Continue reading “Leo M. R. [Patreon Cultist] asks:”Let’s have a fun, not-serious Pokémon discussion, shall we? Which of the newer Pokémon do you think would go well with Trainers from older generations? For example: Toxtricity so obviously belongs on Roxie’s team, and the same goes with both Lurantis and Erika, and Primarina and Wallace (side note: why does Primarina get the Fairy typing but not Milotic, huh Game Freak?). Would a Coalossal for Roark or Heliolisk for Volkner be too typecasting based on their cities? Other examples I can think of are Karen with a Mandibuzz, Wikstrom vibes with Corviknight, Drake (Hoennese Elite Four, not Orange League Champion) would probably like a Dragalge, and Cynthia goes well with a Cofagrigus/Runerigus.
Then you have the Trainer-Pokémon pairs that would be fun and cool outside of combat situations, à la Jasmine and her Ampharos. Potential pairs include Phoebe dancing with a Bellossom, Koga/Janine training with a Greninja, and Brawly surfing with an Alolan Raichu, while Crasher Wake + Hawlucha + Incineroar sounds just like the kind of recipe for disaster that would make for a good Friday night. Any other ideas?
Category: Reader Questions
Anon the Mon asks:
Are you ever going to release part 3 of your Uranium nuzlocke, or did you forget you started that?
Oh, I 100% forgot I started that and am 100% not going to continue it. Honestly it was a mistake to start a Nuzlocke when what I was really interested in was exploring the new Pokémon. And there were external factors, like the game basically didn’t function on Mac OS when it was released (not sure if that’s changed) and it was a hassle to change operating systems whenever I wanted to play it.
jeffthelinguist asks:
Why do Pokemon post game stories suck (aside from Johto’s, and even that doesn’t have much for story)? The more casual fans might stop after the credits so really they should be for the hardcore fans; it’s really a chance for Game Freak to step up their storytelling and give us some good lore. Instead we get Looker (arguably the best thing other than Johto’s and that says a lot), Team Rainbow Rocket (minor nostalgia dump with huge plot holes), and now Squidward and Sherbet (I refuse to ever use their real names).
Well, I should start by saying that I actually quite like Sword and Shield’s post-championship storyline in spite of Swordface and Shieldbutt (who are clearly not meant to be sympathetic characters), as detailed here (this question landed in my inbox before that entry was published). Their enmity towards Sonia for “changing history” actually does feel to me like a natural continuation of her story and an interesting perspective on the events of the main plot. So I sort of disagree with the premise of the question, which is a thing I do a lot. I also liked Fire Red and Leaf Green’s Sevii Islands storyline, and while I consider Looker himself a personal enemy who should be flung into outer space, I don’t actually have any issues with the Lumiose City storyline featuring Emma and Xerosic in X and Y. I have problems with the endgame stories that feel tacked onto a game that was already finished – the worst offenders in my view being Platinum’s Charon subplot (the main plot is about ancient mythology and seizing control of terrible cosmic powers to rewrite reality and change the nature of life, the universe and the soul; and then Charon, who’s been built up as this incredible genius for the entire game, just wants to blow up a volcano in order to extort lots of money from the people of Sinnoh) and the Team Rainbow Rocket saga of Ultra SMoon (which… well, we’ve been there). Also, frankly, even though this isn’t actually postgame material, I think the Ultra Recon Squad subplot counts as this too; it’s not actually bad in isolation but it doesn’t belong in the story it’s attached to. And, well, that’s kind of the answer to your question: because they’re tacked onto games that were already finished, in some cases (as I understand it – fact-check me on this) by different writers than the ones responsible for the original story. I’m inclined to blame the rampant corporate greed that dictates an annual release cycle for Pokémon, whether there’s actually a worthwhile game to be made or not – but then, I blame a lot of things on rampant corporate greed these days, so you can argue this is just my baseline.
Leo M.R. [Patreon Cultist] asks:
Continue reading “Leo M.R. [Patreon Cultist] asks:”What do you think of getting rid of weather altogether, but in replacement give ALL of the types terrain effects instead? The same rules still apply (only affect grounded Pokémon, only one can be active at any given time, etc.), of course. I always did find it kind of unfair how certain types are so advantaged in specific weather over other types, but those other types have no equivalent for themselves (e.g. Poison, Dark, Bug). Now that we’ve got type-specific terrains, what do you think? I figure the effects of intense sunlight can be taken over by Fiery Terrain, rain by Watery Terrain, hail by Icy Terrain, and sandstorm by Sandy Terrain. I have some fun ideas about the other types but I wanna hear your thoughts about the idea first. Cheers!
Kalosian Porygon asks:
What’s your opinion on Lavender City stories made up by fans, e.g. creepypasta?
I haven’t actually read a lot of them, not enough to really be aware of them as a particular “genre,” anyway. I suppose I think of them much the same way as I think of other fanfic – namely, “fµ¢£ the canon, stories belong to their readers.” Anything that you or I write about the Pokémon world is, in a certain sense, just as “true” as anything that comes from the creators on high, and that’s perhaps doubly the case in Lavender Town, where the games themselves want us to be unsure of exactly what is real and what isn’t. Haunted places, after all, defy precise understanding and demarcation, and that white hand on your shoulder… no, I’m just imagining things.
jeffthelinguist asks:
Continue reading “jeffthelinguist asks:”So I have some theories but I want to hear what you have to say on this.
So the latest “fossil” Pokémon clearly never actually existed (nor should they now, either), but the most interesting thing about them is none of them are rock type. In your standard reputation of reading heavily into this as world building and not Game Freak not giving a $#!+ about maintaining any sense of consistency, what would be your reasoning for this and why? If you have multiple theories, feel free to share more than one!
Osprey asks:
Continue reading “Osprey asks:”I know you get a lot of questions about type chart balance, and it seems like people are always trying to mess around with adding and subtracting weaknesses and resistances to improve their favored types (I’ll cop to a longstanding desire to see a defensive buff for Ice, my favorite type).
But recently on a forum, I ran across a suggestion that I found remarkable for both its simplicity and its potential to have a huge impact on game balance: reduce the super-effective damage multiplier from 2x to 1.5x across the board. What are your thoughts about this?
Anonymous asks:
Continue reading “Anonymous asks:”So here’s a thought that occured to me; for a series titled Pokémon, many of its plots aren’t really ABOUT the Pokémon themselves, are they? At most, they’re just plot devices while the human characters get all the focus, characterization, and development. You could replace Groudon with a weather dominator Team Magma created, and nothing about Ruby’s story would really change. Even Necrozma, the most proactive Legendary I can think of, is held back until the eleventh hour, and has everything about its character told to us by other characters (who seemingly exist ONLY to provide said exposition) instead of something the player finds out for themselves. What do you think would be the best way to rectify this recurring problem, if you even think it is one?
Anon the Mon asks:
Hey, sorry if this is too personal, but are you gay, or bi, I’ll rule out hetero because I have been on this blog enough to not be stupid, just wondering.
I’m gay.
That’s kind of the whole answer to this question, but Jim the Editor always tells me that two-word answers are bad for #engagement so I feel like I have to say something else without straying into territory that actually would be too personal. I do think sometimes that being Gay On The Internet means you have a responsibility to act as representation for people who don’t see much of themselves in popular media, and also that, to a certain extent, this is the #relatable #content for which people are here, so maybe it would be, in a certain sense, good for my “brand” if I talked more about it. I honestly just don’t have much to say, though. I come from this culture of academic self-effacement, where I feel that, if people find my orientation and my personal life more interesting than my writing, then my writing must be bad. And I know this is not how internet success actually works; you’re supposed to be a Personality and cultivate parasocial relationships and so on, but trying to be that still feels deeply unnatural to me.
KalosianPorygon asks:
What are, in your opinion, the most baffling worldbuilding incoherences of the mainline Pokémon games? For me, it’s the presence of Bananas (as is, the real-life fruit) in Sword and Shield, when Nanab Berries, which are based on bananas, also exist.
That’s a tough one… See, this is hard because a big part of my schtick normally is looking at inconsistencies and figuring out why they actually might not be inconsistent. “This is a baffling worldbuilding incoherence” is normally my last resort, after “unreliable narrators” and “differing creative visions” and “fiction has no sense of scale” and “myth and history are really complicated” and “biology is also really complicated” and “there are more things in heaven and earth, Horatio” have all failed. Actually pegging something as fundamentally inconsistent in a way that allows no more interesting interpretation is almost an admission of defeat for me. Like, take the Nanab Berry thing. That doesn’t even strike me as a problem; that’s just two fruit that look similar and have similar names, which may or may not be related (Jim the Editor pointed out that we have grapes and grapefruit). Cheri Berries and Cherubi also exist in the same world; I think one is probably named after the other.
My first thought for an actual answer here was “they never really explain how Pokéballs work, and none of the characters seem to think that’s weird” but I don’t know if that qualifies as an inconsistency, so much as something that’s just never explored. Something that really is worth wondering about is how food works – not just whether we eat Pokémon, but whether Pokémon eat each other. I actually suspect there may not be a firm party line on this within Game Freak, because the games definitely mention hunting and predation from time to time, but when you directly ask them they’re reluctant to talk about it. We finally get to eat Slowpoke tails in Sword and Shield, but they’re always careful to mention that Slowpoke tails grow back. You sort of have to assume that we eat Pokémon and they eat each other, because a world with no predation whatsoever just wouldn’t have creatures that resemble real ones, but if even the lowest Pokémon are of roughly doglike intelligence and many species are superhuman, the idea of killing them for food – or of them killing each other for food, when they could easily have been friends on some trainer’s team – does make one a little bit… queasy. And that’s just not something Pokémon’s optimistic worldview can process in a nuanced way.
