If I Were In Charge: You teach me and I’ll teach you

Last entry in this series, so let’s hope it’s a good one.  I’m going to be dealing primarily with battle mechanics here, so odds are good everything I say here is going to be superseded completely the moment X and Y are released in a couple of weeks (hell, for all I know, some of it has been already, since I deliberately pay very little attention to pre-release material), but that’s not going to stop me.  Here we go!

Earlier in this series I talked about my notion that Pokémon is actually two different games http://pokemaniacal.tumblr.com/post/56511544854/if-i-were-in-charge-i-will-battle-every-day-to-claim – a single-player one defined by the game developers, and a multiplayer one defined by the community.  Here I want to talk about one of the big differences between the two that has a nasty habit of bringing about all kinds of plainly unnecessary spite and ill feeling – whether or not Pokémon are any ‘good’ competitively.  Talking about game balance in Pokémon is unavoidably problematic because it seems likely that, early on, Game Freak never really cared whether the games were ‘balanced’ at all, and possible that they still don’t even now.  This then must lead us to question whether game balance is even inherently desirable.  My instinct is ‘obviously it is.’  It is a well-established point of the series’ philosophy, expressed consistently by a variety of positively-portrayed characters throughout its incarnations, that any Pokémon can shine and become a powerhouse with the right kind of love and dedication.  As a child, my favourite expression of the sentiment was always Karen’s: “Strong Pokémon. Weak Pokémon. That is only the selfish perception of people. Truly skilled trainers should try to win with their favourites.”  Read carefully into what she’s saying, though: she’s not denying that some Pokémon are strong and others weak; she’s saying that whether this actually matters is a question of perspective.  We only care about whether Pokémon are weak or strong because we use them to battle (unfortunately, battling is difficult to avoid).  Taken this way, her comment that “truly skilled trainers try to win with their favourites” could be seen as an exhortation to pick weak Pokémon on purpose for the challenge of it – and, indeed, in the single-player game this can be a worthwhile and fulfilling pursuit.  It’s only when we come up against the single-player/competitive dichotomy that Karen’s rhetoric starts to become painfully obstructive.  If your favourite Pokémon happens to be Ledian, Mawile, or Seaking, you should probably get used to ignoring her.  This doesn’t seem fair to me.  Why punish people for liking Ledian while rewarding people for liking Dragonite?

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If I Were In Charge: A heart so true, our courage will pull us through

Damn, this one was hard to write…

Who among us has never once felt a little cheated by our inability to respond “yes” to the Team Rocket recruiter’s offer in Cerulean City on Red and Blue?  One of the more persistent demands fans make of Pokémon is the possibility of being able to ‘swap sides’ as it were – play for the bad guys once in a while.  Many RPGs allow this; some even focus on it, so it’s hardly without precedent, but Pokémon games do not do this.  Even outside the core series, there are (to my knowledge) no games where playing as a villain is an option.  Surely this is somewhere that offers a lot of potential for future developments?

Well, yes and no.  The fact is, I think that Game Freak’s reticence to explore those paths is, in many ways, entirely justified.  So before talking about how I’d do this, let’s first think about whether I even would.

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Anonymous asks:

I’ve recently noticed that the way GameFreak hands out moves is often… skewed. They will deprive a Pokemon of a move that fits its flavour perfectly, while giving another move to another Pokemon because HEY, WHY NOT? For example contrast Blissey learning Stealth Rock(WTF?) to Ninjask not learning ExtremeSpeed(His speed is all they talk about in the dex; I would have thought giving him a mlve that requires, y’know, SPEED would be a no- brainer). Thoughts?

Ninjask lacking Extremespeed is actually something I can get behind, since all Extremespeed really does is allow a Pokémon to move first – something Ninjask can almost always do on his own anyway.  In general, though… Here’s an old rant which might amuse you. Continue reading “Anonymous asks:”

If I Were In Charge: Arm in arm, we’ll win the fight; it’s always been our dream

Right.  I’m in America.  I have an apartment.  With a bed.   And food.  Good.  I have just over a month until X and Y are released, promptly making this entire series quite obsolete, and three planned articles left.  That seems like a perfectly reasonable timeline.  On with the show!

Now, where was I?

Red and Blue.  Gold and Silver.  Ruby and Sapphire.  Diamond and Pearl.  Black and White.  Pokémon games, as a matter of tradition, come in pairs.  The games’ storylines are broadly very similar; the essential difference is in the Pokémon that are available in each one – generally, each game will have perhaps five or six Pokémon of the current generation that are missing from the other.  The obvious purpose is to encourage trading; it’s impossible to complete the Pokédex on a single game, so one must enlist the help of friends (this is, of course, the intention; for the purposes of this discussion we will leave firmly aside the stereotype of the lonely Pokémon trainer who buys two consoles and both versions to trade with him or herself).  These days, with so many legacy Pokémon scattered across so many different games, one questions whether this is actually necessary; it is almost impossible by this point to complete the entire national Pokédex even with three or four different games at one’s disposal (the handful of deliberately omitted Pokémon seeming but a minor speed bump in comparison) completing the regional Pokédex only requires one to see all of the local species anyway, plenty of Pokémon still need to be traded to evolve, and there are no shortage of other multiplayer functions to reward playing with friends, which will doubtless continue to proliferate.  I would go so far as to suggest that the concept of paired games, as originally intended, is obsolete.  However, the games have been evolving.  Pairs of Pokémon games aren’t just about trading so you can get a Bellsprout anymore – the tradition of pairing has almost become a part of the medium, something that later games have been using to make a point.  Can this concept continue to be relevant and beneficial even when its original purpose has become almost meaningless?

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Let’s Make a Pokémon

Okay, so.  Here’s the thing.  I’ve been detecting some enthusiasm lately for the idea of holding some kind of… great big Pokémon-designing shenanigan-fest, whereby the readers (that’s you ungrateful sods) would submit ideas for new Pokémon and I would rip them to shreds in my usual inimitable fashion.  Now, while I do love criticising people’s work loudly and venomously, it sounds like a lot of effort – and, potentially, a lot of drama as well if people don’t like what I have to say.  So I’m not doing that.  Yet.

I’m going to try starting with something small first.

Let’s make a Pokémon.  Just one, for now, as an experiment, to see if I can properly coordinate a community effort to create something that isn’t unbelievably sucky.  We’ll start by deciding what type we’re going to go for, and work from there.  Doesn’t have to be anything unique, now; it could even be a single type.  I’d like to do something unique with it, but I reckon there’s potential to break new ground with just about any type or combination of types if it’s done right.  Here’s the rules: in two days I will create a poll, open to all, which will decide the element of this godawful thing.  You have until then to tell me what should be on the poll, because I’m sure as hell not including options for all one hundred and fifty three possibilities.  You can do that using the Disqus comments, or by leaving a message in my Tumblr ask box (I won’t respond to all of these, but I will keep track of them).  Any type or type combination that is suggested in either way during the next two days will be an option on the poll.

If you already have a Pokémon in mind that you’d like to make, try and set it aside.  Assuming this goes well, you’ll get your chance later.  For now, just try to go with the experiment and pick a type that you think would result in something interesting.

Go.

Anonymous asks:

Imagine that you have been hired to become a gym leader/elite four. You must have a team of one main type only, maybe with an extra pokemon of a different type added in there. What type would you choose, and what would your team be?

One main type only?  Pssht.  Bo-ring.

(If you really want to see my single-type team, take a look at this other question I answered this morning)

Personally, I think the whole single-type Gym deal is getting a bit old.  I do believe Gyms should have unifying themes, and often a single type is a nice way of doing that, but I’d like to see some Gyms with more abstract themes, like the Viridian Gym of Heart Gold and Soul Silver, which is based around not a type but a move – Trick Room.

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Pokémon and Food

Food, you may have noticed, is important.

You wouldn't eat dear old Milky, would you?
You wouldn’t eat dear old Milky, would you?

While I look forward to the day when I shall no longer have any need of food, and shall be able to sustain my bodily functions by means of philosophy alone, I am for now bound, like most people, by the need to consume carbohydrates, proteins and fats on a regular basis in order to keep myself from, y’know, dying of starvation.  Food isn’t just important to each of us on a personal level, though, it’s important to society as a whole because, as a rule, when a population has more food than it needs, it gets larger, and continues to get larger until the food supply becomes an issue again.  Entire schools of political and economic thought are based around this simple problem, and it’s likely that civilisation as we know it came into being because we figured out how to produce a food surplus by growing crops in a regular and systematic fashion.

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On Fossil Pokémon

Let’s talk about fossil Pokémon.

Official art of (left to right) Kabuto, Kabutops, Omastar, and Omanyte, by Ken Sugimori; quoth the raven "copyright Nintendo!"
From left to right: Kabuto, Kabutops, Omastar and Omanyte

Ever since the glory days of Red and Blue, the scientists of the Pokémon world have been trying to resurrect ancient, extinct species of Pokémon from their fossilised remains – and, in many cases, they’ve succeeded.  Every generation except for the second has brought a new set of fossil Pokémon with it; Omastar, Kabutops and Aerodactyl from Red and Blue, Cradily and Armaldo from Ruby and Sapphire, Rampardos and Bastiodon from Diamond and Pearl, and now Archeops and Carracosta from Black and White.  One could also include, as an honourable mention, Ruby and Sapphire’s Relicanth, who, like his inspiration the coelacanth, is an extremely archaic species believed for many years to be extinct until a few were unexpectedly found very much alive in the deep ocean.  I talked about Archeops and Carracosta at some length when I was reviewing the Unova Pokédex last year, so there’s little point in discussing them further, and I’m not especially anxious to do detailed reviews on all of the others either when there are so many other projects on my list, but I do think it would be worthwhile to talk about them as a group, since the whole concept of a ‘fossil Pokémon’ is quite interesting, particularly with reference to the context in which Game Freak started using these ideas in the first place.

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