Fomantis and Lurantis

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Fomantis

Today we’re talking about Fomantis and Lurantis, the “Sickle Grass Pokémon” and “Bloom Sickle Pokémon,” a pair of deceptive Grass-types that take on the appearance of insects, their names evoking the words “faux” and “lure.” According to the Pokédex, Lurantis is often called “the most glamorous Grass Pokémon,” which… well, I think Roserade, Lilligant, Virizion and fellow Alolan Grass-type Tsareena are all going to want a word with you about that one, Lurantis, but for now we’ll agree that you’re top 5 material. Let’s take a closer look. Continue reading “Fomantis and Lurantis”

RandomAccess64 asks:

I personally always liked the fan Pokémon concept of basing a poison/ice type after a cold, with a counterpart poison/fire type after a fever.

And Anonymous asks:

When I think Ice/Poison, my mind first goes to pollution. Some sort of frozen sludge monster, perhaps, or a rotting corpse trapped under a layer of permafrost, its putrescence leaking into the surrounding environment.

Some interesting ideas!  The cold/fever one could definitely be played with in some neat ways… maybe as alternate forms of a single Pokémon, even?  If it’s a disease-based Pokémon, it might need to spread illnesses in order to keep itself healthy, which could make training one a challenge.  The rotting corpse might be pushing it for a Pokémon game – I don’t know if Game Freak would go for that one – but the sludge monster idea sort of makes me want to see a Polar Muk regional variant.

Anonymous asks:

When is WordPress opening?

Uh… soon.  I don’t know; I was going to try and reformat all the old posts first (because the image captions are all gone, and the paragraph breaks are weird, and there’s slime in all the tubes, and reader questions came through really ugly, and all the hyperlinks that refer to other stuff I’ve written will point back to Tumblr, and the new school buses are up on blocks, and so on), but I did the Unova Pokédex ones and it took ages so now I don’t know if I have the heart to do it all at once.  So I’ll probably just declare the move and then clean up the mess later.

Anonymous asks:

Is it just me, or do Pokemon Black and White seem like they were intended to be a lot longer? Many Pokemon in the game reach their final stages well after they’d be useful (like Bisharp, Braviary, Hydreigon etc) and the ending sequence feels so rushed, with N’s castle popping up out of nowhere, and you catching your dragon in the very last scene. I know it’s a weird time to be talking about Black and White, but it’s always felt so odd…

Well, that is the only generation so far that included a direct sequel to its main title.  Purely as a practical reality of development cycles, Game Freak must have decided that they were going to do Black and White 2 as sequels long before Black and White were actually released, but I wouldn’t be totally shocked if they had originally planned a more typical “Grey version” – Black and White with some extra bells and whistles – and changed course only when they realised there was too much material that wouldn’t fit in the initial release.  So it’s plausible that there was something unusual about the writing process in Generation V that could be responsible for that truncated feeling you’re sensing. Continue reading “Anonymous asks:”

Anonymous asks:

Personally, I do see the Kalos Trio being based off of Norse Mythology, but more generalized, and not drawing inspiration from just the one myth. Like, eagles in general are associated with death in Norse mythology. Not just Hraesvelgr, but other beings such as the God of Death (who turns into an eagle), and the Blood Eagle ritual. (Also, Zygarde is more Jormungand than Nidhogg, with its other two forms likely being based off Fenrir and Hel.) Those are just my thoughts: you’re free to disagree.

Let the disagreement commence. [rolls up sleeves, cracks knuckles]

It is honestly baffling to me that this idea is so widely and unquestioningly accepted, because personally, I don’t think I’ve ever been less convinced by a Pokémon fan theory in my life.  I don’t even understand why people look at Yveltal and think “eagle.”  The “ruff” around its neck is almost certainly meant to make us think “vulture,” which is a much easier association with death.  Stags can be associated with nature without having to bring Norse mythology into it; birds of prey or carrion birds can be associated with death without having to bring Norse mythology into it; insisting that Norse mythology has anything to do with these Pokémon makes the concept weaker and more confusing. Continue reading “Anonymous asks:”

Anonymous asks:

Quick! Describe a concept for a Ice/Poison type Pokemon!

I feel like this has come up before… yeah, here we go.

I can come up with ideas, they’re just sort of hackneyed, and not really very elegant.  The polar regions aren’t known for poisonous or venomous animals in the real world, so there’s not a lot of inspiration that obviously lends itself to Ice/Poison.  You kind of wind up producing either a polar animal with venom slapped on it out of nowhere, or a venomous animal with ice powers slapped on it out of nowhere… hmm.

Okay, mild flash of inspiration, maybe something based on a glass frog, with hints of poison dart frog for good measure?  See-through skin made of ice, poisonous glands… steps on Toxicroak’s toes a bit, but that’s all right if we make it weird enough… maybe the skin splinters when it’s injured, and the shards inflict poison?  Maybe make it a stained-glass frog, with lots of bright colours?  But then you’re drifting away from anything that justifies making it an Ice-type… I suppose this is a start, anyway.

AndrewQ asks:

Are Staryu and Starmie the only Pokemon that don’t have eyes, or any discernible kind of face? If so… why? (In-universe explanation and/or designers’ perspective explanation welcome)

They’re not quite the only ones.  Regirock, Regice, Registeel and Regigigas don’t have faces, just arrangements of dots (possibly eyes or some other all-purpose sensory organ?).  Those do look as though they should stand for faces, but you can sort of say the same thing about Staryu and Starmie’s cores.  Roggenrola has a thing that sort of looks like it should be an eye, but if you actually read the Pokédex is more a sort of… huge forward-facing ear?  And it’s not clear to me whether that counts as a face or not.  A couple of the Ultra Beasts don’t really have faces as such, but perhaps we shouldn’t count them.  A few others arguably have only parts of faces – like, Zubat kinda just has a big gaping mouth, and Magnemite and Sigilyph are just single eyes.  It’s not clear to me how many faces Claydol should be counted as having – 0, 1, 2, 4 and 8 all seem like acceptable answers to me.  I find it difficult to think of Unown or Beldum as having faces.  Certainly Staryu and Starmie are unique amongst non-legendary Pokémon, and unique among Pokémon of the first two generations, in having no facial features at all.  From the designers’ perspective, not giving something a face is a good way to make it seem alien and inscrutable, because humans express emotion through our faces and it’s hard for us to relate to something that doesn’t appear to have one.  That’s clearly in line with the design goals for Staryu and Starmie (given their mysterious nature and connections to outer space), the legendary golems, and especially the Ultra Beasts.

Continue reading “AndrewQ asks:”

Mudbray and Mudsdale

Mubray.
Mudbray

Jim the Editor and I had an American friend once who, while on an archaeological dig in Italy, famously infuriated an old Italian man to the point of explosive outrage by repeatedly addressing a dog “ciao, burro” – burro being (as our friend well knew) the Spanish word for donkey, and therefore already a rather silly thing to say to an Italian dog.  Even worse, though, burro is also the Italian word for butter, so an onlooker could forgiven for thinking that someone saying “ciao, burro” to a dog is completely insane.  Years later, this event has only two substantial legacies: first, that Jim now feels compelled to address all dogs “ciao, burro,” and second, that my Mudsdale now has the dreadful misfortune of being named “Butter.”

Let’s talk about Mudbray and Mudsdale.

To start with the obvious: Mudbray is a donkey, and Mudsdale is a horse.  The two species are actually about as distant from one another as horses are from zebras (which get to be their own Pokémon), but I suppose donkeys are not exactly among the most fascinatingly exotic animals in the world, so it’s understandable that for Pokémon’s purposes they would get lumped in with horses as a “close enough.”  Donkeys are proverbially known as stubborn animals, because they have very different fear responses to horses – horses bolt when frightened, but donkeys freeze, and usually give very few external cues to express their discomfort, so someone who only knows horses will often think a startled or cautious donkey is being “stubborn” by refusing to move.  You could probably ask, fairly, whether the same might be true of Mudbray, who merits a description by the Pokédex as “stubborn” and “individualistic” (unlike horses, donkeys are not naturally herd animals) – maybe that reputation comes from inexperienced trainers who haven’t been taught how to handle them.  Mudbray’s… honestly quite disturbing… blank-looking round eyes are probably meant to reinforce this aspect of her personality, making her look a bit vacant and detached – although the unnerving oblong pupils seem to be based on the appearance of a real equine eye.  On account of the rough terrain of their natural habitats, where strength matters more than speed, donkeys are actually stronger for their size than horses.  In Mudbray’s case, this translates to a carrying capacity of “50 times its own body weight” – over 5 tonnes.  As usual, it’s probably best to think of numbers in the Pokédex as more illustrative than literal – even if a Mudbray might not actually be able to support the weight of a fully grown African elephant, after seeing one in action you might believe it.

Continue reading “Mudbray and Mudsdale”