What do you think of getting rid of weather altogether, but in replacement give ALL of the types terrain effects instead? The same rules still apply (only affect grounded Pokémon, only one can be active at any given time, etc.), of course. I always did find it kind of unfair how certain types are so advantaged in specific weather over other types, but those other types have no equivalent for themselves (e.g. Poison, Dark, Bug). Now that we’ve got type-specific terrains, what do you think? I figure the effects of intense sunlight can be taken over by Fiery Terrain, rain by Watery Terrain, hail by Icy Terrain, and sandstorm by Sandy Terrain. I have some fun ideas about the other types but I wanna hear your thoughts about the idea first. Cheers!
I’m not particularly sympathetic a priori to the idea that all the different types need to have parallel abilities in order for things to be “fair” (I’m kind of reminded of a question I got ages ago that wanted every type to have its own major status effect like burn or poison, which… no, god no). I mean, Ice is one of the types that does have an associated weather effect, but it doesn’t help much because the effects of Hail don’t really play to the Ice type’s strengths very well, while Misty Terrain doesn’t actually do anything at all that specifically benefits Fairy-types. Different types get to do different things, some of which are more useful than others, and I think in principle that’s okay. In practise we could argue all day about whether each type actually does have an appropriately interesting selection of its own signature tricks, and I suspect the answer is probably “no,” but I still have an instinctive aversion to a “one size fits all” approach to that problem.
Thematically, it does turn poor Castform into a bit of a nonsense if nothing is weather-related anymore, and Castform has arguably suffered enough… but also, y’know, fµ¢£ Castform. You’d have to do something with Rayquaza though, because Rayquaza’s Air Lock ability just doesn’t make any sense thematically if weather is folded into terrain – why would Rayquaza have power over terrain when its domain is the upper atmosphere, and why would it even matter, seeing as Rayquaza is already immune to all terrain effects anyway by virtue of being a Flying-type?
Besides that, what would “Bug Terrain” or “Fighting Terrain” even be, thematically? Or, hell, “Ground Terrain”; is that not just… the ground? There’s gotta be some very pedantic distinctions to be drawn between “Ground Terrain,” “Normal Terrain” and… well, normal terrain, if we don’t want one of those types to have an inherent advantage on a neutral battlefield (and if we’re doing this in the first place for fairness… well, Normal-types already get screwed over a lot; you can’t not give them a terrain effect if everyone else is getting one, but what would that even mean?). Although, in fairness, “Psychic Terrain” is a pretty weird idea too (is that not already what Trick Room/Wonder Room/Magic Room are?). I kinda suspect that Psychic Terrain (which is the only one added in generation VII) was put in less for game balance reasons and more so there’d be four terrain effects to go with the four guardians of Alola. Having field effects for all eighteen types is also just… a lot. It could be interesting, though, if they all had different effects and different interactions with abilities (as, indeed, the current field effects do). My instinct is that it would be tricky to come up with eighteen different sets of effects, but not impossible, and of course you’d also need to pick Pokémon to stick all those auto-terrain abilities on, but that’s also an opportunity to buff weaker Pokémon (like Pelipper and Ninetales, when they got Drizzle and Drought). So there’s definite advantages and potential for fun; my instincts are kind of against the basic concept, but I’d be interested to know what you were thinking about in more detail.
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