One lunatic's love-hate relationship with the Pokémon franchise, and his addled musings on its rights, wrongs, ins and outs. Come one, come all, and indulge my delusions of grandeur as I inflict my opinions on anyone within shouting distance.
At some point after Blue loses the title of Champion to Red, the player character of the original games, Red buggers off to spend the next few years sitting at the top of a godforsaken mountain in the middle of nowhere gazing into the distance as the snow gradually piles up around his ankles.Blue has evidently lost interest in the Championship by this point, which leaves the top spot open.Eventually – whether this happens by election, or contest, or promotion is unclear – the position falls to the most senior member of the Pokémon League’s peerless death squad, the Elite Four: an eccentric dragon master from Johto by the name of Lance.
Never without his trademark cape (of which, rumour has it, he owns several), Lance is a proud, confident young man with absolute faith in his Pokémon – and justly so, since his “virtually indestructible” Dragon-types are among the most powerful Pokémon in the world.In Red and Blue, where Lance appears as the leader of the Elite Four, that’s pretty much all we learn about him, but he gets more characterisation along with his more important role in Gold and Silver, and extra titbits of information pop up in the remakes of both sets of games.The cape isn’t just an affectation; Lance is basically the closest thing in Johto to a superhero, flying around the region on his Dragonite, investigating suspect activity, righting wrongs, fighting for justice and being a general all-around good guy, if a somewhat overly dramatic one.When Team Rocket shows up in Mahogany Town and causes trouble by forcing all the Magikarp in the nearby Lake of Rage to evolve into Gyarados, Lance follows along to sort them out, revealing the entrance to their hideout for you and figuring out what they’re up to.Once he’s conscripted you as his partner in the investigation he gets surprisingly lazy about everything and leaves you to do most of the fighting, in spite of his vastly greater power and experience, although he comes through for you in the end when you’re attacked by the hideout’s commanders.Based on what he has to say on the subject, this could be out of a desire either to test your potential or to let you have your share of the glory.Alternatively he might have snuck back to the Lake of Rage while you weren’t looking to see whether there was another red Gyarados in the area.You know he totally wanted it for himself.After his intervention in Mahogany Town, it’s striking that Lance doesn’t make an appearance in the far more dramatic crisis of Team Rocket’s later takeover of Goldenrod City.In fact, it’s striking that no-one at all bothers to do anything when they put the entire city under lockdown and start broadcasting their plans on national radio.I can understand the local police being overwhelmed, and the Goldenrod Gym seems to have been barricaded with the Gym Leader, Whitney, and all her minions inside, but I would have thought that the repeated and insistent public radio announcements might draw a little attention from outside the city.Did Lance really have better things to do that evening than liberate a city from a villainous organization planning to take over the whole damn country?Was he ironing his cape?Dyeing his hair?Doing naked bloody cartwheels in the flipping moonlight for a pagan fertility ceremony?
Sorry. I’m allergic to plot holes; they set off my cerebral haemorrhaging.
Anyway.Lance.
Various characters across various games can tell us a few more things about Lance. He’s a member of the ancient family of Dragon Pokémon trainers who rule Blackthorn City, and the cousin of the Gym Leader, Clair (who has all of Lance’s pride and elitism with none of his compassion or honour). He apparently commands a great deal of respect there and seems to be by far the strongest trainer his clan has produced in a generation; the very suggestion of his displeasure is enough to shut Clair up when she refuses to hand over the Rising Badge after being defeated. Lance’s clan regard Dragon Pokémon as sacred, treating them with reverence because of their boundless life energy, and only allow their members to train dragons once they have proven themselves “worthy.” Given this background, Lance’s utter conviction in the supremacy of Dragon-types makes a great deal of sense. The dragon-user characters of Blackthorn City are an interesting bunch, and one of the many things in this world I’d rather like to see developed more – where did their beliefs originally come from, and what is it that makes Dragon Pokémon so special?
Those of you who’ve fought Lance in Gold, Silver or Crystal (or the remakes) probably remember one thing about him more clearly than anything else: Lance is a cheating bastard.As any truly dedicated Pokémaniac knows, Lance’s signature Pokémon, Dragonite, evolves from Dragonair at level 55.Lance’s strongest Pokémon in those games is only level 50, yet he has not one but three of the damn things, two of them as low as level 47.You could probably handwave this by saying that Lance’s heritage and upbringing give him special insight into training Dragon Pokémon, but I prefer to say that he’s a cheating bastard.Fudging the numbers like that really was necessary, though – by this point, you’ve already fought Clair, who uses a trio of Dragonair (two Dragonair and a Gyarados on Heart Gold and Soul Silver), so more of them would get repetitive, not to mention a bit easy, since Dragonair starts to get quite lacklustre in the high 40s and early 50s compared to the other Pokémon that have reached their final forms already.Funnily enough, however, this is not the only reason Lance is a cheating bastard, just the most obvious.He also has a history of teaching his Pokémon attacks that they can’t actually learn.In Gold, Silver and Crystal, Lance’s Aerodactyl knows Rock Slide, which Aerodactyl doesn’t get in those games (he can learn it from Ruby and Sapphire onward, but in Red and Blue this made him profoundly useless because he had no decent attacks from his own types).There’s absolutely no reason, thematically speaking, that Aerodactyl shouldn’t learn Rock Slide, and I think what happened is that the designers thought he could learn it and didn’t bother to check, which just goes to show that some of Game Freak’s decisions regarding which Pokémon should learn which attacks make so little sense that even they don’t understand them (see also: Aerial Ace).In this case, Lance’s cheating bastardry is merely correcting an unfortunate oversight anyway.In the case of his Dragonite from Red and Blue inexplicably knowing Barrier, which has never been a TM, which Dragonite has never been able to learn by any means, and which isn’t a markedly appropriate move for Dragonite to have anyway, especially considering that Dragonite, compared to Aerodactyl, has a vast movepool… yeah, I’ve got nothing on that one.
The vaguely interesting thing about Lance’s line-up is that, for a Dragon master, he doesn’t actually use all that many Dragon-types – principally because there weren’t all that many in Gold and Silver.Other than Dratini, Dragonair and Dragonite, the only true Dragon available was Kingdra – and Kingdra is already Clair’s signature Pokémon, so Lance can’t easily get away with using her.As a result, Lance fills out his team with Pokémon that aren’t really Dragons but look like they should be: Gyarados, Aerodactyl, and Charizard.Oddly enough, I like this – choosing Pokémon that are thematically appropriate to a given trainer rather than necessarily being restricted to ones of that character’s favoured element – because it adds a bit of depth to team composition and makes trainers a bit more interesting, but it’s something that Game Freak generally avoid, and they seem to have gotten worse at it lately.Compensating for the small number of Dark-types in Gold and Silver by giving Karen a Vileplume and a Gengar, two Pokémon strongly associated with night, made sense.Compensating for the miniscule number of Fire-types in Diamond and Pearl by giving Flint a Steelix, a Drifblim and a Lopunny, three Pokémon that… randomly happen to learn one Fire attack each… didn’t.I really think Game Freak would have benefitted from taking a close look at some of the line-ups used by trainers from the first two sets of games (Lance is just one example) and giving some serious thought to which choices made sense and which ones didn’t, because often the most obvious answer isn’t the only one.
That’s all I think there is for me to say about Lance, really.He’s the first ‘sitting’ Champion we get to see, and therefore our first introduction to the responsibilities of the position, a theme that comes up a fair bit in Black and White.Together with Clair, he also did a lot of the work of defining what the Dragon type means in the world of Pokémon, which is kind of important, given how vague a type it really is, when you think about it.And… okay, I guess I have to admit it, even the cape does grow on you after a while.He’s a bit over-the-top, but that’s what makes him fun… in stark contrast to the next Champion in the series…
Happy New Year! Now, let’s get cracking! I still have no clue what I’m going to fill 2012 with, so please do leave suggestions if you have any (I’ve fiddled with the settings, by the way, so that people who don’t have a Google account or whatever should be able to comment), but for now I can probably waste a good two weeks talking about some of the most important NPCs of the Pokémon series: the League Champions, starting with our dear sweet old-time rival, Blue.
Gods, Blue was a douche.
This guy is probably the most obnoxious character not only in the series but in the whole damn franchise, in all its incarnations, beating out Charon from Platinum Version, Jessie’s Wobuffet from the TV show, Aria from Pokémon Ranger, the Gengar from Mystery Dungeon Red and Blue, and even bloody Imakuni? from the Gameboy adaptation of the trading card game. As everyone probably remembers, Blue turns up to fight you a number of times over the course of the game, with the encounters generally following a fairly predictable pattern: Blue appears, insults you, makes wild assertions about your incompetence as a trainer and Pokédex-holder, challenges you to a battle, loses, acts as though he had just beaten you, insults you again, and then leaves. He shows no sign of character development, remaining the same unlikable jerk throughout the game, thus providing a gradually accumulating motivation for you to stomp his smug face into the dirt when you battle for the last time at the Indigo Plateau. It’s not even that he dislikes you in particular; he’s just a bad person. During the Team Rocket takeover of Silph Co., when you step in to rescue the terrified employees from the marauding gangsters and keep the Master Ball out of Giovanni’s hands, Blue turns up in the Silph office building near the teleport panel that leads to the president’s room. He’s not there to help; he’s there because he saw you in Saffron City and thought “hey, I’d better have a battle with ol’ snot-breath over there!” Forget the chaos going on all around him; forget the innocent men and women trapped in their offices; forget the lunacy Team Rocket could accomplish with the Master Ball prototype; Blue isn’t going to do anything about that! He’s far too busy slinging insults at his rival! He also never makes any references to his Pokémon as anything other than those things he’s going to beat you with; he’s not an abusive master like Silver but he doesn’t really seem to care much about his Pokémon either, and eventually gets called out on it by his own grandfather, Professor Oak, after losing to you at the Indigo Plateau.
Three years later, in Gold and Silver, Blue returns to haunt us, having replaced Giovanni as the Gym Leader of Viridian City and guardian of the Earth Badge. He has apparently never tried to reclaim his former position from the current Champion, Lance; I can only suppose that, in keeping with his usual policy of declaring that anyone who beats him is a loser, he has decided the title wasn’t worth having anyway. When you meet him on Cinnabar Island, he seems to have developed quite the philosophical streak over the past three years and may even have undergone something resembling character development. Then again, he might just still be sullen over losing his title; it’s hard to say. He’s still an inconsiderate jerk, spending weeks at a time away from his gym and thus preventing trainers from challenging him, on the grounds that most Pokémon trainers in Kanto are so far beneath him anyway. It takes a personal request from a trainer with all seven of the other Kanto badges just to drag him away from his new favourite pastime, staring glumly at the basalt-covered ruins of Cinnabar Island and murmuring platitudes about the power of nature to himself; he almost seems depressed when he isn’t fighting. Incidentally, there are a couple of interesting fan theories, based on the events of the first games, that suggest Blue isn’t simply rotten to the core but rather that his general unpleasantness is due to bitterness over the events of his past. Where are his parents, for instance? The only family we ever see are his sister and grandfather. If you believe the speculation, Blue’s parents are both dead – killed in the same war that Lt. Surge fought in (Kanto seems to have disproportionately few middle-aged men; the suggestion is that the whole age group was devastated by the war). Also, what happened to his Raticate? In a couple of early encounters, Blue has a Rattata, which later evolves into a Raticate. The next time you see him, he’s in the Pokémon Tower, an enormous Pokémon cemetery… and doesn’t have his Raticate anymore. He also asks you what reason you have to be there, since “your Pokémon don’t look dead”. Hmm. I think he’s making a joke, since he immediately continues “I can at least make them faint,” and challenges you to a battle (not exactly the actions of a mourner). Although the implications for Blue’s character are interesting, both theories are, I think, reading too much into things; Pokémon doesn’t really ‘do’ subtlety… but that doesn’t make speculation any less entertaining.
This lovely piece is by Aragornbird (more of whose work can be found at http://www.arkeis.com/) and portrays the epic showdown between Blue and Red (who reappears in Gold and Silver as a ‘bonus boss’ with the team shown here).
Blue is actually the only “rival” character ever to become Champion, and as such his team composition varies according to the starter he chose (whichever one is strong against yours). He always uses Pidgeot, Alakazam and Rhydon. He has a fully evolved Venusaur, Blastoise or Charizard by this point, rounding out his team with two of Arcanine, Gyarados or Exeggutor, leaving out the one whose element matches his starter’s. In the original games, Blue is not as dangerous an opponent as his inflated level suggests, for much the same reason as the Elite Four. The NPC enemies are strikingly unimaginative with their movesets, each Pokémon rarely knowing any attacks besides the ones that would be used by a wild Pokémon of the same species and level… to the point that Blue’s Rhydon knows both Leer and Tail Whip (which have exactly the same effect), his Exeggutor doesn’t even have four attacks, his poor Arcanine and Pidgeot are stuck with Roar and Whirlwind (which don’t actuallydo anything in Red and Blue except against wild Pokémon), his Arcanine has to make do with Ember just to add insult to injury, and his Charizard, if he has one, actually uses Rage (which, due to the bizarre way it works in Red and Blue, basically confers a death sentence upon anything stupid enough to use it, ever). He is, to be fair, a far more credible opponent in his incarnation as the Viridian Gym Leader (using Exeggutor, Gyarados, and Arcanine, with no starter Pokémon) since his Pokémon now, at least, use sensible attacks, and is further improved by the remakes of the first two generations of games; in Fire Red and Leaf Green, for instance, he eventually replaces his Pidgeot and Rhydon, hardly standout members of his team, with the far more dangerous Heracross and Tyranitar. It’s Heart Gold and Soul Silver, though, that do something really interesting with Blue. Gyms, of course, are normally themed around an element, with trainers in the gym predominantly using Pokémon of the same element as the leader… but Blue has no specialty element. Gold and Silver wimped out when faced with this little disjunction and gave Blue a blandly-decorated gym with no minions whatsoever. Heart Gold and Soul Silver take the far more inventive approach of giving Blue a gym themed around not an element but a technique: Trick Room, a field move that temporarily distorts space to allow slower Pokémon to outrun faster ones. Blue’s gym trainers in Heart Gold and Soul Silver all employ Pokémon with Trick Room, alongside slow but powerful Pokémon that can exploit its effects. Blue uses his Exeggutor, who is now his opener, to set up the effect, and now has a Machamp in place of his old Alakazam to better fit his new strategy. It’s a creative response to the need for a gym to have a theme in the absence of a leader with a preference for any particular type, and personally I think it would be good to have more gyms like this in future games (but that’s a discussion for another day).
So, that’s this guy. He’s loud and unpleasant, not actually evil but remarkably inconsiderate, short-sighted and power-hungry, and he’s honestly not even a very good trainer (well, okay, I have to forgive him for that one since all the NPCs in Red and Blue have pretty terrible movesets and AI). I don’t know that he’s particularly interesting in terms of his personality, but I suppose he’s not a bad antagonist in the sense that he’s easy to dislike and provides a solid, uncomplicated example of what you, the player, are supposed to be trying not to be. Personally, I’d keep him around, if only because he’s the guy we all love to hate.
I hereby-
Oh, wait; I keep forgetting I’m not doing that anymore. But I have to finish with something… oh, I know.
All right! One hundred and fifty-five down, one to go! I can do this! Yeah! Go me! I’m awesome! Now, let’s wrap this up, with Unova’s last remaining legendary Pokémon: the glacial Dragon-type Kyurem!
Kyurem is a mysterious and powerful Dragon Pokémon who lives hidden in a crater known as the Giant Chasm, near Lacunosa Town in north-eastern Unova. The people of Lacunosa Town don’t know what lives in the Chasm, but they regard it as a place of ill omen and are afraid to go near it. The town is surrounded by a wall to keep out whatever lives there, and the people of the town normally stay inside their homes at night, since old legends warn of a monster that fell from the sky long ago and takes away people and Pokémon at night to eat them. Their fear is understandable; Kyurem’s hard, almost skeletal visage is not a welcoming sight. As far as I can make out, though, he just wants to lurk in his dark cave at the back of his meteor crater and be left alone. The information we have on Kyurem from the Pokédex seems to suggest that he’s unwell – maybe sick, injured, or just plain old – and can’t control his own ice powers properly anymore. His own body has long since been frozen by his own chilling aura, leaving him a shadow of his former self. So, what was his former self like? The air is thick with speculation. Continue reading “Kyurem”→
Okay, guys, today we’re looking at the last Pokémon that has yet to be officially revealed by Nintendo: a killing machine of unfathomable power, created from the genetic material of an ancient Pokémon by an evil mastermind in order to create the most powerful of all-
…oh, they wouldn’t dare.
…I can’t believe this; they did it. They actually did it. They actually recycled Mewtwo’s backstory! The fiends!
Okay, sure, there are differences. Genesect was the brainchild of Team Plasma (and presumably of their de facto leader, Ghetsis), the villains of Black and White, who enhanced the deadly prehistoric insect with metal armour and a devastating portable photon cannon, while Mewtwo, who was commissioned by Team Rocket’s shadowy master Giovanni, gained his incredible psychic abilities courtesy of a truly frightening amount of gene splicing (although, in the TV show, Giovanni does also equip him with a suit of armour designed to focus and augment his powers). Also, it seems pretty clear that Genesect was always a vicious hunter even before Team Plasma got to it, whereas Mewtwo’s predecessor, Mew, is one of the most peaceful and carefree Pokémon you’ll ever find. As I alluded earlier, though, the similarities are striking, to say the least. The Genesect project was actually shut down, since Team Plasma’s spiritual leader, N, held a very different attitude towards Pokémon to Giovanni’s; specifically, N believes that Pokémon are perfect beings, and came to the conclusion that the technological enhancements made to Genesect by his scientists were a corruption of its natural purity. The lab where Genesect was developed was not abandoned, though; a couple of scientists continued to haunt the place and eventually brought their creation to a state resembling completion. Continue reading “Genesect”→
I’m back from Italy and on the home stretch, with only three more Pokémon to go, so let’s check out today’s, the second of three Pokémon that still don’t officially exist according to Nintendo (and therefore have no official art; the pictures I’m using here are by Xous54 and are closely based on the in-game sprites): the enigmatic Meloetta.
Meloetta is a dainty humanoid Pokémon with powers related to music. Her arms and hands, as well as part of her headdress, are shaped like musical notes, and her wavy hair is reminiscent of a musical score. She can influence the emotions of people with her song, helping them to achieve the right state of mind for composing music, and could well be based on the Muses, the ancient Greek goddesses of inspiration, or possibly on less ancient interpretations of the same concept. There were traditionally supposed to be nine Muses, but Meloetta has only two forms (I’m not particularly bothered by this, incidentally; nine forms would be interesting but it would have been difficult to achieve enough differentiation between them to make it worthwhile), which are related to the two main ways humans can participate in music: song and dance. In her “Aria” form, Meloetta’s hair is green and flows out behind her, while in her “Pirouette” form, her orange hair is wrapped up around the top of her head like a turban and her skirt blows up around her like a ballerina’s tutu. Meloetta can switch from her Aria form, in which she is a Normal/Psychic dual-type, to her Pirouette form, in which she is a Normal/Fighting dual-type, by using an attack called Relic Song, a technique she forgot long ago but which she can remember with the help of a musician in Castelia City who will also tell you Meloetta’s story. Continue reading “Meloetta”→
Today I’m looking at the second of Black and White’s legendary trios, the ogre-like genies Tornadus, Thundurus and Landorus. Why do these games have so many legendary Pokémon, anyway? Every set of games always introduces more of the things than the last (compare five in Red and Blue to thirteen in Black and White), and at some point you have to wonder how many we actually need… but I should judge them all on their merits, shouldn’t I? So, without further ado: the legendary genies, Tornadus, Thundurus and Landorus.
As their astonishingly inventive names attest, Tornadus, Thundurus and Landorus are spirits of wind, lightning and earth; Landorus is a Ground/Flying dual-type, Thundurus an Electric/Flying dual-type, and Tornadus the only single-typed Flying Pokémon in the entire game. Tornadus and Thundurus are chaotic and sometimes destructive storm spirits who zip around frying people, blowing them away, playing tricks, ransacking things at random, and occasionally beating the hell out of each other and laying waste to a few neighbourhoods in the process. Landorus, in stark contrast, is a benevolent figure associated with protection and fertility, whose role is to keep the other two in line and to encourage crops to grow healthily. When Tornadus or Thundurus (or both) makes trouble for the villages of Unova, Landorus shows up to settle things. Continue reading “Tornadus, Thundurus and Landorus”→
I should probably begin this entry with a disclaimer: for various reasons, I don’t actually have a Zorua or a Zoroark. In theory I know everything about them I need to know to write the entry, but their powers are rather complicated, as I’ll explain later, and I’m not sure I can really do justice to their impacts on the flow of battle. Then again, I’ll probably just do exactly the same thing as I always do: stare at their numbers for a while, research what everyone else says about them on the internet and then make dozens of wildly unsubstantiated assertions laced with bizarre and confusing metaphors before declaring victory and passing out on the sofa.
What, you mean you didn’t know?
Anyway. Zorua and Zoroark are clever and elusive fox Pokémon, not actually malicious but fond of deception and mischief. Their main power is their ability to create flawless illusions; they normally use their powers to disguise themselves as other Pokémon, but they can also take human form or even create false images of landscapes. So far, this is giving me flashbacks to Ninetales – another highly intelligent fox Pokémon with magical abilities related to trickery – probably because she shares a common inspiration with Zorua and Zoroark: the kitsune fox spirits of Japanese legend. Continue reading “Zorua and Zoroark”→
…oh, Victini, what did you do to deserve this? I know there are people who like Victini; I know they exist. Those people would be best served by turning around, sticking their fingers in their ears and chanting “la la la, I can’t hear you” for the duration of this entry.
Let’s have some background. Victini is the latest in a long line of “cute” legendary Pokémon. The Psychic cat Pokémon Mew is the fabled ancestor of all Pokémon. Celebi is a forest spirit who exists beyond time. Jirachi is a celestial fairy Pokémon who is only awake for one week in every thousand years, but can supposedly grant any wish in that time. Manaphy, the so-called prince of the sea, possesses unmatched empathic abilities and can touch the heart of any living thing. Last but not least, Shaymin, the guardian of meadows, is the personification of gratitude and has the power to harmlessly absorb any poison. Victini, the newest addition to the group, is the embodiment of victory. Victini is said to be a source of boundless energy, which he can share with anyone who touches his body. As such, possessing Victini is supposedly an absolute guarantee of victory. I don’t just mean victory in battle either; Victini is victory itself and can bring success in any kind of situation with any possible outcome that might be considered ‘winning’. Continue reading “Victini”→
The time has come (largely because I’m running out of anything else) to think about some more legendary Pokémon, namely the so-called “legendary musketeers,” Cobalion, Terrakion, Virizion and Keldeo. These Fighting-type Pokémon have that name because, according to the designers, they are based on the eponymous French warriors of Alexandre Dumas’ classic novel, the Three Musketeers, though personally I think it would be more appropriate to say that they are, if anything, parallel to the musketeers. You might be forgiven for not thinking that the connection is immediately obvious (in fact, I’m not convinced anyone could work it out without being told or simply getting very lucky with a wild guess) – both groups have (in brief) an old one, a fat one, and a gay one (Athos, Porthos, and Aramis, respectively), plus an annoying kid who hangs around with them because he wants to join their club (d’Artagnan). They are also both renowned for swordsmanship – the Pokémon versions only in a figurative sense, in that they all learn Swords Dance and share a signature move called Sacred Sword; despite the name, they fight mainly by goring enemies with their horns. Cobalion, Terrakion, Virizion and Keldeo are, furthermore, motivated by their ideals of duty and justice, which likewise sounds like a reference. Continue reading “Cobalion, Terrakion, Virizion and Keldeo”→
Remember Dragonite? I liked Dragonite; Dragonite was nice and enjoyed helping people. Not all Dragon Pokémon are nice, of course; Flygon, Haxorus and Altaria are, but Kingdra and Druddigon are basically crazy old men shouting at the kids to get off their lawns, Garchomp is ill-tempered though not malicious, and Salamence is just slightly insane and prone to extremes of anger and joy.
Hydreigon, on the other hand, is utterly, completely, irredeemably, certifiably, three-eggs-short-of-an-Exeggcute WHACKO.
Deino, Zweilous, and Hydreigon, whose names come from the German ein, zwei, drei, in reference to the number of heads they each have, are the only Dark/Dragon dual-type Pokémon. Dragon-types are (Druddigon and Altaria notwithstanding) among the strongest of all Pokémon, while Dark-types tend to be pathological liars, brooding loners, manipulative jerks, creepy stalkers or outright psychopaths. This is a recipe for disaster. I love recipes for disaster. Continue reading “Deino, Zweilous and Hydreigon”→