final fantasy friday, or whatever

look, I didn’t come up with the name; it’s Jim’s channel, he gets to decide what things are called

but yeah, we’re streaming Final Fantasy X, 9 am tomorrow NZ time/8 pm tonight UK time/when the fµ¢£ ever US time, sort your own time zones out, people

Come for the level grinding and creepy blue-haired villain, stay for me rambling unscripted about the Crown Tundra and Jim talking about the energy ethics conference he’s been helping to run all week

Camper Smoke asks:

I know you have said India is ideal, but how would you feel if game freak made a Pokemon region out of scandinavia?

I guess predominantly “fine”?  Like, I have multiple preferences ahead of that, and particularly if we’re thinking generation IX – that is, immediately following another northern European region – I don’t think it makes a lot of sense in sequence.  But I’m not sure I can think of any place on Earth that I’d be offended or upset or even really disappointed to see as the setting of a Pokémon game.  Scandinavia’s got a lot of affluent multilinguals who are part of Pokémon’s global community, it’s got distinctive modern aesthetics that fit in well with Pokémon’s distinctive blend of tradition and techno-utopia, it’s got Vikings, it’s got fjords, and what else do any of us really need in life, when we’ve got fjords?

Jim the Editor remarked on this that it could be interesting to have a very cold region, and it certainly would.  On the other hand, the cynic in me says that Game Freak would shy away from creating a region with very few habitats for desert and tropical Pokémon, and especially from having to deal with the polar day-night cycle, in favour of just putting in a few more snowy areas than most games in the series, and otherwise keeping the climate mostly temperate.  Which… I think is an issue not just with this idea in particular but more generally.  There are things that the Pokémon games like to keep formulaic – say, having a variety of biomes to slot a large number of existing Pokémon into, or having a certain ratio of small towns to big urban centres – and if a region doesn’t obviously have those things, I kind of suspect they would get shoehorned in anyway, potentially at the expense of its unique character.  Not that it wouldn’t be great just to see Poké-Stockholm and Poké-Copenhagen, but… y’know, I think if you want to have a Scandinavian region, you want the northernmost areas to experience midnight sun and polar night, and you want that to be mechanically and narratively significant somehow; you want big parts of the map to be sparsely populated like the Crown Tundra, and you want the player spending a lot of time in those areas and thinking about them; you want the ocean to be important as something you explore and learn about, not just travel through.  Honestly, now that I’m saying all this, can we have, like… a sprawling Pokémon region based on the whole Arctic Ocean, something with big environmental themes, maybe some light survival mechanics?  Can we just put that one on the list, after India and Brazil?  I’ll just pop over and let Shigeru Ohmori know that I want that on the list.

Ty asks:

Over 10 years ago, there was a unique fan-made Pokemon project called “Pokemon Spirit Chronicles” that had a very unique concept and nice (but limited) concept art. It’s really hard to find anything related to the project these days since it eventually died out, but I was able to find this thread which contains a lot of the concept art from it: https://plus4chan.org/boards/coc/res/25552.html

The basic premise was an alternate world where Pokeballs were never developed, and you’d have to capture their spirits and forge those spirits into weapons and armor to survive in that world. I’m curious what your thoughts are from that concept and what limited fruits the project came to bare. Also if you could magically pick up those pieces and somehow create that concept in your own vision, what other details might you add to flesh out the concept, the world, and what direction would you take the story? This last part is only if you find the concept interesting enough to warrant a theoretical investment.

So… hmm.

Continue reading “Ty asks:”

A Pokémon Trainer is You! XXVII: School of Brock

[Catch up on the story so far here!]

Which Pokémon do you plan to open with against Brock?
– Jane Doe, the Zorua

Which Pokémon would you like to talk with?
– Jane

You’re a reasonably down-to-earth kid.  You’re not going to go charging into your first gym battle with a Pokémon on your team that, frankly, you barely know.  You’re going to figure out what Jane’s deal is.  As far as Jane herself is concerned, her deal is primarily rolling over and receiving belly rubs, and to be clear, you are 100% down for this.  She is a good girl and her fur is almost outrageously soft and silky.  You still want to know what her powers do, though.  Jane’s species isn’t even in your Pokédex, but the Pokémon Centre has a book room with a decent collection of field guides and textbooks.  With a little help from Jane herself, who yaps encouragingly whenever you find pictures of Pokémon from forested central Unova, you quickly find a profile in a recent trainer’s almanac.  Like I said, Jane Doe is a Zorua.  She’s a Dark-type and a fiercely intelligent ambush predator.  She should be able to learn a range of speed-based techniques, as well as attacks that strike at an opponent’s senses or mental state, and she has certain unique abilities that make your eyes pop out like an old cartoon character’s when you read the book’s description.  This definitely warrants a little practice before you go to bed.

Continue reading “A Pokémon Trainer is You! XXVII: School of Brock”

Galarian Weezing

Right, where was I?

Galarian Weezing

I’ve been doing the regional variant Pokémon up until now as blocks of two or three, but I don’t think that’s going to work for the rest of them – I’ve been stuck for weeks trying to do another set, and I’m not sure there are useful themes I can use to tie them together.  There’s also just… a lot more to say about the Galarian forms than the Alolan ones, partly because some Galarian forms evolve into totally new Pokémon, partly because the design changes are more radical.  So let’s not do that – let’s just talk about Galarian Weezing, the steampunk capitalist keeping Galar’s air fresh and clean!

Continue reading “Galarian Weezing”

RandomAccess asks:

I just saw the YouTube video “Trope Talk: Dragons” from the channel “Overly Sarcastic Productions”. Basically a brief summary about how a dragon is defined (or rather how they lack a concrete definition) and how they play an important role throughout almost every human culture in the world. If you have seen the video (or probably more accurately, decided to see it after reading this) I’m curious if you have thoughts on it regarding how these ideas might apply to the variety of the dragon type in Pokemon.

Well, it’s a good video!  No corrections! (Here it is, for anyone wanting to watch: https://www.youtube.com/watch?v=3eXAPwjASEQ)

Continue reading “RandomAccess asks:”

A Pokémon Trainer is You! XXVI: Björk

[Catch up on the story so far here!]

Last time, on A Pokémon Trainer Is You:

Which of the debaters at the museum do you agree with?
– Hammond-Spruce: There’s so much science can learn from ancient Pokémon, and it isn’t fair to write them off as savage monsters that are too dangerous to bring back.

There’s obviously a lot of reason to be cautious about the technology they’re discussing – in fact, didn’t you see a disaster movie with this exact premise once? – but you think the bottom line on this one is pretty clear.  The technology to return extinct species to the world is within humanity’s grasp; how can you not reach out and take it?  Yeah, you’re pretty committed; research to resurrect extinct Pokémon is a good thing, full stop.  I don’t know why that matters, of course; it’s not like you’re ever going to be in a position to make major world-changing decisions directly related to this topic.  Why the hell would you be?

Continue reading “A Pokémon Trainer is You! XXVI: Björk”

Name asks:

Lore-wise, how is aura sphere a fighting type move if other pokemon besides Lucario (Togekiss, Clawitzer, Zeraora to name a few) can also learn it? And why is aura wheel electric?

Well, Aura Wheel is a different thing from Aura Sphere, because if you go back to the original Japanese, the “Aura” of Aura Wheel is オーラ, ōra – just the English word “aura” written in katakana. This is, I have to assume, a reference to the new-age/pseudoscience concept of auras, visible, colourful energy fields that represent your personality or mood (which is why Aura Wheel changes type according to Morpeko’s mood).  The “Aura” of Aura Sphere, also mentioned in Lucario’s flavour text, is はどう/波動, hadou, which means something like “wave energy” (see also the classic Street Fighter move Hadouken, or “Wave Motion Fist”).  Despite the English translations, the two are completely unrelated.

As for the other Pokémon that learn Aura Sphere – the move is supposed to represent, basically, weaponised spiritual energy (it’s… well, it’s a Dragonball Z ki blast; there’s no other way to put it).  Lucario gets it because of the mastery of spirit produced by intense martial arts training.  Other than Fighting-types, it’s primarily learned by Pokémon with what you might think of as “strong souls”; Togekiss, Mewtwo, the Sinnoh space-time trio, Magearna.  Clawitzer and Blastoise, on the other hand, get it because of their Mega Launcher ability, which powers up things with hadou in their Japanese names (the “Pulse” moves).