Leo M. R. [Patreon cultist] asks:

You know how you can’t freeze a Pokémon during intense sunlight? What if we did the reverse and have it so that you can’t burn a Pokémon when it’s hailing (which I think makes quite a bit of sense); do you reckon that’ll make hail a more competitively-viable weather condition, considering many Pokémon rely on either burning others or being burned themselves? Happy holidays, btdubs!

Hmm.  I like it as a subtle buff to hail. I am wary because Sun and Moon already nerfed burn significantly by reducing its damage from 1/8 per turn to 1/16, to balance it with poison (which does 1/8 per turn but doesn’t reduce the victim’s stats), but hail is probably still niche enough that this is fine.  More importantly to me, it feels weird for hail to have this effect without rain also getting it, since it’s usually rain that weakens Fire attacks and thematically it makes just as much sense (if not more) for rain to soothe burns.  I think the issues with hail hint at a broader problem of the Ice type struggling to find an identity distinct from Water, which kinda goes back to generation I.  In a way, it’s actually of a piece with my old complaint that “Grass-types Don’t Get Nice Things” – the type’s identity has always been defined in such a rigid way that flavour considerations rule out a lot of good mechanical possibilities for rebalancing it, particularly in the case of buffing the hail weather condition.

Also, happy thing and stuff to you too, and to everyone else reading!

Leo M.R. [Patreon Cultist] asks:

What do you think of getting rid of weather altogether, but in replacement give ALL of the types terrain effects instead? The same rules still apply (only affect grounded Pokémon, only one can be active at any given time, etc.), of course. I always did find it kind of unfair how certain types are so advantaged in specific weather over other types, but those other types have no equivalent for themselves (e.g. Poison, Dark, Bug). Now that we’ve got type-specific terrains, what do you think? I figure the effects of intense sunlight can be taken over by Fiery Terrain, rain by Watery Terrain, hail by Icy Terrain, and sandstorm by Sandy Terrain. I have some fun ideas about the other types but I wanna hear your thoughts about the idea first. Cheers!

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Osprey asks:

I know you get a lot of questions about type chart balance, and it seems like people are always trying to mess around with adding and subtracting weaknesses and resistances to improve their favored types (I’ll cop to a longstanding desire to see a defensive buff for Ice, my favorite type).

But recently on a forum, I ran across a suggestion that I found remarkable for both its simplicity and its potential to have a huge impact on game balance: reduce the super-effective damage multiplier from 2x to 1.5x across the board. What are your thoughts about this?

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Ashe asks:

You mentioned a while back that if you had your way, Pokémon would have less types, and Water would be one of the types on the chopping block. Can you elaborate more about which types you’d cut and why, and what would remain in your ideal type chart?

It goes through… iterations, depending on how much wild abandon I’m feeling from day to day, and what kind of scope I’m imagining for whatever hypothetical redesign of the Pokémon games that would give me this opportunity.  The common thread of my logic is that (contrary, I think, to a lot of fans) I don’t believe more types actually make the game better. Once you have about seven or eight you’ve probably already exhausted 90% of the strategic depth they add to the battle system (compare the TCG, which originally had just seven, although it was more or less forced to expand to eleven by the introduction of new types in generations II and VI, as well as the proliferation of Dragon-types starting in generation III). Having more just makes it harder to memorise all the relationships, and makes the game harder to get into. Like, I get it because I had the bulk of it seared into my impressionable child brain when I was nine, changes in generations II and VI notwithstanding, but if I picked up my first Pokémon game today, in my late 20s, I’m not sure I’d think that was worth my time (though I admit it helps that recent games in the core series display the type effectiveness of your moves against your opponents).  There’s an argument that more types enable a wider range of creature designs, but I think you can actually achieve the same result with fewer types more broadly defined. But let’s actually take a stab at answering this question.

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Toucannon asks:

So, MegaEvolution is something of a base-breaking point for pokemon fans, but you’ve been known to mention it being a good thing for some pokemon (in terms of improved useability). Thus, I ask: which of the 50 or so existing megaevolutions would you say are necessary and worth keeping, and which ones are superfluous and shouldn’t have been introduced at all?

Well… based on that particular criterion, probably fewer than half of them were a good idea, maybe even fewer than a third, which is a pretty terrible success rate.  Terrible enough, in fact, that I think it’s pretty clear this rationale wasn’t really a major part of Game Freak’s process for deciding which Pokémon to give Mega Evolutions to (even though it’s something I like), and therefore arguably not a good way of judging them.  Particularly in the first round in X and Y, Mega Evolutions primarily went to Pokémon that were already fan favourites, like the Kanto starters, Mewtwo and Gyarados, and most of those were already at least decent.  But… well, you asked, so okay, let’s make a list…

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Ty asks:

Have you seen this (https://www.youtube.com/watch?v=DVO8QrGAPHs) Battle Royale of Legendary Pokemon yet? If not, congrats! Now you have! 

Anyway, the question is: Which Legendary Pokemon do you think would most likely win in a Battle Royale scenario where Pokedex Entries are assumed to be true (i.e. do you agree with the video), and also in a scenario where they aren’t true (because the Pokedex really doesn’t seem like a reliable source of information) and you’re just using their in-game combat capabilities?

…I think I might love this

But yeah, to answer the question… well, I don’t think I need to agree with the video for it to be great, because it’s supposed to be funny and not, like, a watertight argument for a position in a “who would win” debate.  But let’s talk about it anyway.

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Analytic Mareep asks:

Guilty confession time:
I’m warming up to Greninja’s battle bond ability, and think that the concept is something Pokemon should continue to explore.
Hear me out. I know Ash-Greninja specifically is pure pandering to anime fans. But the implementation of the concept is, in my opinion, mega evolution done right. Mega Evolution was supposed to be about a strong bond between Pokemon and trainers making the Pokemon stronger, which would strengthen the franchise’s partnership concept. But of course, mega stones simply became an OP held item that you could use as soon as you obtained them. Battle Bond, on the other hand, really emphasizes the participation of the trainer (I think Ash feels pain when his Greninja does or something?) and occurs in the heat of the battle, once the Pokemon has already started taking out foes. What if in a future generation, all the starters’ final evolutions had battle bond as an ability? It might need some adjustments, like needing to be at a certain level to activate, and maybe a friendship or affection requirement as well. But overall, I think Game Freak could really work with this.

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Toucannon asks:

You’ve often complained about the unoriginality of bird pokemon, and you did a great job of suggesting ways to increase the relevance of the two most original ones of the bunch, those being Farfetch’d and Delibird. 

So, suppose you had the freedom to redesign all of the flying/normal pokemon in the game (Pidgeot, Fearow, Noctowl, Swellow, Braviary, Unfeazant, Staraptor, Chatot) and possibly Svanna, Mandibuzz, Honchkrow and Dodrio (although the latter seems original enough to me, and the others have the benefit of their typing to make them stand out enough that they at least don’t look like mere copy-pasted concepts), how would you do it?

You’re free to do anything – suggest altered looks, change the stat-lineup and/or typing, create new moves or abilities, modify the amount of evolutionary stages – other than removing them; each species ought to remain as something that exists in the game.

And I know I’m leaving a handful of birds out (the legendary trio, Pelipper, Talonflame, Hawlucha, Dartrix), but I feel those are original enough, and/or sufficiently competitive, as not to need any redesign.

Really looking forward to how you’d do that – your series on “upgrading the worst 10 pokemon in the game” was a really interesting read.

Hmm.

So… cut me some slack here; I can’t do all of these, because… well that’s twelve Pokémon to review and redesign, and think of the precedent it sets if I signal that I’m willing to throw together a project like that every damn week. Game Freak has a whole team of people who design 60-odd Pokémon every two years, and I’m one disgruntled archaeologist with a termite-infested soapbox and no artistic skills.  So what we are going to try to do here is make it very clear that I don’t want to make a habit of this, and then address the question by prioritising: get some kind of ranking system in place to isolate the worst of the suck.  Who most needs a buff or redesign?

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jeffthelinguist asks:

So… armored evolution. I think it’s not gonna be a thing and I think it’s stupid but… what do you think about the rumor? How would you feel if that was implemented?

I wouldn’t rule it out, honestly.  For those not following, the place this rumour comes from is a 4chan post from a few days before the announcement of Sword and Shield, which correctly predicted the names of the new games, and that they would be set in a region based on Great Britain, so it’s not wildly improbable that this person had some actual insider information (of course, even if they did, they might have had real information on the names and region, but then just made up other stuff to troll everyone, because… like… it’s 4chan, guys, come on).  One of the other predictions made therein is that Sword and Shield will introduce “armoured” evolutions, of Pokémon including Zeraora, Charizard, Flygon and Mewtwo.  And, I mean, you know you’ve wanted armoured Mewtwo since 1999, and Nintendo has just filed for the Japanese trademark on “Armoured Mewtwo,” and oh hey, they’re remaking that movie in 3D this year for some goddamn reason, and my respect for the Pokémon Company is just tenuous enough to believe that they would do that solely to plug an “armoured evolution” of Mewtwo.  A further prediction from the 4chan post is that Meltan will somehow be involved with all this, which… I mean, honestly, yeah; Meltan should start pulling its fµ¢£ing weight already.

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Dosidicus Giygas asks:

There’s an interesting parallel in Gen I between Eevee’s three original evolutions and the three Legendary Birds in terms of typing. Fire, ice, and lightning are common elemental distinctions in RPGs with magic/energy/psionics/whathaveyou, so it makes sense that Pokemon would draw from this tradition for inspiration, though it’s a little odd that there is a discrepancy between Vaporeon (Water Type) and Articuno (Ice Type). Any thoughts on why that is? Furthermore, why didn’t Game Freak apply this logic to the starters, who are halfway there anyway? For something more varied/interesting? For a better justification of type balance?

Type balance isn’t exactly right, because I don’t think it’s about fairness, or at least not entirely, but it’s something like that.  Grass/Fire/Water has this nice rock/paper/scissors relationship that serves as an easy and intuitive introduction to one of Pokémon’s core mechanics, which is a pretty valuable thing for new players.  It doesn’t really work if you try to shoehorn Electric in there, because thematically there just isn’t an obvious relationship between Electric and Fire.  Other games that use Fire/Ice/Lightning don’t usually have “type advantages” in the same way as Pokémon does; several iterations of Final Fantasy, for example, have Fire and Ice being strong against each other, with Lightning doing its own thing (often being strong against mechanical enemies); Final Fantasy X adds Water as a fourth element to form another opposed pair with Lightning.  Pokémon just has different needs to those games.

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