Ace Trainer Fox asks:

If you had to make a pokemon team for each of the original digidestined: Tai, Matt, T.K., Izzy, Mimi, Joe, Sora, and Koiri(using the dub names here, also can’t spell Koiri’s, Kairi’s? name) what pokemon would you pick for each that shows off their individual personalities and abilities?

[This question actually landed in my inbox before I started that series doing this same thing for Fire Emblem: Three Houses. I just have a huge queue of questions and this particular one took a while to answer; it’s a total coincidence that it’s kind of on-theme.]

Hmmmm… let me see… we’ve got to get Pokémon that at least vaguely resemble their Digimon partners and their powers, and we’ve also got to get Pokémon that can stand for the virtues of their Crests, as well as for notable traits of their personalities.

Tai:

I think Tai mainly uses Fire-types like Agumon and Greymon; obviously he needs a Charizard, and I think Arcanine is a good match for his Crest of Courage.  He has a somewhat reckless and impulsive nature, so I think we should add something like Primeape.  I feel like we should include something for SkullGreymon – Houndoom, maybe?  Tai and Sora play soccer together and I think they both have Cinderace that they got at the same time.  Nidoking kinda straddles his transition from risk-taking idiot to actual leader, and is another dinosaur-like Pokémon.

Continue reading “Ace Trainer Fox asks:”

Ty asks:

So there’s a Pokemon fan game that I’ve been enjoying for quite a while now called Pokemon Rejuvenation, and while they stay pretty true to the original Pokemon games, they also have added new things on top of the old system like more complex field effects, Gym Leaders with exclusive, signature moves, and a hard level cap where your Pokemon stop getting EXP at a certain point until you get your next badge.

One of these things I’d love to hear your opinion on, which is Pokemon Crests. Crests are inspired by items like Marowak’s Thick Club and Farfetch’d’s Stick. Pokemon Crests can be held by specific Pokemon to give them advantages to help make weaker Pokemon stronger. Here are some examples that were added: [cutting this for space and moving it to the end]

There are several more Crests, but you get the picture. What are your thoughts on this concept, how you like it in comparison to other ways of strengthening weaker Pokemon that we’ve seen, and how reasonable do you think this solution is?

Continue reading “Ty asks:”

House Hightower of the Hightower asks:

Now that we’ve had the Fairy type for a while, how well do you think they achieved their conceptual goals, which ostensibly were to both nerf Dragon Pokemon and re-assert the offensive relevance of Poison and Steel types?

Pretty well, I guess?  A lot of Dragon-types are still really good, but they’re largely carried by their extremely high base stats now; the game is noticeably much less about throwing Draco Meteors and Outrages while blocking with Steel-types than it was in generations IV and V.  You can’t really make a competitive team with, like, four or five Pokémon from one of those two types and expect it to work, which… you arguably could, for a while?  You still probably wouldn’t stick a Poison attack on a non-Poison Pokémon unless you were really strapped for better options, but I guess I feel less bad about using Poison-types in offensive roles now.  Steel as an attack type often still feels redundant with other attacks that a lot of the same Pokémon tend to learn (and when do you need a type advantage against Ice, anyway?  They don’t resist anything; just hit ‘em with whatever), but Steel Pokémon are fine, obviously.

A Bucket of Water asks:

Why do you think Rotation Battles sorta just stopped being a thing?

Well… well, I want to just answer “because they were kinda dumb and gimmicky and probably not worth the effort,” but upon sober reflection that might be slightly unfair.  I don’t think alternate battle formats with different fundamental rules are in principle a bad idea; they mix up what can be a somewhat repetitive core gameplay experience, and depending on exactly what rules you change, they can be ways for otherwise useless Pokémon to get some time in the spotlight (there are quite a few that have never been good in singles, but shine in doubles because of their support skills).  I don’t know much about how rotation battles tend to play, though, because… well, because hardly anyone ever played them.  Even in generation V I don’t think there were ever many big tournaments that used rotation battles as the format, or a large competitive community.  And… well… even the games themselves sort of treat them as a gimmick.  There are so few rotation battles in the single player story that you never really get a feel for how they’re different from single or double battles, so it doesn’t feel important to learn how they work and there isn’t any case made for why anyone would want to play them.  They’re just… kind of superfluous, and to make them not superfluous they needed to have more support from the very beginning, not just be kept around for the sake of completeness.

I have also seen a suggestion that axing triple and rotation battles for Sun and Moon might have something to do with the graphical capabilities of the 3DS.  Triples and rotations in X and Y are… well, they have performance issues, put it that way, and Sun and Moon noticeably struggle to run at normal speed even with four Pokémon on screen in a double battle.  I don’t know that this was a factor in discontinuing them, but it kinda makes sense to me?  The Switch is more powerful and Sword and Shield don’t seem to have these problems, so mayyyyyyybe there’s an argument there for the return of triples and rotations in a future game?  Not sure.

Camarasaurus asks:

How would you change/better balance Ice type Pokemon, aside from making them resistant to water-type attacks?

Well… I think Ice should be bad defensively; I think that works as a type identity thing.  It doesn’t need to be as bad as it is, though.  Resistance to just one other common, strong attack type probably makes it about as good defensively as Psychic, which is a poor defensive type but not actually comical, and supports a decent variety of tank and support Pokémon.  Water… well, Water does seem like the most logical choice there; it’s not perfect, because one thing that Ice-type tanks need is a point of distinction from Water-type tanks (who both resist Ice attacks and can normally learn them).  Maybe there’s an argument there for resistance to Dragon (although at that point you probably need to give Dragon a buff somewhere else) or Ground, instead of Water.  I know you said aside from that, but I really don’t know that there needs to be much more, at least not in terms of adjustments to the type chart itself; Ice is also really strong offensively and I don’t want to risk overtuning it.  I like the more indirect buffs like the addition of new Hail synergies – Aurora Veil, Slush Rush, Ice Face – and I like the suggestion in the comments of this post that Ice-types should get a physical defence buff during hail, to parallel the special defence buff that Rock-types get during sandstorms.

Leo MR [Patreon cultist] asks:

So in the course of researching Heracles (particularly the Laomedon episode) I learned that Hera, Poseidon, and Apollo once tried to rebel against Zeus and had him chained (?) but Zeus was freed by Thetis, Achilles’s mother (?!) and then Poseidon and Apollo were punished by Zeus to work in Troy for a few years under human disguises (???) What the Hades was this whole story about and how did it come to be?! I tried looking up more details online but could only find a scant handful of information; do you know anything more about it?

Y’know, I think that is basically the entire story (although I think the business with Apollo and Poseidon working for Laomedon at Troy is a separate issue; the rebellion Thetis helped to stop involved Athena, not Apollo). I’ve only ever encountered it as part of the backstory of the Iliad, and it is there… well, pretty much because Homer needs a reason to have Zeus owe Thetis a favour. This is the memory she invokes when she goes to Zeus in Iliad I and asks him to punish Agamemnon for disrespecting her son by tipping the scales against the Greeks. If you run into the story outside of that context… yeah, you’re absolutely right, it’s bizarre! I don’t think there are any other references to it anywhere in Greek literature – I mean, there are texts I haven’t read and mythology isn’t really my specialty, but if there’s something else out there dealing at length with a rebellion against Zeus among the Olympians, it’s hella obscure. Most scholars working on Homer today think that the epics were originally produced by bards through oral composition-in-performance – that is, “Homer” (who wasn’t a real person, unless he was; readers who are new to my bull$#!t about this should Google “the Homeric Question”) made it up as he went along, knowing the broad strokes of the plot from centuries of tradition, but improvising on a lot of the details. And… honestly I think this bit might genuinely have been improv? The poet knows the way the story is supposed to go – Achilles leaves the battle, and the Greeks are met with disaster for the next several days until Agamemnon relents. He may know that this happens because Zeus is in Achilles’ corner on this one. He might not know exactly why Zeus is willing to step in. So… he goes back to what he does know, because it’s a fact of the tradition: Achilles has a divine mother, who presumably would be able to intercede on his behalf. He could narrate Thetis making a persuasive argument, either to Zeus or to a council of all the gods, but for the most part, characters in the Iliad and the Odyssey tend to get each other to do things by invoking existing relationships and outstanding favours, because that’s how politics works in Iron Age Greece. So the poet comes up with a reason why Zeus might owe Thetis something, and because he’s quite clever, he makes it a reason that has some applicability to the current situation: when Zeus’ authority and station were challenged, Thetis upheld them. He should do the same for her son.

I wish I had more, but I think that may genuinely be the beginning and end of this one.

The Dag asks:

Who would win in a dance-off? Ludicolo, Oricorio, Bellossom, Sudowoodo, Maractus, Jynx, or you?

Okay, so, the easy part first: I cannot dance, and I come dead last.  I will, however, sabotage all the other contestants by spiking their drinks.  I’m not trying to tip the competition towards anyone in particular; I just think it would be hilarious.

Now, what are the dance skills of all these Pokémon like?

Continue reading “The Dag asks:”

Red Rain asks:

What’s your favorite primordial deity? Mine is Tiamat.

Gotta be Auðumla – the magic cow who formed from the ice of the primordial void at the beginning of time according to the Gylfaginning, the section of the Prose Edda that deals with the creation of the world in Norse mythology.  The exact cause-and-effect of events in this text is a bit tricky because it’s not a straightforward narrative; the stories are presented in a question-and-answer format (also: not my field, haven’t formally studied these texts, don’t know how they work).  Basically, though, there was a great frozen void, and then there was a cow, and the cow said “let there be milk,” and Ymir, the first of the frost giants, drank the milk, and meanwhile the cow survived by licking the ice, which gradually revealed the first of the Æsir gods, Buri (what he was doing frozen in the ice is anyone’s guess).  They don’t make cows like that anymore.

G.T. Waters asks:

Do you by any chance know who were the first people to make use of lighthouses and the symbolism of lighthouses in antiquity?

Genuinely no idea.  I would guess that the concept of a lighthouse – a tall coastal structure (or even just a signal fire on a hilltop) that provides light for ships to navigate by – probably starts not long after the earliest permanent maritime harbours, which means it almost certainly goes back well into the Early Bronze Age (3rd millennium BC, give or take), and maybe even the Neolithic.  As for where, I’d say Syria or Israel-Palestine is a good bet, but the Persian Gulf would also make sense.  Maybe even southeast Asia, but I don’t know anything about the archaeology of that region.

The Great Pyramid-Palace of Myanak asks:

Now that it’s a few generations later, are there any new(ish) Pokemon who would potentially displace those in your Top Ten Worst Ever series?

Y’know, I honestly don’t think so?  For one thing, I don’t think that I would write that list today in any case. Even aside from that, though, part of the criteria for that list was I had to have major issues with both the design and the Pokémon’s in-game traits, and there’s just very few designs in generations VI-VIII that I think are genuine duds.  Dedenne might be the only one since I wrote that list, and I sort of gave the Pikachu clones a single spot together, so adding Dedenne wouldn’t actually make any difference.  Greedent and Thievul are pretty dull, I suppose, and I haven’t really seen any evidence that either of them can do much; they’d be worth consideration. Of course, they’ll be getting reviews in their own time, so I suppose if they turn out to be redeemable we’ll find out then.