Leo M.R. [Patreon Cultist] asks:

What do you think of getting rid of weather altogether, but in replacement give ALL of the types terrain effects instead? The same rules still apply (only affect grounded Pokémon, only one can be active at any given time, etc.), of course. I always did find it kind of unfair how certain types are so advantaged in specific weather over other types, but those other types have no equivalent for themselves (e.g. Poison, Dark, Bug). Now that we’ve got type-specific terrains, what do you think? I figure the effects of intense sunlight can be taken over by Fiery Terrain, rain by Watery Terrain, hail by Icy Terrain, and sandstorm by Sandy Terrain. I have some fun ideas about the other types but I wanna hear your thoughts about the idea first. Cheers!

Continue reading “Leo M.R. [Patreon Cultist] asks:”

Anonymous asks:

Are there any Pokémon that you think ought to be retyped?

Mmm… it would have been nice if Masquerain had kept Bug/Water instead of transitioning to Bug/Flying; it would have made him more unique (although I suppose we have Araquanid now, so… eh).  Shinx, Luxio and Luxray would perhaps have been more interesting as Electric/Dark as well, and they have the aesthetic down.  Oh, and definitely Rufflet and Braviary as Fighting/Flying; I think that would have made them much more competent and given them a point of difference from all the other Flying-types.  I don’t think anything else particularly comes to mind… maybe Gothita, Gothorita and Gothitelle as Psychic/Dark but I’m not sure I’m wild about that one.  Minior is… a problem, because it’s nothing like other Flying-types and much more closely resembles a lot of Levitate Pokémon like Lunatone and Solrock, but since it has a defining signature ability you can’t give it Levitate.  Not sure what I would do with that one.

Anonymous asks:

I had an argument with a friend way back when Pokemon first came out. He thought I was wrong when I referred to Pokemon like Vileplume and Venusaur as ‘Grass-Type’ because he thought the type was called ‘Leaf-Type.’ Someone confirmed I was right and that was the end of that. But that’s something that stuck with me. Wouldn’t ‘Leaf-Type’ make a little more sense? Or even better, calling it ‘Wood-Type?’

I think “Plant-type” would have made the most sense, really.  A lot of the languages that the games are translated into go that way, actually – Type Plante in French, Typ Pflanze in German, Tipo Planta in Spanish.  The Japanese 草 or くさ (kusa) really does seem to literally mean “grass” though, as far as I can tell, and Grass is what it’s been for twenty years now, so I doubt they’re ever likely to change it at this point.

Anonymous asks:

In regards to your Seven Types, how do you feel about adding Waste, Wind, and Sonic? Waste represents the trash side of Poison, something that would effect Pokemon heavily in-tune with Nature and Magic. Wind would have a greater effect on in-flight Pokemon and light weights while little to no effect on heavy weight or submerged Pokemon. Sonic would effect Pokemon differently based on how sensitive their hearing is. Can you see these three as having a fillable spot in your system?

In reference to this, where I outline a radical condensation of Pokémon’s type chart into just seven attack types (Might, Finesse, Nature, Water, Energy, Magic, Spirit), where Pokémon themselves have no type at all but have weaknesses and resistances by individual species.

So, in regard to these three suggestions – the point of what I was trying to do was have as few types as possible (well, actually, the real point was to think about how I would do a Pokémon game if I were starting completely from scratch, which I’m still thinking about, with a view to maybe writing a long screed of rambling nonsense at some point in the future, but let’s not go down that particular rabbit hole right now).  I wanted to see how little I could get away with.  So just on philosophical grounds, I don’t think any of these things need to be types.  I do think they can be effects that are attached to specific attacks.  Sonic I would probably deal with by putting in a Deafness status condition that, say, causes Pokémon to disobey (because they can’t hear your orders properly) and make a couple of Pokémon either especially vulnerable to it (e.g. Zubat, who ‘sees’ with sound) or resistant or outright immune to it (anything with the Soundproof ability, like Mr. Mime).  The attacks themselves, I think can just be typeless (which is a thing my system has; they just do normal damage to everything).  Wind is similar; I mostly imagined wind-based attacks as belonging mainly to Finesse, with some being dual-typed (another thing my system has – Hurricane as Finesse/Nature, Twister as Finesse/Magic), and all having effects much like the ones you describe; they’re not universally more effective against certain Pokémon, just more effective given certain environmental conditions.  Waste… waste is a weird one because one of the ways I wanted to flip things on their head was by having pollutant Pokémon like Koffing and Grimer be vulnerable to Nature attacks, not resistant (not all of the Pokémon that are “Poison” in the existing system, mind you, just those specific ones; other Poison-types could have different vulnerabilities).  Poison, like the others, doesn’t need to be a type in itself; just keep it as a status condition that can be worsened or prevented by the traits of certain Pokémon.