if more types were defined in that kind of way, there’d be a lot more freedom in designing new Pokémon, because you can tie a Pokémon’s element to its personality rather than its specific powers.  Still, here are a few:

Fighting – ‘honour’ is part of it, but I don’t think it covers all Fighting-types; I think that Fighting Pokémon are the ones who are most like humans in their attitude to combat.  They’re the most likely to fight for a cause, the most likely to consider fighting a skill worthy of exaltation, and the most likely to spend a lot of time training.  Some, like Poliwrath, are more about athletics than combat, but they still have a more human than animal view.

Ghost – I think that a lot of Ghost Pokémon aren’t actually ghosts per se.  Some clearly are, but I believe most of them simply have the name because they have powers related to death, the dead, and fear of death.

Dark – Dark is tricky, because there is something of an instinct that it should represent actual physical darkness, and Umbreon (one of the only five Dark Pokémon who existed in Gold and Silver) is very strongly associated with the moon and the night, the way Espeon is connected with the day.  These characteristics aren’t actually shared by most Dark-types, though.  The Japanese name literally translates to “evil type” and that’s the unifying theme of it: Dark Pokémon have abilities related to treachery, malice, fear, and brutality.  This is not to say that they are universally evil – but they are pragmatic, and likely to use methods we might associate with evil.

Dragon – Back in Gold and Silver, one of Clair’s gym trainers described Dragon-types as “Pokémon that are overflowing with life energy” (or words to that effect) and that’s the definition I’ve used since then.  Dragon-types aren’t necessarily connected with any one cultural stereotype of what constitutes a ‘dragon’ (just look at Altaria, Kingdra, Vibrava, and Shelgon).  They are what they are because they have a special connection to some sort of ‘life force’ (which, I will remind you, is a very real thing in the Pokémon universe), and this is the source of their spectacular powers, incredible vitality and long lives.

Does all that sound reasonable?  I’m sorry I don’t quite have what you asked for, but for most types it really is a lot simpler than this!  There are definitely ways you could shift some other types in that direction, though – associating each Psychic Pokémon with an aspect of the human mind, for instance, or broadening the associations for Fire (which, at present, normally has only connotations of speed and destruction) to include warmth, nurturing, creativity, and passion.

Im curious to know how you think the creation of a new pokemon works? Or more importantly how you would go about it?

You mean, like, at Game Freak?

Um… good question.

They definitely seem to have a lot of stock ideas, like there’s always a comparatively useless Normal-type based on a small omnivorous mammal, and there’s always a comparatively useless (except Staraptor) Normal/Flying-type based on a generic bird, and there’s often a cute little Electric rodent thingy, and so on… and I guess for those it’s sort of a paint-by-numbers thing, which makes me suspect they have a target number of new Pokémon they want to release in a generation and don’t much care how they get there.  Not that they don’t still have awesome ideas too, of course.

I think sometimes they just go to the zoo or whatever and chill until they see something awesome.  Or read obscure zoology textbooks.  Honestly that seems to me like as good a way as any.  ‘Truth is stranger than fiction,’ so they say, and nowhere is that more the case than in animal biology.  On that note, I find it bizarre that they have yet to concoct a platypus Pokémon (though I suppose one of the stranger things about the platypus is that it lays eggs, which is standard for Pokémon).

Other times they go delving into Japanese folklore, and in my opinion that’s where some of the most fascinating and quirky designs come from.  Whereas designs based on bizarre real animals have the undeniable charm of being weirder than anything a human mind could invent, designs based on folklore have a certain timeless quality to them – myths and monsters persist for a reason; they resonate with certain aspects of our psychology, and when you have such powerful ideas available, why not work with them?  It helps, naturally, that Japan has a long-standing cultural fascination with describing and categorising the otherworldly (which, of course, was one of the major influences on Pokémon from the start).

See, I actually don’t have huge problems with the way Game Freak go about creating new Pokémon.  I think in many ways they’ve got it absolutely right.  I just wouldn’t do as much of it.  I have something of a ‘less is more’ approach to the whole thing.  Given the choice, I would rather do more work with an existing Pokémon and use it to tell more stories than create an all-new one that serves essentially the same purpose.  I also think that a lot of Pokémon would benefit greatly from the added attention.  There are a great many fifth-generation Pokémon that, in my opinion, came so close to getting the whole thing fantastically right – Darmanitan, Braviary, Cryogonal, Heatmor – and it really does pain me that the designers wasted their time on blatant filler like Watchog, Basculin, Unfezant and Emolga when they could have spent it really thinking about some of those others.  I think we have enough Pokémon now that we don’t actually need another 100+ in every generation – I would totally be happy with 30 or 40 if they were all as well-done as, say, Chandelure.

As you might have gathered from that last paragraph, my entries from last year have rather a lot on my thoughts about this if you want more; I hope I’ve managed to explain the main salient points, though.

Apparently, the Trapinch evolutionary line is based off of antlions, a type of insect which gained popularity through the sink hole traps of the larva. Here’s what bugged me, they were classified as Dragons (excluding Trapinch, of course) instead as part Bug. What do you think was the reason for this?

I think they probably started with the idea of a desert dragon, implying a Dragon/Ground type, and only later tried to come up with an unassuming ‘baby’ form for it.  When they did, they eventually settled on Trapinch and then worked the dragonfly aesthetic into the mature designs to build on it.

Also, do notice that they’re in the Bug breeding group, but not the Dragon breeding group.  Although they have many of the traits of Dragon Pokémon and few of the traits of Bug Pokémon, they can breed with most Bug-types, and are presumably more closely related to them than they are to other Dragon-types.

Do you have any thoughts/rantings on the fact that Gamefreak are intent on favouring certain type combinations? It was only recently that I realised that Bug/Steel has been reincarnated 5 or so times, and it really got on my nerves for some reason. I mean, I understand that Normal/Flying or Grass/Poison often go hand-in-hand, but it makes me feel like there’s a huge area of untapped potential that is always overlooked. What is your opinion?

Y’know, I can totally give you a reading list for that.

http://pokemaniacal.tumblr.com/post/17760664957/pidove-tranquill-and-unfezant
http://pokemaniacal.tumblr.com/post/17760683982/rufflet-and-braviary 
http://pokemaniacal.tumblr.com/post/17760675914/larvesta-and-volcarona  
http://pokemaniacal.tumblr.com/post/17760669001/tympole-palpitoad-and-seismitoad
http://pokemaniacal.tumblr.com/post/17760670559/mienfoo-and-mienshao

The first one is probably the most relevant but they should all give you a pretty good idea of my general thoughts.

In brief: yes.  Oh, dear gods, yes. 

I think conkeldurr looks like a clown cause he’s supposed to be like a circus strongman. That’s why he has the nose thing. It really doesn’t come across that well, though.

(For reference, this comment is in response to one of my older entries: http://pokemaniacal.tumblr.com/post/17760667917/timburr-gurdurr-and-conkeldurr)

That… would make sense.  I suppose if that is what they were aiming for then Conkeldurr is… shall we say… less awful than I made him out to be.

I still think the whole clown thing makes him look unbelievably stupid, and I still think they haven’t really done anything with it – that is, if you take away the clown noses and the funny hair, it would do nothing but improve the design; he has no traits or abilities that would stop making sense without them (I mentioned Mr. Mime in the entry, and you might make a comparison with him; his powers are way more specific than “this Pokémon is physically strong” – do you see what I mean?).

So, yeah.  I still hate Conkeldurr, but I hate him less now.  Good job. 🙂

Incidentally,

I saw this on Pokémemes today, under the title “Technology Lent to More Design.”

The artist may have been trying to make a point, but I’m not entirely sure what it was.  Purely because it was on Pokémemes, I initially assumed it was an attempt to prove the superiority of either the first or the fourth generation as compared to the other, but if so it’s not clear which one the artist favours, so I’ve decided that this is unlikely.

As the picture illustrates, the newer designs are generally more detailed; the older ones are more likely to have large plain areas of block colour without ornamentation or patterning (broadly speaking – you might get the opposite impression by comparing, say, Jynx and Abomasnow).  Personally, this is something I like about the newer designs – I think, on balance, that I prefer the original Garchomp to this redesign, but I feel there’s a lot to be said for this Charizard (though I don’t like the way the flame’s been done; it looks more like a bristly tail than fire, which fits when you see that style of flame on, say, Emboar or Typhlosion, but not on Charizard).  I think the thing to take away from this, though, is that they both work.  There’s more than one way to interpret a design concept, and some people are going to like one way of doing it, and some people another.

What do you think?

– Do you like your Pokémon clean and simple, or detailed and elaborate?
– What are the advantages and disadvantages of these two extremes?
– Has the artist still managed to capture ‘Garchomp’ with this different aesthetic?
– How about Charizard?
– And what the hell is the title “Technology Lent to More Design” supposed to mean, anyway?

You’ve said before that you’re an archaeology student, so I’m assuming that you enjoy the subject (otherwise you’d be insane for studying a subject you don’t like) so would you be interested in seeing more pokemon such as Lucario, who seems to be ancient Egyptian based, or other such pokemon that are based on ancient greek, mayan or egyptian mythology, seeing as it is largely japanese mythology that makes it into the games (ie. Yamata No Orochi being Hydreigon’s inspiration)

If there’s one thing I want more of, it’s myth- and folklore-inspired Pokémon.  They are The Best Ones.  I don’t even care whether we’re talking about Japanese stuff, or wider Asian stuff, or anywhere else.  I think one of the designers has said that there have been no Pokémon so far who are based on Greco-Roman mythology, which is the particular cultural milieu I’m interested in (though there are definitely some who are based on ideas that have Greco-Roman counterparts).  I would like to see some of that.  Again, though, it’s all good.  Myths and folktales last for a reason; they express powerful, evocative ideas.  Designs based on them have a certain inexpressible dignity… or, so I feel.

(Incidentally: at my university there is a long-standing rivalry between the Egyptian historians and the Greco-Roman historians, but I must still concede that Lucario is beyond epic)

So, in a word: Yes.