I was going over the Sinnoh myths, and the lines from the 3rd folk story, “There once were humans and Pokémon that ate together at the same table,” really struck me. Usually, these lines are used to say that Pokemon and humans were not that different, but I haven’t ever seen the exploration the suggestion that at one point Pokemon were civilized enough to eat at tables. Is it possible that when the humans split apart, Pokemon entered a more subservient role, rather than just humans advancing?

This question continues: “Perhaps you could suggest that there was some sort of falling out between the two, where humans who began to seek power through advanced tech, while Pokemon would still hold nature sacred? Also, maybe the Dungeon games tell of a time *before* the main series. Humans clearly exist and seem to be able to communicate with Pokemon (T&D) and perhaps the stories of the lake gardians are exaggerated through myth. (Uxie only being able to make people forget about the lake instead of everything.)“

Hmm.

The difficulty is that myths are always awkward to interpret – to begin with, we can’t really know whether they’re based on actual events or are purely allegorical, but to make things worse, how much the story may have changed since its original telling (or when that original telling was) is rarely known.  And that’s in the real world – here we also have to ask whether Game Freak intends us to take these myths as a source of ‘canonical’ information about the Pokémon world.  Often it seems that they do; the various legendary Pokémon of Hoenn and Sinnoh seem to match their mythical depictions to a tee, but then again, can we believe that returning a fish Pokémon’s bones to the river you caught it in will restore it to life?

Now, as to the myth in question… is there actually any reason a human-trained Pokémon *couldn’t* eat at a table?  Well, aside from obvious concerns of architecture and body shape, that is (I suspect that most Pokémon, given the option, would probably not build anything a human would recognise as a table).  The myth could simply reflect a society that had a very different view of Pokémon than the present day one depicted elsewhere, or it could reflect a time when the Pokémon themselves were completely different.  I’m not sure we can know.  The idea of a world like the one you describe certainly seems to be a staple of the Pokémon world’s mythology – perhaps unsurprisingly, since stories of a past age in which animals lived alongside people are common enough in our own world.  Then again, the idea that there was some kind of ‘falling out’ between humans and Pokémon seems to be at least suggested by the backstory of Cobalion and co., so…?

The dungeon games, I think, may actually be ‘mythical’ themselves – that is, the events they depict are known, told and studied in the present day as myths.  The tricky thing about the dungeon games is that, although the Pokémon characters are definitely aware of the existence of humans, no human characters ever actually appear (except for humans transformed into Pokémon), so clearly these stories depict a very different world from one in which humans and Pokémon “ate together at the same table”.  The stories might come from a different corpus of myths to the ones from the Canalave library – or the original tellers of the stories simply didn’t care.  Folktale is notorious for its general disregard for continuity.

I’m afraid I don’t *quite* see the direct relevance of the myth about the lake spirits to what you’re saying.  It could be an exaggeration, or an utter falsehood.  It could also be true!  Uxie never opens its eyes, so we wouldn’t know.  The player never touches Mesprit physically, or harms Azelf.  Pokémon in battles would harm Azelf, true, but the prohibition might only apply to humans.  Cyrus harmed Azelf when he created the Red Chain, of course, but the effect is supposedly delayed by five days… we never actually see him again after the events at the Spear Pillar, do we?

You MUST check out the “The World of Pokemon” kickstarter. And maybe even get in touch with the folks putting it together. Seems like y’all would have quite a lot to talk about.

http://www.kickstarter.com/projects/1981517474/the-world-of-pokemon

Well, it looks very interesting.  Sort of like what I would be doing if there were seven of me and they knew how to draw, film, manage a business, and design websites.  I’m pretty sure they don’t need my help, but I shall watch this.

Do you think they should increase the number of moves a pokemon can use in future games, or do you think four is enough? I personally think having at least six available move slots would make the game much more strategic and enjoyable, but is that only because there’s some unknown consequence to it that I’m just not seeing, or is it just because of hardware limitations?

I’m going to go with a resounding ‘no’ on this one.  The thing about Pokémon is that most of the strategy happens before the battle actually starts, and is largely about how you allocate your resources – you get six slots for Pokémon, each of which has four slots for moves, one for an item and one for an ability.  You have to decide ahead of time what is most important to be prepared for and what you can do without, and spend your resources accordingly.  If you have done so with greater care and foresight than your opponent, you begin the battle at an advantage.  Relaxing the limitation on the number of moves a Pokémon can learn, I think, actually diminishes the game’s strategic elements.

Hey, I know you’re not too fond of hearing about the new X and Y games, but I discovered something you might be interested in. The region’s name is Kalos which, judging by your knowledge of Greek, you’ll know means “beauty” in Greek. And yes, this is confirmed to be intentional. I just figured you might want to know since you were hoping for some Greek influences in the new games, and this might be an indication that there will be. Hope this makes you happy, if not, I’m deeply sorry.

Oh, I know that much.  And indeed, I think it is a strikingly appropriate name, especially for a region based on France.

Have you ever done a Nuzlocke run of a game? If so, what was your experience? (And if not, any particular reason why?)

Several times.  I’m extremely bad at it.  My Pokémon get slaughtered left, right and centre.  I always write little obituaries for them, though, to show that I care.  "R.I.P. Dorothy, the bold Raticate, swallowed by a Gyarados aged 23 levels.  She died as she lived – ripping apart another Pokémon’s throat from the inside.“  "R.I.P. Altheia, the serious Illumise.  Exploded in a tragic Metronome accident, aged 28 levels.”  "R.I.P. Tom, the modest Poochyena, misjudged the strength of a Meditite’s Bide, aged 15 levels.  A service will be held once sufficient remains have been scraped off the walls.“

Maybe I should do one sometime in the next few weeks and post updates on the Twitter.  Goodness knows I don’t use it for anything else.

I would just like to say I am so glad someone picks apart those annoying incomplete things (the legendary family tree) also which of the “rodent” Pokemon do you think is best? Or it’d be really cool if you pick apart each because you’re awesome.

I assume you mean by this Rattata, Sentret, Zigzagoon, Bidoof and Patrat?  Hmm… Well, Patrat has those crazy eyes, and I’m pretty sure it’s some kind of demon-thing.  It scares me.  I think Rattata is just a really big purple rat; like, I’m pretty sure it doesn’t do anything that a normal rat doesn’t.  Bidoof is Bidoof.  Zigzagoon has the zigzag thing, which I guess is kind of interesting.  I suppose I quite like Sentret.  It’s a meerkat, only it’s not, because it’s also a bit like a whole bunch of animals.  It’s not just an animal that’s been pasted into the game with minimal thought or development.  Also there is that episode of the anime where a Sentret hijacks Team Rocket’s giant Arbok-shaped destructo-tank, possibly the most ludicrous device they have ever deployed (which is saying something), and goes on a rampage.  That was, on reflection, pretty awesome.

What is your day-job?

I’m an academic!  I study and teach ancient Greek and Roman history, language, and archaeology. I’ll be starting my MA later this year.  Basically, this involves making a lot of fuss over details no-one else has ever noticed, drawing conclusions based on cripplingly limited information, and inflicting my views on students who couldn’t care less.

In other words, exactly what I do on this blog!

What do you think of BoltBeam’s new evolution for Unown, Renownd? I think you’d like it.

Link for other readers.

It is my friend.  Most things that give Unown additional power and sense of purpose are my friend, and I like that Renownd is just as inscrutable and bizarre as its younger brethren.  It’s also nice that Renownd actually provides a useful reward for collecting all of Unown’s forms, and I’m obsessed enough with Greek to appreciate the Α/Ω thing.  I don’t think I would have made it Ghost/Psychic, but since unused type combinations are BoltBeam’s entire raison d’être, I’m okay with that.  It’s probably one of my favourite designs from them.